继续搞点新机制
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30
Assets/Mods/Basic/Cards/Scripts/General/Guard.cs
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30
Assets/Mods/Basic/Cards/Scripts/General/Guard.cs
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using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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using SLSFramework.General;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Cards
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{
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public class Guard : CardLogicBase
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{
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protected override CommandBase PlayEffect(List<CharacterBase> targetList)
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{
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CommandGroup mainGroup = TargetListCommandGroup(targetList,
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new Cmd_PlayAnimation(user.characterView, "Skill"),
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new Cmd_ParamFunction<CharacterBase>((target) =>
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{
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Debug.Log(user.GetType().FullName);
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Debug.Log(typeof(CharacterBase).FullName);
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Protected protectedBuff = CreateCharacterBuff<Protected>(user);
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protectedBuff.Apply(target, user, this);
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Protecting protectingBuff = CreateCharacterBuff<Protecting>(target, GetAttribute("BuffCount_Protecting"), protectedBuff);
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protectingBuff.Apply(user, user, this);
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})); //对使用者施加沉重状态
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return mainGroup;
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}
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}
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}
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2
Assets/Mods/Basic/Cards/Scripts/General/Guard.cs.meta
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2
Assets/Mods/Basic/Cards/Scripts/General/Guard.cs.meta
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fileFormatVersion: 2
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guid: d151fc6a1f78aff4e919f30c4bba7b60
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