架构大更
This commit is contained in:
@@ -13,22 +13,22 @@ namespace Continentis.MainGame.UI
|
||||
public override void OnEnableHud()
|
||||
{
|
||||
dot.gameObject.SetActive(true);
|
||||
|
||||
|
||||
outCircle.gameObject.SetActive(true);
|
||||
outCircle.color = Color.white;
|
||||
outCircle.rectTransform.localScale = Vector3.zero;
|
||||
|
||||
|
||||
circleAnimation = DOTween.Sequence();
|
||||
circleAnimation.Append(outCircle.rectTransform.DOScale(1f, 1f).SetEase(Ease.OutQuad));
|
||||
circleAnimation.Append(outCircle.DOFade(0f, 0.5f).SetEase(Ease.OutQuad));
|
||||
circleAnimation.SetLoops(-1, LoopType.Restart);
|
||||
circleAnimation.Play();
|
||||
}
|
||||
|
||||
|
||||
public override void OnDisableHud()
|
||||
{
|
||||
dot.gameObject.SetActive(false);
|
||||
|
||||
|
||||
outCircle.gameObject.SetActive(false);
|
||||
circleAnimation.Kill();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user