文本显示和Command大修
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@@ -5,6 +5,7 @@ using Continentis.MainGame.Character;
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using Continentis.MainGame.Equipment;
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using SLSFramework.General;
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using SLSFramework.UModAssistance;
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using UniRx;
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using UnityEngine;
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namespace Continentis.MainGame.Card
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@@ -14,6 +15,7 @@ namespace Continentis.MainGame.Card
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[Header("Reference")]
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public CardData cardData;
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public CardInstance cardInstance;
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public CompositeDisposable disposables = new CompositeDisposable();
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public ICardOwner owner => cardInstance.owner;
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public CharacterBase user => cardInstance.user;
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@@ -82,8 +84,7 @@ namespace Continentis.MainGame.Card
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public virtual void Initialize()
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{
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RefreshCardAttributes();
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CardTextInterpreter.InterpretText(this);
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if (HasKeyword("Instant")) //如果是“瞬发”牌,添加抽牌后立刻打出的事件
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{
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eventSubmodule.onDraw.InsertByPriority("Instant", new PrioritizedAction(() =>
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