架构大更
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@@ -1,24 +1,21 @@
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using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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using SLSFramework.General;
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using System.Collections.Generic;
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namespace Continentis.Mods.Basic.Cards.Cleric
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{
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public class ShieldOfDevotion : CardLogicBase
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{
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public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
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public override CommandGroup PlayEffect(List<CharacterBase> targetList)
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{
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CommandGroup mainGroup = TargetListCommandGroup(targetList,
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new Cmd_ParamFunction<CharacterBase>(0.01f, target =>
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{
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CreateCharacterBuff<Withstand>(GetAttribute("BuffStack")).Apply(target, user, this);
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}));
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return new List<CommandBase> { mainGroup };
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return ForEachTarget(targetList, target =>
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Cmd.After(0.01f, () =>
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CreateCharacterBuff<Withstand>(GetAttribute("BuffStack")).Apply(target, user, this)
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)
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);
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}
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}
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}
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}
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