架构大更
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Demo_Project
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{
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public class SceneManager : MonoBehaviour
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{
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public static List<GameObject> listOfArms = new List<GameObject>();
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public static List<GameObject> listOfHeads = new List<GameObject>();
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public static List<GameObject> listOfBodies = new List<GameObject>();
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public static List<GameObject> listOfBullets = new List<GameObject>();
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public static List<GameObject> listOfMuzzleFlashes = new List<GameObject>();
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public static List<GameObject> listOfImpacts = new List<GameObject>();
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public static List<GameObject> listOfTargets = new List<GameObject>();
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public static List<GameObject> listOfLoops = new List<GameObject>();
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public static List<GameObject> listOfBurst = new List<GameObject>();
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public static List<GameObject> listOfMenuObjects = new List<GameObject>();
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public static List<GameObject> listOfFloors = new List<GameObject>();
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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