架构大更

This commit is contained in:
SoulliesOfficial
2026-03-20 11:56:50 -04:00
parent e60ef64d01
commit d09b58fd80
3663 changed files with 15232012 additions and 105579 deletions

View File

@@ -0,0 +1,44 @@
using I2.Loc;
using UnityEngine;
namespace SLSFramework.General
{
public static class StringExtension
{
/// <summary>
/// 本地化字符串,不使用参数替换
/// </summary>
/// <param name="original">原始字符串</param>
/// <returns></returns>
public static string Localize(this string original)
{
if (LocalizationManager.TryGetTranslation(original, out string translated))
{
return translated;
}
return original;
}
/// <summary>
/// 本地化字符串使用指定的根GameObject进行i2Loc参数替换
/// </summary>
/// <param name="original">原始字符串</param>
/// <param name="rootGameObject">用于参数替换含有LocalizationParamsManager的根GameObject设为null则表明使用全局参数</param>
/// <returns></returns>
public static string Localize(this string original, GameObject rootGameObject)
{
if (rootGameObject != null && rootGameObject.GetComponent<LocalizationParamsManager>() == null)
{
throw new System.ArgumentException("The provided rootGameObject does not contain a LocalizationParamsManager component.");
}
if (LocalizationManager.TryGetTranslation(original, out string translated, true, 0, true, true, rootGameObject))
{
return translated;
}
return original;
}
}
}