This commit is contained in:
SoulliesOfficial
2026-04-17 12:01:50 -04:00
parent dd2657573a
commit ac98ec3aef
438 changed files with 4505 additions and 428 deletions

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using System.Collections.Generic;
using Continentis.MainGame;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSUtilities.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
public class ArcaneBolt : CardLogicBase
{
public override void SetUpLogicComponents()
{
AddLogicComponent<CardLogicComponent_Attack>();
}
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
return ForEachTarget(targetList, target => Cmd.Parallel(
new Cmd_PlayAnimation(user.characterView, "Attack"),
Cmd.Do(() =>
{
AttackContext mainCtx = AttackContext.Default(card);
AttackTarget(target, GetTargetedFinalDamage(target, mainCtx), mainCtx);
})
));
}
public override void ApplyAttributeChangesByCard()
{
LogicComponent<CardLogicComponent_Attack>().SetDamage_Magic();
}
}
}

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using System.Collections.Generic;
using Continentis.MainGame;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Combat;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSUtilities.General;
namespace Continentis.Mods.Basic.Cards
{
/// <summary>
/// 链式闪电对主目标造成雷Storm属性伤害。
/// 若任意敌方角色有感电ShockedBuff则对这些角色额外执行一次伤害。
/// </summary>
public class ChainLightning : CardLogicBase
{
private AttackContext StormCtx => AttackContext.Default(card)
.WithDamageKeywords(CardKeywords.Storm);
public override void SetUpLogicComponents()
{
AddLogicComponent<CardLogicComponent_Attack>();
}
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
CharacterBase mainTarget = targetList[0];
// 获取所有敌方角色
List<CharacterBase> allEnemies = CombatMainManager.Instance.characterController.GetAllEnemies(user);
return Cmd.Sequential(
new Cmd_PlayAnimation(user.characterView, "Attack"),
Cmd.Do(() =>
{
// 对主目标造成雷属性伤害
AttackTarget(mainTarget, GetTargetedFinalDamage(mainTarget, StormCtx), StormCtx);
}),
Cmd.Do(() =>
{
// 检查所有敌人对有Shocked buff的目标额外执行一次伤害
foreach (CharacterBase enemy in allEnemies)
{
if (enemy.combatBuffSubmodule.HasBuff<Shocked>())
{
// 使用相同的Storm context造成额外伤害
AttackTarget(enemy, GetTargetedFinalDamage(enemy, StormCtx), StormCtx);
}
}
})
);
}
public override void ApplyAttributeChangesByCard()
{
LogicComponent<CardLogicComponent_Attack>().SetDamage_Magic();
}
}
}

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@@ -4,7 +4,7 @@ using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSFramework.General;
using SLSUtilities.General;
namespace Continentis.Mods.Basic
{

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@@ -3,7 +3,7 @@ using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSFramework.General;
using SLSUtilities.General;
namespace Continentis.Mods.Basic.Cards
{

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@@ -3,7 +3,7 @@ using Continentis.MainGame;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using SLSUtilities.General;
namespace Continentis.Mods.Basic.Cards
{

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@@ -2,7 +2,7 @@ using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using SLSUtilities.General;
namespace Continentis.Mods.Basic.Cards
{

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@@ -2,7 +2,7 @@ using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using SLSUtilities.General;
namespace Continentis.Mods.Basic.Cards
{

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@@ -3,7 +3,7 @@ using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSFramework.General;
using SLSUtilities.General;
namespace Continentis.Mods.Basic.Cards
{

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@@ -2,7 +2,7 @@ using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using SLSUtilities.General;
namespace Continentis.Mods.Basic.Cards
{

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@@ -3,7 +3,7 @@ using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSFramework.General;
using SLSUtilities.General;
namespace Continentis.Mods.Basic.Cards
{
@@ -14,9 +14,8 @@ namespace Continentis.Mods.Basic.Cards
return Cmd.Sequential(
new Cmd_PlayAnimation(user.characterView, "Skill"),
Cmd.Do(() =>
CreateCharacterBuff<Buffs.ConcentratedSpellcasting>(GetAttribute("BuffStack_ConcentratedSpellcasting"))
.Apply(user, user, this)
)
CreateCharacterBuff<Buffs.ConcentratedSpellcasting>(
GetAttribute("Buff_ConcentratedSpellcasting_Stack")).Apply(user, user, this))
);
}
}

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@@ -3,7 +3,7 @@ using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSFramework.General;
using SLSUtilities.General;
namespace Continentis.Mods.Basic.Cards
{
@@ -13,11 +13,11 @@ namespace Continentis.Mods.Basic.Cards
{
return ForEachTarget(targetList, target => Cmd.Parallel(
new Cmd_PlayAnimation(user.characterView, "Skill"),
Cmd.After(0.1f, () =>
Cmd.Do(() =>
{
if (target.combatBuffSubmodule.TryGetBuff(out Burn burn))
{
int stacksToAdd = burn.unitedStackSubmodule.stackAmount * GetAttribute("BuffStackAmplifier_Burn");
int stacksToAdd = burn.unitedStackSubmodule.stackAmount * GetAttribute("Buff_Burn_StackAmplifier");
burn.unitedStackSubmodule.AddStack(stacksToAdd);
}
})