卡牌更新
This commit is contained in:
59
Assets/Mods/Basic/Cards/Scripts/General/Attack/Frostbite.cs
Normal file
59
Assets/Mods/Basic/Cards/Scripts/General/Attack/Frostbite.cs
Normal file
@@ -0,0 +1,59 @@
|
||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using Continentis.Mods.Basic.Buffs;
|
||||
using SLSFramework.General;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
/// <summary>
|
||||
/// 冻伤:对单体目标造成冰属性伤害,并施加冻结和易伤 Buff。
|
||||
/// </summary>
|
||||
public class Frostbite : CardLogicBase
|
||||
{
|
||||
private const string BUFF_FREEZE_COUNT = "Buff_Freeze_Count";
|
||||
private const string BUFF_VULNERABLE_COUNT = "Buff_Vulnerable_Count";
|
||||
|
||||
private AttackContext IceCtx => AttackContext.Default(card)
|
||||
.WithDamageKeywords(CardKeywords.Ice);
|
||||
|
||||
public override void SetUpLogicComponents()
|
||||
{
|
||||
AddLogicComponent<CardLogicComponent_Attack>();
|
||||
}
|
||||
|
||||
/// <summary>选中目标时更新伤害预览。</summary>
|
||||
public override void TargetingEffect(CharacterBase target)
|
||||
{
|
||||
card.SetAttribute("Display_Damage", GetTargetedFinalDamage(target, IceCtx));
|
||||
}
|
||||
|
||||
/// <summary>取消选中时以无目标模式刷新预览。</summary>
|
||||
public override void UntargetingEffect()
|
||||
{
|
||||
card.SetAttribute("Display_Damage", GetNoTargetFinalDamage(IceCtx));
|
||||
}
|
||||
|
||||
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
return ForEachTarget(targetList, target => Cmd.Sequential(
|
||||
new Cmd_PlayAnimation(user.characterView, "Attack"),
|
||||
Cmd.Do(() =>
|
||||
{
|
||||
AttackContext ctx = IceCtx;
|
||||
AttackTarget(target, GetTargetedFinalDamage(target, ctx), ctx);
|
||||
|
||||
CreateCharacterBuff<Freeze>(GetAttribute(BUFF_FREEZE_COUNT)).Apply(target, user, this);
|
||||
CreateCharacterBuff<Vulnerable>(GetAttribute(BUFF_VULNERABLE_COUNT)).Apply(target, user, this);
|
||||
})
|
||||
));
|
||||
}
|
||||
|
||||
public override void ApplyAttributeChangesByCard()
|
||||
{
|
||||
LogicComponent<CardLogicComponent_Attack>().SetDamage_Magic();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user