更新
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using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards
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{
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public class IdentifyWeakness : CardLogicBase
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{
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public override CommandGroup PlayEffect(List<CharacterBase> targetList)
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{
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return ForEachTarget(targetList, target => Cmd.Parallel(
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new Cmd_PlayAnimation(user.characterView, "Action"),
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Cmd.After(0.1f, () =>
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CreateCharacterBuff<Vulnerable>(GetAttribute("BuffCount_Vulnerable")).Apply(target, user, this)
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)
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));
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}
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}
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}
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