Buff_Basic_Nimble_FunctionTextPos,"Gain $ParameterInt(""Stack"") more dodge from cards.","从卡牌中获得的闪避增加$ParameterInt(""Stack"")点。","從卡牌中獲得的閃避增加$ParameterInt(""Stack"")點。","カードによる回避獲得量が$ParameterInt(""Stack"")点増加する。","카드로 얻는 회피가 $ParameterInt(""Stack"") 증가합니다.","Né Tránh nhận được từ lá bài tăng $ParameterInt(""Stack"") điểm.","การหลบหลีกที่ได้รับจากการ์ดเพิ่มขึ้น $ParameterInt(""Stack"") หน่วย"
Buff_Basic_Nimble_FunctionTextNeg,"Gain $ParameterAbsInt(""Stack"") less dodge from cards.","从卡牌中获得的闪避减少$ParameterAbsInt(""Stack"")点。","從卡牌中獲得的閃避減少$ParameterAbsInt(""Stack"")點。","カードによる回避獲得量が$ParameterAbsInt(""Stack"")点減少する。","카드로 얻는 회피가 $ParameterAbsInt(""Stack"") 감소합니다.","Né Tránh nhận được từ bài giảm $ParameterAbsInt(""Stack"") điểm.","การหลบหลีกที่ได้รับจากการ์ดลดลง $ParameterAbsInt(""Stack"") หน่วย"
Buff_Basic_Prowess_FunctionTextPos,"Deal $ParameterInt(""Stack"") more physical damage from cards.","从卡牌中造成的物理伤害增加$ParameterInt(""Stack"")点。","從卡牌中造成的物理傷害增加$ParameterInt(""Stack"")點。","カードによる物理ダメージが$ParameterInt(""Stack"")点増加する。","카드로 주는 물리 피해가 $ParameterInt(""Stack"") 증가합니다.","Sát thương vật lý gây ra từ lá bài tăng $ParameterInt(""Stack"") điểm.","ความเสียหายกายภาพจากปลการ์ดเพิ่มขึ้น $ParameterInt(""Stack"") หน่วย"
Buff_Basic_Prowess_FunctionTextNeg,"Deal $ParameterAbsInt(""Stack"") less physical damage from cards.","从卡牌中造成的物理伤害减少$ParameterAbsInt(""Stack"")点。","從卡牌中造成的物理傷害減少$ParameterAbsInt(""Stack"")點。","カードによる物理ダメージが$ParameterAbsInt(""Stack"")点減少する。","카드로 주는 물리 피해가 $ParameterAbsInt(""Stack"") 감소합니다.","Sát thương vật lý từ bài giảm $ParameterAbsInt(""Stack"") điểm.","ความเสียหายกายภาพจากการ์ดลดลง $ParameterAbsInt(""Stack"") หน่วย"
Buff_Basic_Blessing_FunctionText,"For $ParameterInt(""Duration"") turns, the next $ParameterInt(""Stack"") cards you play gain 1 universal offset.","在$ParameterInt(""Duration"")回合内,你打出的$ParameterInt(""Stack"")张卡牌获得1点基础通用增减益效果。",,,,,
Buff_Basic_MarkOfRadiance_DisplayName,Mark Of Radiance,光耀印记,,,,,
Buff_Basic_MarkOfRadiance_FunctionText,"Physics Attack deals $ParameterInt(""Stack"") more damage for $ParameterInt(""Count"") rounds.","物理攻击造成额外$ParameterInt(""Stack"")点伤害,持续$ParameterInt(""Count"")回合。",,,,,
Buff_Basic_PrayingForRain_DisplayName,Praying for Rain," 祈雨",,,,,
Buff_Basic_PrayingForRain_FunctionText,"Concentration. At the start of each round, restore $ParameterInt(""HealAmount"") health to all allies. ($ParameterInt(""Count"") rounds remaining)","专注。每回合开始时为全体友方回复$ParameterInt(""HealAmount"")点生命。(剩余$ParameterInt(""Count"")回合)",,,,,
1
Key
English
Simplified Chinese
Traditional Chinese
Japanese
Korean
Vietnamese
Thai
30
Buff_Basic_Resonance_FunctionTextPos
Deal $ParameterInt("Stack") more magical damage from cards.
从卡牌中造成的魔法伤害增加$ParameterInt("Stack")点。
從卡牌中造成的魔法傷害增加$ParameterInt("Stack")點。
カードによる魔法ダメージが$ParameterInt("Stack")点増加する。
카드로 주는 마법 피해가 $ParameterInt("Stack") 증가합니다.
Sát thương phép thuật gây ra từ lá bài tăng $ParameterInt("Stack") điểm.
After you play a card, stack is reduced by 20% (at least 1), receive damage equals to the reduced stacks.
It will enhance the effects of some of Marshal's cards.
카드를 낼 때마다 중첩 수가 30%(최소 1) 감소하고, 감소한 만큼 피해를 입습니다.
지옥불은 원수의 일부 카드 효과를 강화합니다.
Sau khi đánh bài, giảm 30% số tầng (tối thiểu 1), và chịu sát thương bằng số tầng đã giảm.
Lửa Địa Ngục sẽ cường hóa hiệu ứng một số lá bài của Nguyên Soái.
Card_Basic_Defense_FunctionText,"$Keyword(""Fortitude""), gain $Attribute(""Block"") block.","$Keyword(""Fortitude""), 获得 $Attribute(""Block"") 点格挡.","$Keyword(""Fortitude""), 獲得 $Attribute(""Block"") 點格擋.","$Keyword(""Fortitude"")、使用者は$Attribute(""Block"")点のブロックを得る。","$Keyword(""Fortitude""), 사용자는 $Attribute(""Block"") 방어도를 얻습니다.","$Keyword(""Fortitude""), người sử dụng nhận $Attribute(""Block"") Giáp.","$Keyword(""Fortitude""), ผู้ใช้ได้รับ $Attribute(""Block"") การป้องกัน"
Card_Basic_Guard_FunctionText,"Protect target ally for $Attribute(""BuffCount_Protecting"") rounds.","保护目标队友$Attribute(""BuffCount_Protecting"")回合。","保護目標隊友$Attribute(""BuffCount_Protecting"")回合。","対象の味方を$Attribute(""BuffCount_Protecting"")ターン守る。","대상 아군을 $Attribute(""BuffCount_Protecting"")턴 동안 보호합니다.","Bảo vệ đồng minh mục tiêu trong $Attribute(""BuffCount_Protecting"") lượt.","ปกป้องเพื่อนร่วมทีมเป้าหมายเป็นเวลา $Attribute(""BuffCount_Protecting"") เทิร์น"
Card_Basic_Guard_FunctionText,"Protect target ally for $Attribute(""BuffCount_Protecting"") rounds.","保护目标队友$Attribute(""BuffCount_Protecting"")回合。",,,,,
Card_Basic_Bless_DisplayName,Bless,祝福术,,,,,
Card_Basic_Bless_FunctionText,"Target allied character gain $Attribute(""Buff_Blessing_Stack"") Blessing.","目标友方角色获得$Attribute(""Buff_Blessing_Stack"") 层祝福。",,,,,
Card_Basic_Command_FunctionText,"[Showcase] Perform a Perception check on the target; this may influence their Intent or insert a Status card into their Draw Pile. [/Showcase][Target: CombatNPC] Perform a Perception check on the target. If their Perception is below $Attribute(""Perception_Threshold_Low""), randomly remove one Intent; if below $Attribute(""Perception_Threshold_High""), randomly change one Intent. [/Target][Target: PlayerHero] Perform a Perception check on the target. If their Perception is below $Attribute(""Perception_Threshold_Low""), insert a Stifled card into the target's Draw Pile; if below $Attribute(""Perception_Threshold_High""), insert a Disrupted card into the target's Draw Pile. [/Target]","[Showcase]对目标进行感知检定,可能影响其意图或将状态卡牌放入抽牌堆。[/Showcase][Target: CombatNPC]对目标进行感知检定。若感知低于$Attribute(""Perception_Threshold_Low""),随机移除一个意图;若低于$Attribute(""Perception_Threshold_High""),随机改变一个意图。[/Target]
Card_Basic_Command_FunctionText,"[Showcase] Compare your Level with the target's. If the level gap is large enough, this may influence their Intent or insert a Status card into their Draw Pile. [/Showcase][Target: CombatNPC] Compare your Level with the target's. If your Level exceeds theirs by $Attribute(""LevelGap_High"") or more, randomly remove one Intent; if by $Attribute(""LevelGap_Low"") or more, randomly change one Intent. [/Target][Target: PlayerHero] Compare your Level with the target's. If your Level exceeds theirs by $Attribute(""LevelGap_High"") or more, insert a Stifled card into the target's Draw Pile; if by $Attribute(""LevelGap_Low"") or more, insert a Disrupted card into the target's Draw Pile. [/Target]","[Showcase]根据你与目标的等级差产生效果,可能影响其意图或将状态卡牌放入抽牌堆。[/Showcase][Target: CombatNPC]将你的等级与目标进行比较。若你的等级比目标高$Attribute(""LevelGap_High"")级以上,随机移除一个意图;若高$Attribute(""LevelGap_Low"")级以上,随机改变一个意图。[/Target][Target: PlayerHero]将你的等级与目标进行比较。若你的等级比目标高$Attribute(""LevelGap_High"")级以上,将一张扼制卡牌放入目标抽牌堆;若高$Attribute(""LevelGap_Low"")级以上,将一张干扰卡牌放入目标的抽牌堆。[/Target]",,,,,
Card_Basic_BasicPurification_FunctionText,"Apply a basic dispel to the target, removing all dispellable buffs.",对目标施加弱驱散,移除所有可被驱散的Buff。,,,,,
Card_Basic_Cleave_DisplayName,Cleave,顺劈斩,,,,,
Card_Basic_Cleave_FunctionText,"$Keyword(""Slash""), Deal $Attribute(""Damage"") physics damage to all enemies.","$Keyword(""Slash""),对全体敌人造成$Attribute(""Damage"")点物理伤害。",,,,,
Card_Basic_Cleave_FunctionText,"Deal $Attribute(""Damage"") physics damage to all enemies.","对全体敌人造成$Attribute(""Damage"")点物理伤害。",,,,,
Card_Basic_SearingSlash_FunctionText,"Deal $Attribute(""Damage_Physics"") physical damage and $Attribute(""Damage_Fire"") fire damage, then apply $Attribute(""Buff_Burn_Stack"") stacks of Burn to the target.","造成$Attribute(""Damage_Physics"")点物理伤害和$Attribute(""Damage_Fire"")点火焰伤害,并对目标施加$Attribute(""Buff_Burn_Stack"")层灼烧。",,,,,
Card_Basic_SandStorm_FunctionText,"$Keyword(""Arcane""). Deal $Attribute(""Damage"") damage $Attribute(""Hit_Count"") times to all enemies, then apply Blind for $Attribute(""Buff_Blind_Count"") rounds.","$Keyword(""Arcane"")。对全体敌人造成$Attribute(""Hit_Count"")次$Attribute(""Damage"")点伤害,并施加$Attribute(""Buff_Blind_Count"")回合的致盲。",,,,,
Card_Basic_SandStorm_FunctionText,"Deal $Attribute(""Damage"") damage $Attribute(""Attack_Count"") times to all enemies, then apply Blind for $Attribute(""Buff_Blind_Count"") rounds.","对全体敌人造成$Attribute(""Attack_Count"")次$Attribute(""Damage"")点伤害,并施加$Attribute(""Buff_Blind_Count"")回合的致盲。",,,,,
Card_Basic_FireBall_DisplayName,Fireball,火球术,,,,,
Card_Basic_FireBall_FunctionText,"$Keyword(""Arcane""). Deal $Attribute(""Damage_Main"") fire damage to target and apply $Attribute(""Buff_Burn_Stack_Main"") stacks of Burn. Deal $Attribute(""Damage_Others"") fire damage to all other enemies and apply $Attribute(""Buff_Burn_Stack_Others"") stacks of Burn.","$Keyword(""Arcane"")。对目标造成$Attribute(""Damage_Main"")点火焰伤害并附加$Attribute(""Buff_Burn_Stack_Main"")层灼烧,对其余所有敌人造成$Attribute(""Damage_Others"")点火焰伤害并附加$Attribute(""Buff_Burn_Stack_Others"")层灼烧。",,,,,
Card_Basic_FireBall_FunctionText,"Deal $Attribute(""Damage_Main"") fire damage to target and apply $Attribute(""Buff_Burn_Stack_Main"") stacks of Burn. Deal $Attribute(""Damage_Others"") fire damage to all other enemies and apply $Attribute(""Buff_Burn_Stack_Others"") stacks of Burn.","对目标造成$Attribute(""Damage_Main"")点火焰伤害并附加$Attribute(""Buff_Burn_Stack_Main"")层灼烧,对其余所有敌人造成$Attribute(""Damage_Others"")点火焰伤害并附加$Attribute(""Buff_Burn_Stack_Others"")层灼烧。",,,,,
Card_Basic_FireBolt_FunctionText,"$Keyword(""Arcane"")。 Deal $Attribute(""Damage"") fire damage to target and apply $Attribute(""Buff_Burn_Stack"") stacks of Burn.","$Keyword(""Arcane"")。对目标造成$Attribute(""Damage"")点火焰伤害并附加$Attribute(""Buff_Burn_Stack"")层灼烧。",,,,,
Card_Basic_FireBolt_FunctionText,"Deal $Attribute(""Damage"") fire damage to target and apply $Attribute(""Buff_Burn_Stack"") stacks of Burn.","对目标造成$Attribute(""Damage"")点火焰伤害并附加$Attribute(""Buff_Burn_Stack"")层灼烧。",,,,,
Card_Basic_FireRays_FunctionText,"Choose a target 3 times (may repeat). Each time, deal $Attribute(""Damage"") fire damage and apply $Attribute(""Buff_Burn_Stack"") stacks of Burn.","选择3次目标(可重复),每次对目标造成$Attribute(""Damage"")点火焰伤害并附加$Attribute(""Buff_Burn_Stack"")层灼烧。",,,,,
Card_Basic_FlameSpear_FunctionText,"Reduce target's Block by $Attribute(""Block_Reduction""), then deal $Attribute(""Damage"") fire damage and apply $Attribute(""Buff_Burn_Stack"") stacks of Burn.","削减目标$Attribute(""Block_Reduction"")点格挡,然后对目标造成$Attribute(""Damage"")点火焰伤害并附加$Attribute(""Buff_Burn_Stack"")层灼烧。",,,,,
Card_Basic_RayOfFrost_DisplayName,Ray of Frost,冰冻射线,,,,,
Card_Basic_RayOfFrost_FunctionText,"Deal $Attribute(""Damage"") ice damage to target and apply $Attribute(""Buff_Freeze_Count"") rounds of Freeze.","对目标造成$Attribute(""Damage"")点寒冰伤害并附加$Attribute(""Buff_Freeze_Count"")回合的冻结。",,,,,
Card_Basic_Blizzard_DisplayName,Blizzard,暴风雪,,,,,
Card_Basic_Blizzard_FunctionText,"Deal $Attribute(""Damage"") ice damage to all enemies and apply Freeze $Attribute(""Freeze_Count_Enemy"") rounds. Also apply Freeze $Attribute(""Freeze_Count_Ally"") rounds to all allies.","对全体敌人造成$Attribute(""Damage"")点冰霜伤害并附加$Attribute(""Freeze_Count_Enemy"")回合的冻结,同时对我方全体施加$Attribute(""Freeze_Count_Ally"")回合的冻结。",,,,,
Card_Basic_Icebound_DisplayName,Icebound,冰封术,,,,,
Card_Basic_Icebound_FunctionText,"Apply Freeze for $Attribute(""Buff_Freeze_Count"") rounds and Weak for $Attribute(""Buff_Weak_Count"") rounds to target.","对目标施加$Attribute(""Buff_Freeze_Count"")回合的冻结和$Attribute(""Buff_Weak_Count"")回合的虚弱。",,,,,
Card_Basic_Bludgeon_FunctionText,"Deal $Attribute(""Damage"") physical damage. Apply $Attribute(""Buff_Heavy_Stack"") stack of Heavy to self.","造成$Attribute(""Damage"")点物理伤害,对自身施加$Attribute(""Buff_Heavy_Stack"")层沉重。",,,,,
Card_Basic_Recollection_FunctionText,"Choose $Attribute(""Draw_Card_Count"") card from your Discard Pile and add it to your hand.","从弃牌堆中选择$Attribute(""Draw_Card_Count"")张牌加入手牌。",,,,,
Card_Basic_Recollection_SelectCustomCards_Title,"Select $Attribute(""Draw_Card_Amount"") non-status or non-curse card.","选择$Attribute(""Draw_Card_Amount"")张非状态,非诅咒卡牌。",,,,,
Card_Basic_Frostbite_FunctionText," Deal $Attribute(""Damage"") ice damage. Apply $Attribute(""Buff_Freeze_Count"") stacks of Freeze and $Attribute(""Buff_Vulnerable_Count"") stacks of Vulnerable to the target.","造成$Attribute(""Damage"")点冰属性伤害。对目标施加$Attribute(""Buff_Freeze_Count"")层冻结和$Attribute(""Buff_Vulnerable_Count"")层易伤。",,,,,
Card_Basic_Sanctuary_FunctionText,"$Keyword(""Reuseable""). $Keyword(""BasicDispel"") an ally or self. Every time played will add 1 mana cost.","$Keyword(""Reuseable"")。$Keyword(""BasicDispel"")自身或一名友方目标。每次使用后增加1点魔力消耗。",,,,,
Card_Basic_Laceration_FunctionText,"Deal $Attribute(""Damage"") physical damage. Apply $Attribute(""Buff_Vulnerable_Count"") stacks of Vulnerable. Then apply Bleed equal to the target's Vulnerable count.","造成$Attribute(""Damage"")点物理伤害。施加$Attribute(""Buff_Vulnerable_Count"")层易伤,随后对目标施加等同于其易伤层数的流血。",,,,,
Card_Basic_Anticipation_FunctionText,"Gain $Attribute(""Dodge"") Dodge. If no enemy has acted before you this round, gain an additional $Attribute(""Bonus_Dodge"") Dodge.","获得$Attribute(""Dodge"")点闪避值。若本回合内没有敌人在你之前行动,则额外获得$Attribute(""Bonus_Dodge"")的闪避值。",,,,,
Card_Basic_EyePoking_FunctionText,"Deal $Attribute(""Damage"") physical damage. Apply $Attribute(""Buff_Blind_Count"") stacks of Blind to the target.","造成$Attribute(""Damage"")点物理伤害。对目标施加$Attribute(""Buff_Blind_Count"")层目盲。",,,,,
Card_Basic_Cutting_DisplayName,Cutting,切割,,,,,
Card_Basic_Cutting_FunctionText,"Deal $Attribute(""Damage"") physical damage. Apply $Attribute(""Buff_Bleed_Stack"") stacks of Bleed to the target.","造成$Attribute(""Damage"")点物理伤害。对目标施加$Attribute(""Buff_Bleed_Stack"")层流血。",,,,,
Card_Basic_FrenziedClawSlashes_FunctionText,"Hit random enemies $Attribute(""Target_Count"") times (may repeat). Each hit deals $Attribute(""Damage"") physical damage and applies $Attribute(""Buff_Bleed_Stack"") stacks of Bleed.","随机攻击敌人$Attribute(""Target_Count"")次(可重复),每次造成$Attribute(""Damage"")点物理伤害并施加$Attribute(""Buff_Bleed_Stack"")层流血。",,,,,
Card_Basic_VenomSpray_FunctionText,"Apply $Attribute(""Buff_Corrosion_Stack"") stacks of Corrosion to the target and $Attribute(""Extra_Target_Count"") other random enemy.","对目标和另$Attribute(""Extra_Target_Count"")个随机敌人各施加$Attribute(""Buff_Corrosion_Stack"")层腐蚀。",,,,,
Card_Basic_AcidArrow_FunctionText,"Reduce target's block by $Attribute(""Block_Reduction""). Deal $Attribute(""Damage"") physics damage and apply $Attribute(""Buff_Corrosion_Stack"") stacks of Corrosion.","减少目标$Attribute(""Block_Reduction"")点格挡,造成$Attribute(""Damage"")点物理伤害并施加$Attribute(""Buff_Corrosion_Stack"")层腐蚀。",,,,,
Card_Basic_RainOfHealing_DisplayName,Rain of Healing,治疗之雨,,,,,
Card_Basic_RainOfHealing_FunctionText,"$Keyword(""Concentration""). At the start of each round, restore $Attribute(""Heal_Amount"") health to all allies for $Attribute(""Buff_PrayingForRain_Count"") rounds.","$Keyword(""Concentration"")。 每回合开始时为全体友方回复$Attribute(""Heal_Amount"")点生命,持续$Attribute(""Buff_PrayingForRain_Count"")回合。",,,,,
Card_Basic_CinderStrike_FunctionText,"Keyword(""Exhaust"") a card from your hand. Then deal $Attribute(""Damage"") fire damage and apply $Attribute(""Buff_Burn_Stack"") stacks of Burn. If no other cards are in hand, attack will be skipped.","消耗一张手牌后,对目标造成$Attribute(""Damage"")点火焰伤害并施加$Attribute(""Buff_Burn_Stack"")层灼烧。若无其他手牌,不会造成伤害和灼烧。",,,,,
Card_Basic_CinderStrike_SelectHandCards_Title,Select a card to exhaust,选择一张手牌消耗,,,,,
Target allied character gain $Attribute("Buff_Blessing_Stack") Blessing.
目标友方角色获得$Attribute("Buff_Blessing_Stack") 层祝福。
14
Card_Basic_Command_DisplayName
Command
命令术
命令術
コマンド
명령
Ra Lệnh
สั่งการ
15
Card_Basic_Command_FunctionText
[Showcase] Perform a Perception check on the target; this may influence their Intent or insert a Status card into their Draw Pile. [/Showcase][Target: CombatNPC] Perform a Perception check on the target. If their Perception is below $Attribute("Perception_Threshold_Low"), randomly remove one Intent; if below $Attribute("Perception_Threshold_High"), randomly change one Intent. [/Target][Target: PlayerHero] Perform a Perception check on the target. If their Perception is below $Attribute("Perception_Threshold_Low"), insert a Stifled card into the target's Draw Pile; if below $Attribute("Perception_Threshold_High"), insert a Disrupted card into the target's Draw Pile. [/Target][Showcase] Compare your Level with the target's. If the level gap is large enough, this may influence their Intent or insert a Status card into their Draw Pile. [/Showcase][Target: CombatNPC] Compare your Level with the target's. If your Level exceeds theirs by $Attribute("LevelGap_High") or more, randomly remove one Intent; if by $Attribute("LevelGap_Low") or more, randomly change one Intent. [/Target][Target: PlayerHero] Compare your Level with the target's. If your Level exceeds theirs by $Attribute("LevelGap_High") or more, insert a Stifled card into the target's Draw Pile; if by $Attribute("LevelGap_Low") or more, insert a Disrupted card into the target's Draw Pile. [/Target]
Deal $Attribute("Damage_Physics") physical damage and $Attribute("Damage_Fire") fire damage, then apply $Attribute("Buff_Burn_Stack") stacks of Burn to the target.Searing Slash
Sand StormDeal $Attribute("Damage_Physics") physical damage and $Attribute("Damage_Fire") fire damage, then apply $Attribute("Buff_Burn_Stack") stacks of Burn to the target.
$Keyword("Arcane"). Deal $Attribute("Damage") damage $Attribute("Hit_Count") times to all enemies, then apply Blind for $Attribute("Buff_Blind_Count") rounds.Sand Storm
$Keyword("Arcane"). Deal $Attribute("Damage_Main") fire damage to target and apply $Attribute("Buff_Burn_Stack_Main") stacks of Burn. Deal $Attribute("Damage_Others") fire damage to all other enemies and apply $Attribute("Buff_Burn_Stack_Others") stacks of Burn.Fireball
Fire BoltDeal $Attribute("Damage_Main") fire damage to target and apply $Attribute("Buff_Burn_Stack_Main") stacks of Burn. Deal $Attribute("Damage_Others") fire damage to all other enemies and apply $Attribute("Buff_Burn_Stack_Others") stacks of Burn.
Reduce target's Block by $Attribute("Block_Reduction"), then deal $Attribute("Damage") fire damage and apply $Attribute("Buff_Burn_Stack") stacks of Burn.
Deal $Attribute("Damage") ice damage to all enemies and apply Freeze $Attribute("Freeze_Count_Enemy") rounds. Also apply Freeze $Attribute("Freeze_Count_Ally") rounds to all allies.
Gain $Attribute("Buff_Resonance_Stack") stacks of Resonance.
获得$Attribute("Buff_Resonance_Stack")层共鸣。
52
Card_Basic_WarmUp_DisplayName
Warm Up
热身
53
Card_Basic_WarmUp_FunctionText
Gain $Attribute("Buff_Strength_Stack") stacks of Strength.
获得$Attribute("Buff_Strength_Stack")层力量。
54
Card_Basic_ActionSurge_DisplayName
Action Surge
动作如潮
55
Card_Basic_ActionSurge_FunctionText
Recover $Attribute("Stamina_Recover") Stamina.
恢复$Attribute("Stamina_Recover")点体力。
56
Card_Basic_ArcaneRecovery_DisplayName
Arcane Recovery
奥术复原
57
Card_Basic_ArcaneRecovery_FunctionText
Recover $Attribute("Mana_Recover") Mana.
恢复$Attribute("Mana_Recover")点法力。
58
Card_Basic_Evasion_DisplayName
Evasion
闪躲
59
Card_Basic_Evasion_FunctionText
Gain $Attribute("Dodge") dodge.
获得$Attribute("Dodge")点闪避。
60
Card_Basic_Recollection_DisplayName
Recollection
追忆
61
Card_Basic_Recollection_FunctionText
Choose $Attribute("Draw_Card_Count") card from your Discard Pile and add it to your hand.
从弃牌堆中选择$Attribute("Draw_Card_Count")张牌加入手牌。
62
Card_Basic_Recollection_SelectCustomCards_Title
Select $Attribute("Draw_Card_Amount") non-status or non-curse card.
选择$Attribute("Draw_Card_Amount")张非状态,非诅咒卡牌。
63
Card_Basic_ThinkingCountermeasures_DisplayName
Thinking Countermeasures
思考对策
64
Card_Basic_ThinkingCountermeasures_FunctionText
Draw $Attribute("Draw_Card_Count") cards.
抽$Attribute("Draw_Card_Count")张牌。
65
Card_Basic_Frostbite_DisplayName
Frostbite
冻伤
66
Card_Basic_Frostbite_FunctionText
Deal $Attribute("Damage") ice damage. Apply $Attribute("Buff_Freeze_Count") stacks of Freeze and $Attribute("Buff_Vulnerable_Count") stacks of Vulnerable to the target.
Deal $Attribute("Damage") physical damage. Apply $Attribute("Buff_Vulnerable_Count") stacks of Vulnerable. Then apply Bleed equal to the target's Vulnerable count.
Hit random enemies $Attribute("Target_Count") times (may repeat). Each hit deals $Attribute("Damage") physical damage and applies $Attribute("Buff_Bleed_Stack") stacks of Bleed.
Reduce target's block by $Attribute("Block_Reduction"). Deal $Attribute("Damage") physics damage and apply $Attribute("Buff_Corrosion_Stack") stacks of Corrosion.
$Keyword("Concentration"). At the start of each round, restore $Attribute("Heal_Amount") health to all allies for $Attribute("Buff_PrayingForRain_Count") rounds.
Keyword("Exhaust") a card from your hand. Then deal $Attribute("Damage") fire damage and apply $Attribute("Buff_Burn_Stack") stacks of Burn. If no other cards are in hand, attack will be skipped.
Keyword_Strike_Description,This card's base attack attributes are adjusted by player's strength.,这张牌的基础攻击数值受到打出者的力量调整值影响。,這張牌的基礎攻擊數值受到打出者的力量調整值影響。,このカードの基本攻撃値は、使用者の筋力補正値の影響を受ける。,이 카드의 기본 공격력은 사용자의 힘 수치에 따라 조정됩니다.,Sát thương cơ bản của lá bài này được điều chỉnh bởi Sức Mạnh của người chơi.,ค่าพลังโจมตีพื้นฐานของการ์ดใบนี้จะถูกปรับตามค่า Strength ของผู้เล่น.
Keyword_Prick,Prick,突刺,突刺,刺突,찌르기,Đâm,แทง
Keyword_Prick_Description,This card's base attack attributes are adjusted by player's agility.,这张牌的基础攻击数值受到打出者的敏捷调整值影响。,這張牌的基礎攻擊數值受到打出者的敏捷調整值影響。,このカードの基本攻撃値は、使用者の敏捷補正値の影響を受ける。,이 카드의 기본 공격력은 사용자의 민첩 수치에 따라 조정됩니다.,Sát thương cơ bản của lá bài này được điều chỉnh bởi Nhanh Nhẹn của người chơi.,ค่าพลังโจมตีพื้นฐานของการ์ดใบนี้จะถูกปรับตามค่า Agility ของผู้เล่น.
Keyword_Slash,Slash,斩击,斬擊,斬撃,베기,Chém,ฟัน
Keyword_Slash_Description,This card's base attack attributes are adjusted by player's average value of strength and agility.,这张牌的基础攻击数值受到打出者的力量和敏捷的平均调整值影响。,這張牌的基礎攻擊數值受到打出者的力量和敏捷的平均調整值影響。,このカードの基本攻撃値は、使用者の筋力と敏捷の平均補正値の影響を受ける。,이 카드의 기본 공격력은 사용자의 힘과 민첩 평균 수치에 따라 조정됩니다.,Sát thương cơ bản của lá bài này được điều chỉnh bởi trung bình cộng Sức Mạnh và Nhanh Nhẹn của người chơi.,ค่าพลังโจมตีพื้นฐานของการ์ดใบนี้จะถูกปรับตามค่าเฉลี่ยของ Strength และ Agility ของผู้เล่น.
Keyword_Arcane_Description,This card's base attributes are adjusted by player's intelligence.,这张牌的基础数值受到打出者的智力调整值影响。,這張牌的基礎數值受到打出者的智力調整值影響。,このカードの基本値は、使用者の知力補正値の影響を受ける。,이 카드의 기본 수치는 사용자의 지능 수치에 따라 조정됩니다.,Chỉ số cơ bản của lá bài này được điều chỉnh bởi Trí Tuệ của người chơi.,ค่าพื้นฐานของการ์ดใบนี้จะถูกปรับตามค่า Intelligence ของผู้เล่น.
Keyword_Sorcery_Description,This card's base attributes are adjusted by player's charisma.,这张牌的基础数值受到打出者的魅力调整值影响。,這張牌的基礎數值受到打出者的魅力調整值影響。,このカードの基本値は、使用者の魅力補正値の影響を受ける。,이 카드의 기본 수치는 사용자의 매력 수치에 따라 조정됩니다.,Chỉ số cơ bản của lá bài này được điều chỉnh bởi Hấp Dẫn của người chơi.,ค่าพื้นฐานของการ์ดใบนี้จะถูกปรับตามค่า Charisma ของผู้เล่น.
Keyword_Prediction_Description,This card's base attributes are adjusted by player's perception.,这张牌的基础数值受到打出者的感知调整值影响。,這張牌的基礎數值受到打出者的感知調整值影響。,このカードの基本値は、使用者の感知補正値の影響を受ける。,이 카드의 기본 수치는 사용자의 감지 수치에 따라 조정됩니다.,Chỉ số cơ bản của lá bài này được điều chỉnh bởi Nhận Thức của người chơi.,ค่าพื้นฐานของการ์ดใบนี้จะถูกปรับตามค่า Perception ของผู้เล่น.
Keyword_Exhaust,Exhaust,消耗,消耗,廃棄,소멸,Tiêu Hao,สลาย
Keyword_Exhaust_Description,"After you play this card, it goes into the exhaust pile.",你打出这张牌之后,它进入消耗堆。,你打出這張牌之後,它進入消耗堆。,このカードをプレイした後、廃棄パイルに置かれる。,이 카드를 사용하면 소멸 카드 더미로 이동합니다.,"Sau khi đánh lá bài này, nó sẽ vào xấp bài tiêu hao.","หลังจากคุณเล่นการ์ดใบนี้, มันจะไปยังกองสลาย."
Keyword_Prerequisite_Description,"You must play this card before playing any other card.","你必须先打出这张牌,才能打出其他牌。","你必須先打出這張牌,才能打出其他牌。","他のカードをプレイする前に、このカードをプレイしなければならない。","다른 카드를 사용하기 전에 이 카드를 먼저 사용해야 합니다.","Bạn phải đánh lá bài này trước khi đánh bất kỳ lá bài nào khác.","คุณต้องเล่นการ์ดใบนี้ก่อนจึงจะเล่นการ์ดอื่นได้."
Keyword_Prerequisite_Description,You must play this card before playing any other card.,你必须先打出这张牌,才能打出其他牌。,你必須先打出這張牌,才能打出其他牌。,他のカードをプレイする前に、このカードをプレイしなければならない。,다른 카드를 사용하기 전에 이 카드를 먼저 사용해야 합니다.,Bạn phải đánh lá bài này trước khi đánh bất kỳ lá bài nào khác.,คุณต้องเล่นการ์ดใบนี้ก่อนจึงจะเล่นการ์ดอื่นได้.
Keyword_Prerequisite_Warning,Must play prerequisite card first!,必须先打出先决卡牌!,必須先打出先決卡牌!,前提条件のカードを先にプレイしてください!,선결 카드를 먼저 사용해야 합니다!,Phải đánh lá bài tiên quyết trước!,ต้องเล่นการ์ดเงื่อนไขเบื้องต้นก่อน!
Keyword_BasicDispel,Basic Dispel,弱驱散,,,,,
Keyword_BasicDispel_Description,Remove dispellable negative buffs on Ally or positive buffs on Enemy.,如果允许,则移除友方的负面效果,或者敌方的正面效果。,,,,,
Keyword_StrongDispel,Strong Dispel,强驱散,,,,,
Keyword_StrongDispel_Description,Remove most dispellable negative buffs on Ally or positive buffs on Enemy.,移除友方的负面效果,或者敌方的正面效果。大多数效果都可被移除,,,,,
1
Key
English
Simplified Chinese
Traditional Chinese
Japanese
Korean
Vietnamese
Thai
Keyword_Strike
Strike
打击
打擊
ストライク
타격
Đánh
โจมตี
Keyword_Strike_Description
This card's base attack attributes are adjusted by player's strength.
这张牌的基础攻击数值受到打出者的力量调整值影响。
這張牌的基礎攻擊數值受到打出者的力量調整值影響。
このカードの基本攻撃値は、使用者の筋力補正値の影響を受ける。
이 카드의 기본 공격력은 사용자의 힘 수치에 따라 조정됩니다.
Sát thương cơ bản của lá bài này được điều chỉnh bởi Sức Mạnh của người chơi.
Heal all allies for $Attribute(""Heal"") HP.","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n治疗所有友方目标$Attribute(""Heal"")点生命值。","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n治療所有友方目標$Attribute(""Heal"")點生命值。","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n味方全員のHPを$Attribute(""Heal"")点回復する。","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n모든 아군을 $Attribute(""Heal"")만큼 치유합니다.","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\nHồi $Attribute(""Heal"") máu cho tất cả đồng minh.","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\nรักษาเพื่อนร่วมทีมทั้งหมด $Attribute(""Heal"") หน่วย."
Card_Basic_BlessedHolyWater_DisplayName,Blessed Holy Water,祝福圣水,祝福聖水,祝福された聖水,축복받은 성수,Nước Thánh Ban Phước,น้ำมนต์ศักดิ์สิทธิ์
Card_Basic_BlessedHolyWater_FunctionText,"Add 1 ""Holy Water"" to the shared deck.",将1张“圣水”加入公共牌组。,將1張「聖水」加入公共牌組。,「聖水」カード1枚を共通デッキに加える。,'성수' 카드 1장을 공용 덱에 추가합니다.,"Thêm 1 lá ""Nước Thánh"" vào bộ bài chung.","เพิ่มการ์ด ""น้ำมนต์"" 1 ใบลงในกองการ์ดรวม."
Gain $Attribute(""BuffStack_ConcentratedSpellcasting"") $Keyword(""Basic_ConcentratedSpellcasting"").","$Keyword(""Concentrate"")。\n获得$Attribute(""BuffStack_ConcentratedSpellcasting"")点$Keyword(""Basic_ConcentratedSpellcasting"")。","$Keyword(""Concentrate"")。\n獲得$Attribute(""BuffStack_ConcentratedSpellcasting"")點$Keyword(""Basic_ConcentratedSpellcasting"")。","$Keyword(""Concentrate"")。\n$Attribute(""BuffStack_ConcentratedSpellcasting"")点の$Keyword(""Basic_ConcentratedSpellcasting"")を得る。","$Keyword(""Concentrate"")。\n$Attribute(""BuffStack_ConcentratedSpellcasting"") 포인트의 $Keyword(""Basic_ConcentratedSpellcasting"") 효과를 얻습니다.","$Keyword(""Concentrate"").\nNhận $Attribute(""BuffStack_ConcentratedSpellcasting"") điểm $Keyword(""Basic_ConcentratedSpellcasting"").","$Keyword(""Concentrate"").\nได้รับ $Keyword(""Basic_ConcentratedSpellcasting"") จำนวน $Attribute(""BuffStack_ConcentratedSpellcasting"") แต้ม."
Card_Basic_ArcaneMissiles_DisplayName,Arcane Missiles,奥术飞弹,奧術飛彈,アーケインミサイル,비전 화살,Tên Lửa Ma Pháp,ศรเวทมนตร์
Card_Basic_ArcaneMissiles_FunctionText,"Deal $Attribute(""Damage"") damage for $Attribute(""AttackCount"") times.","造成$Attribute(""Damage"")点伤害 $Attribute(""AttackCount"")次。","造成$Attribute(""Damage"")點傷害 $Attribute(""AttackCount"")次。","$Attribute(""Damage"")点のダメージを$Attribute(""AttackCount"")回与える。","$Attribute(""Damage"") 피해를 $Attribute(""AttackCount"")번 줍니다。","Gây $Attribute(""Damage"") sát thương $Attribute(""AttackCount"") lần.","สร้างความเสียหาย $Attribute(""Damage"") หน่วย $Attribute(""AttackCount"") ครั้ง."
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