架构大更

This commit is contained in:
SoulliesOfficial
2026-03-20 11:56:50 -04:00
parent e60ef64d01
commit d09b58fd80
3663 changed files with 15232012 additions and 105579 deletions

View File

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Demo_Project
{
public class SceneManager : MonoBehaviour
{
public static List<GameObject> listOfArms = new List<GameObject>();
public static List<GameObject> listOfHeads = new List<GameObject>();
public static List<GameObject> listOfBodies = new List<GameObject>();
public static List<GameObject> listOfBullets = new List<GameObject>();
public static List<GameObject> listOfMuzzleFlashes = new List<GameObject>();
public static List<GameObject> listOfImpacts = new List<GameObject>();
public static List<GameObject> listOfTargets = new List<GameObject>();
public static List<GameObject> listOfLoops = new List<GameObject>();
public static List<GameObject> listOfBurst = new List<GameObject>();
public static List<GameObject> listOfMenuObjects = new List<GameObject>();
public static List<GameObject> listOfFloors = new List<GameObject>();
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
}