架构大更

This commit is contained in:
SoulliesOfficial
2026-03-20 11:56:50 -04:00
parent e60ef64d01
commit d09b58fd80
3663 changed files with 15232012 additions and 105579 deletions

View File

@@ -3,7 +3,6 @@ using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
@@ -14,15 +13,14 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_Defense>();
}
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
CommandGroup mainGroup = SingleCommandGroup(
new Cmd_PlayAnimation(user.characterView, "Skill"),
new Cmd_Function(0.2f, () => user.AddBlock(GetAttribute("Block"))));
return new List<CommandBase> { mainGroup };
return Cmd.Parallel(
new Cmd_PlayAnimation(user.characterView, "Skill"),
Cmd.After(0.2f, () => user.AddBlock(GetAttribute("Block")))
);
}
public override void ApplyAttributeChangesByCard()

View File

@@ -4,24 +4,21 @@ using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
public class Ignite : CardLogicBase
{
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
CommandGroup mainGroup = TargetListCommandGroup(targetList,
return ForEachTarget(targetList, target => Cmd.Parallel(
new Cmd_PlayAnimation(user.characterView, "Skill"),
new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
{
CreateCharacterBuff<Burn>(GetAttribute("BuffStack_Burn")).Apply(target, user, this);
}));
return new List<CommandBase> { mainGroup };
Cmd.After(0.2f, () =>
CreateCharacterBuff<Burn>(GetAttribute("BuffStack_Burn")).Apply(target, user, this)
)
));
}
}
}

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@@ -1,20 +1,19 @@
using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using System.Collections.Generic;
namespace Continentis.Mods.Basic.Cards
{
public class Rouse : CardLogicBase
{
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential,
return Cmd.Sequential(
new Cmd_PlayAnimation(user.characterView, "Skill"),
new Cmd_Function(() => user.ModifyStamina(1)));
return new List<CommandBase> { mainGroup };
Cmd.Do(() => user.ModifyStamina(1))
);
}
}
}

View File

@@ -3,7 +3,6 @@ using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
@@ -14,15 +13,14 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_Attack>();
}
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
return ForEachTarget(targetList, target => Cmd.Parallel(
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_ParamFunction<CharacterBase>(target => user.Attack(target, GetTargetedFinalDamage(target))));
return new List<CommandBase> { mainGroup };
Cmd.Do(() => user.Attack(target, GetTargetedFinalDamage(target)))
));
}
public override void ApplyAttributeChangesByCard()
{
LogicComponent<CardLogicComponent_Attack>().SetDamage_Slash();

View File

@@ -4,7 +4,6 @@ using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
@@ -15,22 +14,21 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_SelectHandCards>().SetEffect(SelectEffect);
}
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential,
new Cmd_PlayAnimation(user.characterView, "Skill"));
CommandGroup mainGroup = Cmd.Sequential(new Cmd_PlayAnimation(user.characterView, "Skill"));
LogicComponent<CardLogicComponent_SelectHandCards>()
.AddSelectionCommands(ref mainGroup, "Card_Basic_Tactic_SelectionCommandTitle".Localize(), 1, true);
mainGroup.AddCommand(new Cmd_DrawCards(user.deckSubmodule, 1));
return new List<CommandBase> { mainGroup };
return mainGroup;
}
private void SelectEffect(CardInstance card)
{
CommandQueueManager.Instance.AddCommand(user.deckSubmodule.DiscardCard(card, true), new CommandContext());
CommandQueueManager.Instance.AddCommand(user.deckSubmodule.DiscardCard(card, true));
}
}
}

View File

@@ -3,19 +3,17 @@ using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
public class Whimsy : CardLogicBase
{
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential,
return Cmd.Sequential(
new Cmd_PlayAnimation(user.characterView, "Skill"),
new Cmd_Function(() => user.ModifyMana(1)));
return new List<CommandBase> { mainGroup };
Cmd.Do(() => user.ModifyMana(1))
);
}
}
}