架构大更
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@@ -1,12 +1,11 @@
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using System.Collections.Generic;
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using Continentis.MainGame;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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namespace Continentis.Mods.Basic
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{
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@@ -14,24 +13,22 @@ namespace Continentis.Mods.Basic
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{
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public class DivinePunishment : CardLogicBase
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{
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public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
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public override CommandGroup PlayEffect(List<CharacterBase> targetList)
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{
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base.PlayEffect(targetList);
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CommandGroup mainGroup = TargetListCommandGroup(targetList,
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CommandGroup mainGroup = ForEachTarget(targetList, target => Cmd.Parallel(
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new Cmd_PlayAnimation(user.characterView, "Attack"),
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new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
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{
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user.Attack(target, GetTargetedFinalDamage(target));
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}));
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Cmd.After(0.2f, () => user.Attack(target, GetTargetedFinalDamage(target)))
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));
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mainGroup.AddCommand(new Cmd_Function(() =>
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mainGroup.AddCommand(Cmd.Do(() =>
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{
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CreateCardBuff<Buffs.DivinePunishment>(GetAttribute("DamageStack")).Apply(card, user, this);
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card.contentSubmodule.dirtyMark = true;
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}));
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return new List<CommandBase> { mainGroup };
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return mainGroup;
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}
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}
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}
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