卡牌更新

This commit is contained in:
SoulliesOfficial
2026-04-08 04:48:35 -04:00
parent c3b1561375
commit dd2657573a
242 changed files with 1950 additions and 926 deletions

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@@ -30,7 +30,7 @@ Buff_Basic_Freeze_FunctionText,"Reduce Speed by $ParameterInt(""Count""), also r
Buff_Basic_Nimble_DisplayName,Nimble,灵巧,靈巧,機敏,민첩,Khéo Léo,ความคล่องแคล่ว
Buff_Basic_Nimble_FunctionTextPos,"Gain $ParameterInt(""Stack"") more dodge from cards.","从卡牌中获得的闪避增加$ParameterInt(""Stack"")点。","從卡牌中獲得的閃避增加$ParameterInt(""Stack"")點。","カードによる回避獲得量が$ParameterInt(""Stack"")点増加する。","카드로 얻는 회피가 $ParameterInt(""Stack"") 증가합니다.","Né Tránh nhận được từ lá bài tăng $ParameterInt(""Stack"") điểm.","การหลบหลีกที่ได้รับจากการ์ดเพิ่มขึ้น $ParameterInt(""Stack"") หน่วย"
Buff_Basic_Nimble_FunctionTextNeg,"Gain $ParameterAbsInt(""Stack"") less dodge from cards.","从卡牌中获得的闪避减少$ParameterAbsInt(""Stack"")点。","從卡牌中獲得的閃避減少$ParameterAbsInt(""Stack"")點。","カードによる回避獲得量が$ParameterAbsInt(""Stack"")点減少する。","카드로 얻는 회피가 $ParameterAbsInt(""Stack"") 감소합니다.","Né Tránh nhận được từ bài giảm $ParameterAbsInt(""Stack"") điểm.","การหลบหลีกที่ได้รับจากการ์ดลดลง $ParameterAbsInt(""Stack"") หน่วย"
Buff_Basic_Prowess_DisplayName,Prowess,勇猛,勇猛,勇猛,용맹,Dũng Mãnh,ความกล้าหาญ
Buff_Basic_Prowess_DisplayName,Strength,力量,力量,強さ,,sức mạnh,ความแข็งแกร่ง
Buff_Basic_Prowess_FunctionTextPos,"Deal $ParameterInt(""Stack"") more physical damage from cards.","从卡牌中造成的物理伤害增加$ParameterInt(""Stack"")点。","從卡牌中造成的物理傷害增加$ParameterInt(""Stack"")點。","カードによる物理ダメージが$ParameterInt(""Stack"")点増加する。","카드로 주는 물리 피해가 $ParameterInt(""Stack"") 증가합니다.","Sát thương vật lý gây ra từ lá bài tăng $ParameterInt(""Stack"") điểm.","ความเสียหายกายภาพจากปลการ์ดเพิ่มขึ้น $ParameterInt(""Stack"") หน่วย"
Buff_Basic_Prowess_FunctionTextNeg,"Deal $ParameterAbsInt(""Stack"") less physical damage from cards.","从卡牌中造成的物理伤害减少$ParameterAbsInt(""Stack"")点。","從卡牌中造成的物理傷害減少$ParameterAbsInt(""Stack"")點。","カードによる物理ダメージが$ParameterAbsInt(""Stack"")点減少する。","카드로 주는 물리 피해가 $ParameterAbsInt(""Stack"") 감소합니다.","Sát thương vật lý từ bài giảm $ParameterAbsInt(""Stack"") điểm.","ความเสียหายกายภาพจากการ์ดลดลง $ParameterAbsInt(""Stack"") หน่วย"
Buff_Basic_Resonance_DisplayName,Resonance,共鸣,共鳴,共鳴,공명,Cộng Hưởng,สะท้อน
@@ -65,3 +65,5 @@ Buff_Basic_Blessing_DisplayName,Blessing,祝福,,,,,
Buff_Basic_Blessing_FunctionText,"For $ParameterInt(""Duration"") turns, the next $ParameterInt(""Stack"") cards you play gain 1 universal offset.","在$ParameterInt(""Duration"")回合内,你打出的$ParameterInt(""Stack"")张卡牌获得1点基础通用增减益效果。",,,,,
Buff_Basic_MarkOfRadiance_DisplayName,Mark Of Radiance,光耀印记,,,,,
Buff_Basic_MarkOfRadiance_FunctionText,"Physics Attack deals $ParameterInt(""Stack"") more damage for $ParameterInt(""Count"") rounds.","物理攻击造成额外$ParameterInt(""Stack"")点伤害,持续$ParameterInt(""Count"")回合。",,,,,
Buff_Basic_PrayingForRain_DisplayName,Praying for Rain," 祈雨",,,,,
Buff_Basic_PrayingForRain_FunctionText,"Concentration. At the start of each round, restore $ParameterInt(""HealAmount"") health to all allies. ($ParameterInt(""Count"") rounds remaining)","专注。每回合开始时为全体友方回复$ParameterInt(""HealAmount"")点生命。(剩余$ParameterInt(""Count"")回合)",,,,,
1 Key English Simplified Chinese Traditional Chinese Japanese Korean Vietnamese Thai
30 Buff_Basic_Resonance_FunctionTextPos Deal $ParameterInt("Stack") more magical damage from cards. 从卡牌中造成的魔法伤害增加$ParameterInt("Stack")点。 從卡牌中造成的魔法傷害增加$ParameterInt("Stack")點。 カードによる魔法ダメージが$ParameterInt("Stack")点増加する。 카드로 주는 마법 피해가 $ParameterInt("Stack") 증가합니다. Sát thương phép thuật gây ra từ lá bài tăng $ParameterInt("Stack") điểm. ความเสียหายเวทมนตร์จากการ์ดเพิ่มขึ้น $ParameterInt("Stack") หน่วย
31 Buff_Basic_Resonance_FunctionTextNeg Deal $ParameterAbsInt("Stack") less magical damage from cards. 从卡牌中造成的魔法伤害减少$ParameterAbsInt("Stack")点。 從卡牌中造成的魔法傷害減少$ParameterAbsInt("Stack")點。 カードによる魔法ダメージが$ParameterAbsInt("Stack")点減少する。 카드로 주는 마법 피해가 $ParameterAbsInt("Stack") 감소합니다. Sát thương phép thuật từ bài giảm $ParameterAbsInt("Stack") điểm. ความเสียหายเวทมนตร์จากการ์ดลดลง $ParameterAbsInt("Stack") หน่วย
32 Buff_Basic_Hellfire_DisplayName Hellfire 冥火 冥火 業火 지옥불 Lửa Địa Ngục เพลิงนรก
33 Buff_Basic_Hellfire_FunctionText After you play a card, stack is reduced by 20% (at least 1), receive damage equals to the reduced stacks. It will enhance the effects of some of Marshal's cards. 打出一张牌后,堆叠层数减少20%(至少减少1),并受到等于减少层数的伤害。 冥火将增强元帅的一些卡牌的效果。 打出一張牌後,堆疊層數減少30%(至少減少1),並受到等於減少層數的傷害。 冥火將增強元帥的一些卡牌的效果。 カードをプレイした後、層数が30%(最低1)減少し、減少量に等しいダメージを受ける。 業火は元帥の一部のカードの効果を強化する。 카드를 낼 때마다 중첩 수가 30%(최소 1) 감소하고, 감소한 만큼 피해를 입습니다. 지옥불은 원수의 일부 카드 효과를 강화합니다. Sau khi đánh bài, giảm 30% số tầng (tối thiểu 1), và chịu sát thương bằng số tầng đã giảm. Lửa Địa Ngục sẽ cường hóa hiệu ứng một số lá bài của Nguyên Soái. หลังจากเล่นการ์ด, ลดจำนวนชั้นลง 30% (อย่างน้อย 1), และได้รับความเสียหายเท่ากับจำนวนชั้นที่ลดลง เพลิงนรกจะช่วยเสริมความสามารถของการ์ดบางใบของจอมพล
34 Buff_Basic_SoulAbsorption_DisplayName Soul Absorption 灵魂汲取 靈魂汲取 ソウルアブソープション 영혼 흡수 Hút Linh Hồn ดูดกลืนวิญญาณ
35 Buff_Basic_SoulAbsorption_FunctionText Amplify the lifesteal effect by $ParameterInt("Stack")%. 提升吸血效果$ParameterInt("Stack")%。 提升吸血效果$ParameterInt("Stack")%。 ライフスティール効果が$ParameterInt("Stack")%上昇する。 흡혈 효과가 $ParameterInt("Stack")% 증가합니다. Tăng hiệu quả Hút Máu thêm $ParameterInt("Stack")%. เพิ่มผลการดูดเลือด $ParameterInt("Stack")%
36 Buff_Basic_Heavy_DisplayName Heavy 沉重 沈重 重圧 무거움 Nặng Nề หนักอึ้ง
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@@ -1,22 +1,21 @@
Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
Card_Basic_Strike_DisplayName,Strike,打击,打擊,ストライク,타격,Đánh,โจมตี
Card_Basic_Strike_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage.","$Keyword(""Strike"")造成$Attribute(""Damage"")点伤害。","$Keyword(""Strike""),造成$Attribute(""Damage"")點傷害。","$Keyword(""Strike"")、$Attribute(""Damage"")点のダメージを与える。","$Keyword(""Strike""), $Attribute(""Damage"")의 피해를 줍니다.","$Keyword(""Strike""), gây $Attribute(""Damage"") sát thương.","$Keyword(""Strike""), สร้างความเสียหาย $Attribute(""Damage"") หน่วย"
Card_Basic_Strike_DisplayName,Strike,打击,,,,,
Card_Basic_Strike_FunctionText,"Deal $Attribute(""Damage"") physics damage.","造成$Attribute(""Damage"")点物理伤害。",,,,,
Card_Basic_Slash_DisplayName,Slash,斩击,,,,,
Card_Basic_Slash_FunctionText,"$Keyword(""Slash""), deal $Attribute(""Damage"") damage.","$Keyword(""Slash"")造成$Attribute(""Damage"")点伤害。",,,,,
Card_Basic_Slash_FunctionText,"Deal $Attribute(""Damage"") physics damage.","造成$Attribute(""Damage"")点物理伤害。",,,,,
Card_Basic_Prick_DisplayName,Prick,突刺,,,,,
Card_Basic_Prick_FunctionText,"$Keyword(""Prick""), deal $Attribute(""Damage"") damage.","$Keyword(""Prick"")造成$Attribute(""Damage"")点伤害。",,,,,
Card_Basic_Defense_DisplayName,Defense,防御,防禦,防御,방어,Phòng Thủ,ป้องกัน
Card_Basic_Defense_FunctionText,"$Keyword(""Fortitude""), gain $Attribute(""Block"") block.","$Keyword(""Fortitude""), 获得 $Attribute(""Block"") 点格挡.","$Keyword(""Fortitude""), 獲得 $Attribute(""Block"") 點格擋.","$Keyword(""Fortitude"")、使用者は$Attribute(""Block"")点のブロックを得る。","$Keyword(""Fortitude""), 사용자는 $Attribute(""Block"") 방어도를 얻습니다.","$Keyword(""Fortitude""), người sử dụng nhận $Attribute(""Block"") Giáp.","$Keyword(""Fortitude""), ผู้ใช้ได้รับ $Attribute(""Block"") การป้องกัน"
Card_Basic_Guard_DisplayName,Guard,守护,守護,守護,수호,Hộ Vệ,ผู้พิทักษ์
Card_Basic_Guard_FunctionText,"Protect target ally for $Attribute(""BuffCount_Protecting"") rounds.","保护目标队友$Attribute(""BuffCount_Protecting"")回合。","保護目標隊友$Attribute(""BuffCount_Protecting"")回合。","対象の味方を$Attribute(""BuffCount_Protecting"")ターン守る。","대상 아군을 $Attribute(""BuffCount_Protecting"")턴 동안 보호합니다.","Bảo vệ đồng minh mục tiêu trong $Attribute(""BuffCount_Protecting"") lượt.","ปกป้องเพื่อนร่วมทีมเป้าหมายเป็นเวลา $Attribute(""BuffCount_Protecting"") เทิร์น"
Card_Basic_Prick_FunctionText,"Deal $Attribute(""Damage"") physics damage.","造成$Attribute(""Damage"")点物理伤害。",,,,,
Card_Basic_Defense_DisplayName,Defense,防御,,,,,
Card_Basic_Defense_FunctionText,"Gain $Attribute(""Block"") block.","获得 $Attribute(""Block"") 点格挡.",,,,,
Card_Basic_Guard_DisplayName,Guard,守护,,,,,
Card_Basic_Guard_FunctionText,"Protect target ally for $Attribute(""BuffCount_Protecting"") rounds.","保护目标队友$Attribute(""BuffCount_Protecting"")回合。",,,,,
Card_Basic_Bless_DisplayName,Bless,祝福术,,,,,
Card_Basic_Bless_FunctionText,"Target allied character gain $Attribute(""Buff_Blessing_Stack"") Blessing.","目标友方角色获得$Attribute(""Buff_Blessing_Stack"") 层祝福。",,,,,
Card_Basic_Command_DisplayName,Command,命令术,命令術,コマンド,명령,Ra Lệnh,สั่งการ
Card_Basic_Command_FunctionText,"[Showcase] Perform a Perception check on the target; this may influence their Intent or insert a Status card into their Draw Pile. [/Showcase][Target: CombatNPC] Perform a Perception check on the target. If their Perception is below $Attribute(""Perception_Threshold_Low""), randomly remove one Intent; if below $Attribute(""Perception_Threshold_High""), randomly change one Intent. [/Target][Target: PlayerHero] Perform a Perception check on the target. If their Perception is below $Attribute(""Perception_Threshold_Low""), insert a Stifled card into the target's Draw Pile; if below $Attribute(""Perception_Threshold_High""), insert a Disrupted card into the target's Draw Pile. [/Target]","[Showcase]对目标进行感知检定,可能影响其意图或将状态卡牌放入抽牌堆。[/Showcase][Target: CombatNPC]对目标进行感知检定。若感知低于$Attribute(""Perception_Threshold_Low""),随机移除一个意图;若低于$Attribute(""Perception_Threshold_High""),随机改变一个意图。[/Target]
[Target: PlayerHero]对目标进行感知检定。若感知低于$Attribute(""Perception_Threshold_Low""),将一张扼制卡牌放入目标抽牌堆;若低于$Attribute(""Perception_Threshold_High""),将一张干扰卡牌放入目标的抽牌堆。[/Target]",,,,,
Card_Basic_Disturbed_DisplayName,Disturbed,干扰,干擾,妨害,방해,Gián Đoạn,รบกวน
Card_Basic_Command_DisplayName,Command,命令术,,,,,
Card_Basic_Command_FunctionText,"[Showcase] Compare your Level with the target's. If the level gap is large enough, this may influence their Intent or insert a Status card into their Draw Pile. [/Showcase][Target: CombatNPC] Compare your Level with the target's. If your Level exceeds theirs by $Attribute(""LevelGap_High"") or more, randomly remove one Intent; if by $Attribute(""LevelGap_Low"") or more, randomly change one Intent. [/Target][Target: PlayerHero] Compare your Level with the target's. If your Level exceeds theirs by $Attribute(""LevelGap_High"") or more, insert a Stifled card into the target's Draw Pile; if by $Attribute(""LevelGap_Low"") or more, insert a Disrupted card into the target's Draw Pile. [/Target]","[Showcase]根据你与目标的等级差产生效果,可能影响其意图或将状态卡牌放入抽牌堆。[/Showcase][Target: CombatNPC]将你的等级与目标进行比较。若你的等级比目标高$Attribute(""LevelGap_High"")级以上,随机移除一个意图;若$Attribute(""LevelGap_Low"")级以上,随机改变一个意图。[/Target][Target: PlayerHero]将你的等级与目标进行比较。若你的等级比目标高$Attribute(""LevelGap_High"")级以上,将一张扼制卡牌放入目标抽牌堆;若高$Attribute(""LevelGap_Low"")级以上,将一张干扰卡牌放入目标的抽牌堆。[/Target]",,,,,
Card_Basic_Disturbed_DisplayName,Disturbed,干扰,,,,,
Card_Basic_Disturbed_FunctionText,"$Keyword(""Exhaust"")","$Keyword(""Exhaust"")",,,,,
Card_Basic_Stifled_DisplayName,Stifled,扼制,扼制,抑制,억제,Kìm Hãm,สกัด
Card_Basic_Stifled_DisplayName,Stifled,扼制,,,,,
Card_Basic_Stifled_FunctionText,"$Keyword(""Prerequisite""), $Keyword(""Exhaust""), cost 1 Stamina.","$Keyword(""Prerequisite"")$Keyword(""Exhaust"")消耗1体力。",,,,,
Card_Basic_BasicHealing_DisplayName,Basic Healing,初级治疗术,,,,,
Card_Basic_BasicHealing_FunctionText,"$Keyword(""Exhaust""), heal $Attribute(""HealAmount"") health.","$Keyword(""Exhaust""), 治疗 $Attribute(""HealAmount"") 点生命值。",,,,,
@@ -27,12 +26,79 @@ Card_Basic_MarkOfRadiance_FunctionText,"Add $Attribute(""Buff_MarkOfRadiance_Sta
Card_Basic_BasicPurification_DisplayName,Basic Purification,初级净化术,,,,,
Card_Basic_BasicPurification_FunctionText,"Apply a basic dispel to the target, removing all dispellable buffs.",对目标施加弱驱散移除所有可被驱散的Buff。,,,,,
Card_Basic_Cleave_DisplayName,Cleave,顺劈斩,,,,,
Card_Basic_Cleave_FunctionText,"$Keyword(""Slash""), Deal $Attribute(""Damage"") physics damage to all enemies.","$Keyword(""Slash"")对全体敌人造成$Attribute(""Damage"")点物理伤害。",,,,,
Card_Basic_Cleave_FunctionText,"Deal $Attribute(""Damage"") physics damage to all enemies.","对全体敌人造成$Attribute(""Damage"")点物理伤害。",,,,,
Card_Basic_SearingSlash_DisplayName,Searing Slash,炽焰斩,,,,,
Card_Basic_SearingSlash_FunctionText,"Deal $Attribute(""Damage_Physics"") physical damage and $Attribute(""Damage_Fire"") fire damage, then apply $Attribute(""Buff_Burn_Stack"") stacks of Burn to the target.","造成$Attribute(""Damage_Physics"")点物理伤害和$Attribute(""Damage_Fire"")点火焰伤害,并对目标施加$Attribute(""Buff_Burn_Stack"")层灼烧。",,,,,
Card_Basic_SandStorm_DisplayName,Sand Storm,沙暴,,,,,
Card_Basic_SandStorm_FunctionText,"$Keyword(""Arcane""). Deal $Attribute(""Damage"") damage $Attribute(""Hit_Count"") times to all enemies, then apply Blind for $Attribute(""Buff_Blind_Count"") rounds.","$Keyword(""Arcane"")。对全体敌人造成$Attribute(""Hit_Count"")次$Attribute(""Damage"")点伤害,并施加$Attribute(""Buff_Blind_Count"")回合的致盲。",,,,,
Card_Basic_SandStorm_FunctionText,"Deal $Attribute(""Damage"") damage $Attribute(""Attack_Count"") times to all enemies, then apply Blind for $Attribute(""Buff_Blind_Count"") rounds.","对全体敌人造成$Attribute(""Attack_Count"")次$Attribute(""Damage"")点伤害,并施加$Attribute(""Buff_Blind_Count"")回合的致盲。",,,,,
Card_Basic_FireBall_DisplayName,Fireball,火球术,,,,,
Card_Basic_FireBall_FunctionText,"$Keyword(""Arcane""). Deal $Attribute(""Damage_Main"") fire damage to target and apply $Attribute(""Buff_Burn_Stack_Main"") stacks of Burn. Deal $Attribute(""Damage_Others"") fire damage to all other enemies and apply $Attribute(""Buff_Burn_Stack_Others"") stacks of Burn.","$Keyword(""Arcane"")。对目标造成$Attribute(""Damage_Main"")点火焰伤害并附加$Attribute(""Buff_Burn_Stack_Main"")层灼烧,对其余所有敌人造成$Attribute(""Damage_Others"")点火焰伤害并附加$Attribute(""Buff_Burn_Stack_Others"")层灼烧。",,,,,
Card_Basic_FireBall_FunctionText,"Deal $Attribute(""Damage_Main"") fire damage to target and apply $Attribute(""Buff_Burn_Stack_Main"") stacks of Burn. Deal $Attribute(""Damage_Others"") fire damage to all other enemies and apply $Attribute(""Buff_Burn_Stack_Others"") stacks of Burn.","对目标造成$Attribute(""Damage_Main"")点火焰伤害并附加$Attribute(""Buff_Burn_Stack_Main"")层灼烧,对其余所有敌人造成$Attribute(""Damage_Others"")点火焰伤害并附加$Attribute(""Buff_Burn_Stack_Others"")层灼烧。",,,,,
Card_Basic_FireBolt_DisplayName,Fire Bolt,火焰箭,,,,,
Card_Basic_FireBolt_FunctionText,"$Keyword(""Arcane"")。 Deal $Attribute(""Damage"") fire damage to target and apply $Attribute(""Buff_Burn_Stack"") stacks of Burn.","$Keyword(""Arcane"")。对目标造成$Attribute(""Damage"")点火焰伤害并附加$Attribute(""Buff_Burn_Stack"")层灼烧。",,,,,
Card_Basic_FireBolt_FunctionText,"Deal $Attribute(""Damage"") fire damage to target and apply $Attribute(""Buff_Burn_Stack"") stacks of Burn.","对目标造成$Attribute(""Damage"")点火焰伤害并附加$Attribute(""Buff_Burn_Stack"")层灼烧。",,,,,
Card_Basic_FireRays_DisplayName,Fire Rays,火焰射线,,,,,
Card_Basic_FireRays_FunctionText,"Choose a target 3 times (may repeat). Each time, deal $Attribute(""Damage"") fire damage and apply $Attribute(""Buff_Burn_Stack"") stacks of Burn.","选择3次目标可重复每次对目标造成$Attribute(""Damage"")点火焰伤害并附加$Attribute(""Buff_Burn_Stack"")层灼烧。",,,,,
Card_Basic_FlameSpear_DisplayName,Flame Spear,炎枪术,,,,,
Card_Basic_FlameSpear_FunctionText,"Reduce target's Block by $Attribute(""Block_Reduction""), then deal $Attribute(""Damage"") fire damage and apply $Attribute(""Buff_Burn_Stack"") stacks of Burn.","削减目标$Attribute(""Block_Reduction"")点格挡,然后对目标造成$Attribute(""Damage"")点火焰伤害并附加$Attribute(""Buff_Burn_Stack"")层灼烧。",,,,,
Card_Basic_RayOfFrost_DisplayName,Ray of Frost,冰冻射线,,,,,
Card_Basic_RayOfFrost_FunctionText,"Deal $Attribute(""Damage"") ice damage to target and apply $Attribute(""Buff_Freeze_Count"") rounds of Freeze.","对目标造成$Attribute(""Damage"")点寒冰伤害并附加$Attribute(""Buff_Freeze_Count"")回合的冻结。",,,,,
Card_Basic_Blizzard_DisplayName,Blizzard,暴风雪,,,,,
Card_Basic_Blizzard_FunctionText,"Deal $Attribute(""Damage"") ice damage to all enemies and apply Freeze $Attribute(""Freeze_Count_Enemy"") rounds. Also apply Freeze $Attribute(""Freeze_Count_Ally"") rounds to all allies.","对全体敌人造成$Attribute(""Damage"")点冰霜伤害并附加$Attribute(""Freeze_Count_Enemy"")回合的冻结,同时对我方全体施加$Attribute(""Freeze_Count_Ally"")回合的冻结。",,,,,
Card_Basic_Icebound_DisplayName,Icebound,冰封术,,,,,
Card_Basic_Icebound_FunctionText,"Apply Freeze for $Attribute(""Buff_Freeze_Count"") rounds and Weak for $Attribute(""Buff_Weak_Count"") rounds to target.","对目标施加$Attribute(""Buff_Freeze_Count"")回合的冻结和$Attribute(""Buff_Weak_Count"")回合的虚弱。",,,,,
Card_Basic_Bludgeon_DisplayName,Bludgeon,沉重一击,,,,,
Card_Basic_Bludgeon_FunctionText,"Deal $Attribute(""Damage"") physical damage. Apply $Attribute(""Buff_Heavy_Stack"") stack of Heavy to self.","造成$Attribute(""Damage"")点物理伤害,对自身施加$Attribute(""Buff_Heavy_Stack"")层沉重。",,,,,
Card_Basic_Meditation_DisplayName,Meditation,冥想,,,,,
Card_Basic_Meditation_FunctionText,"Gain $Attribute(""Buff_Resonance_Stack"") stacks of Resonance.","获得$Attribute(""Buff_Resonance_Stack"")层共鸣。",,,,,
Card_Basic_WarmUp_DisplayName,Warm Up,热身,,,,,
Card_Basic_WarmUp_FunctionText,"Gain $Attribute(""Buff_Strength_Stack"") stacks of Strength.","获得$Attribute(""Buff_Strength_Stack"")层力量。",,,,,
Card_Basic_ActionSurge_DisplayName,Action Surge,动作如潮,,,,,
Card_Basic_ActionSurge_FunctionText,"Recover $Attribute(""Stamina_Recover"") Stamina.","恢复$Attribute(""Stamina_Recover"")点体力。",,,,,
Card_Basic_ArcaneRecovery_DisplayName,Arcane Recovery,奥术复原,,,,,
Card_Basic_ArcaneRecovery_FunctionText,"Recover $Attribute(""Mana_Recover"") Mana.","恢复$Attribute(""Mana_Recover"")点法力。",,,,,
Card_Basic_Evasion_DisplayName,Evasion,闪躲,,,,,
Card_Basic_Evasion_FunctionText,"Gain $Attribute(""Dodge"") dodge.","获得$Attribute(""Dodge"")点闪避。",,,,,
Card_Basic_Recollection_DisplayName,Recollection,追忆,,,,,
Card_Basic_Recollection_FunctionText,"Choose $Attribute(""Draw_Card_Count"") card from your Discard Pile and add it to your hand.","从弃牌堆中选择$Attribute(""Draw_Card_Count"")张牌加入手牌。",,,,,
Card_Basic_Recollection_SelectCustomCards_Title,"Select $Attribute(""Draw_Card_Amount"") non-status or non-curse card.","选择$Attribute(""Draw_Card_Amount"")张非状态,非诅咒卡牌。",,,,,
Card_Basic_ThinkingCountermeasures_DisplayName,Thinking Countermeasures,思考对策,,,,,
Card_Basic_ThinkingCountermeasures_FunctionText,"Draw $Attribute(""Draw_Card_Count"") cards.","抽$Attribute(""Draw_Card_Count"")张牌。",,,,,
Card_Basic_Frostbite_DisplayName,Frostbite,冻伤,,,,,
Card_Basic_Frostbite_FunctionText," Deal $Attribute(""Damage"") ice damage. Apply $Attribute(""Buff_Freeze_Count"") stacks of Freeze and $Attribute(""Buff_Vulnerable_Count"") stacks of Vulnerable to the target.","造成$Attribute(""Damage"")点冰属性伤害。对目标施加$Attribute(""Buff_Freeze_Count"")层冻结和$Attribute(""Buff_Vulnerable_Count"")层易伤。",,,,,
Card_Basic_Sanctuary_DisplayName,Sanctuary,庇护术,,,,,
Card_Basic_Sanctuary_FunctionText,"$Keyword(""Reuseable""). $Keyword(""BasicDispel"") an ally or self. Every time played will add 1 mana cost.","$Keyword(""Reuseable"")。$Keyword(""BasicDispel"")自身或一名友方目标。每次使用后增加1点魔力消耗。",,,,,
Card_Basic_Laceration_DisplayName,Laceration,裂伤,,,,,
Card_Basic_Laceration_FunctionText,"Deal $Attribute(""Damage"") physical damage. Apply $Attribute(""Buff_Vulnerable_Count"") stacks of Vulnerable. Then apply Bleed equal to the target's Vulnerable count.","造成$Attribute(""Damage"")点物理伤害。施加$Attribute(""Buff_Vulnerable_Count"")层易伤,随后对目标施加等同于其易伤层数的流血。",,,,,
Card_Basic_Anticipation_DisplayName,Anticipation,预判,,,,,
Card_Basic_Anticipation_FunctionText,"Gain $Attribute(""Dodge"") Dodge. If no enemy has acted before you this round, gain an additional $Attribute(""Bonus_Dodge"") Dodge.","获得$Attribute(""Dodge"")点闪避值。若本回合内没有敌人在你之前行动,则额外获得$Attribute(""Bonus_Dodge"")的闪避值。",,,,,
Card_Basic_EyePoking_DisplayName,Eye Poking,戳眼,,,,,
Card_Basic_EyePoking_FunctionText,"Deal $Attribute(""Damage"") physical damage. Apply $Attribute(""Buff_Blind_Count"") stacks of Blind to the target.","造成$Attribute(""Damage"")点物理伤害。对目标施加$Attribute(""Buff_Blind_Count"")层目盲。",,,,,
Card_Basic_Cutting_DisplayName,Cutting,切割,,,,,
Card_Basic_Cutting_FunctionText,"Deal $Attribute(""Damage"") physical damage. Apply $Attribute(""Buff_Bleed_Stack"") stacks of Bleed to the target.","造成$Attribute(""Damage"")点物理伤害。对目标施加$Attribute(""Buff_Bleed_Stack"")层流血。",,,,,
Card_Basic_Stoneskin_DisplayName,Stoneskin,石肤术,,,,,
Card_Basic_Stoneskin_FunctionText,"Gain $Attribute(""Buff_Withstand_Stack"") stacks of Withstand.","获得$Attribute(""Buff_Withstand_Stack"")层抵御。",,,,,
Card_Basic_Tactic_DisplayName,Tactic,战术,,,,,
Card_Basic_Tactic_FunctionText,"Discard $Attribute(""Discard_Card_Count"") cards, draw $Attribute(""Draw_Card_Count"") cards.","丢弃$Attribute(""Discard_Card_Count"")张牌,抽$Attribute(""Draw_Card_Count"")张牌。",,,,,
Card_Basic_ArcaneMissiles_DisplayName,Arcane Missiles,奥术飞弹,,,,,
Card_Basic_ArcaneMissiles_FunctionText,"Deal $Attribute(""Damage"") damage for $Attribute(""Attack_Count"") times.","造成$Attribute(""Damage"")点伤害 $Attribute(""Attack_Count"")次。",,,,,
Card_Basic_Cover_DisplayName,Cover,援护,,,,,
Card_Basic_Cover_FunctionText,"Gain $Attribute(""Block"") Block.
Protect 1 allies for $Keyword(""Buff_Protecting_Count"") rounds.","获得$Attribute(""Block"")点格挡。守护1名队友$Attribute(""Buff_Protecting_Count"")回合。",,,,,
Card_Basic_PreciseShot_DisplayName,Precise Shot,精准射击,,,,,
Card_Basic_PreciseShot_FunctionText,"$Keyword(""GuaranteedHit""), deal $Attribute(""Damage"") physics damage.","$Keyword(""GuaranteedHit""),造成 $Attribute(""Damage"")点物理伤害。",,,,,
Card_Basic_PowerfulShot_DisplayName,Powerful Shot,强力射击,,,,,
Card_Basic_PowerfulShot_FunctionText,"$Keyword(""Penetration""), deal $Attribute(""Damage"") physics damage.","$Keyword(""Penetration""),造成 $Attribute(""Damage"")点物理伤害。",,,,,
Card_Basic_FrenziedClawSlashes_DisplayName,Frenzied Claw Slashes,狂乱爪击,,,,,
Card_Basic_FrenziedClawSlashes_FunctionText,"Hit random enemies $Attribute(""Target_Count"") times (may repeat). Each hit deals $Attribute(""Damage"") physical damage and applies $Attribute(""Buff_Bleed_Stack"") stacks of Bleed.","随机攻击敌人$Attribute(""Target_Count"")次(可重复),每次造成$Attribute(""Damage"")点物理伤害并施加$Attribute(""Buff_Bleed_Stack"")层流血。",,,,,
Card_Basic_VenomSpray_DisplayName,Venom Spray,猛毒喷射,,,,,
Card_Basic_VenomSpray_FunctionText,"Apply $Attribute(""Buff_Corrosion_Stack"") stacks of Corrosion to the target and $Attribute(""Extra_Target_Count"") other random enemy.","对目标和另$Attribute(""Extra_Target_Count"")个随机敌人各施加$Attribute(""Buff_Corrosion_Stack"")层腐蚀。",,,,,
Card_Basic_AcidArrow_DisplayName,Acid Arrow,强酸箭矢,,,,,
Card_Basic_AcidArrow_FunctionText,"Reduce target's block by $Attribute(""Block_Reduction""). Deal $Attribute(""Damage"") physics damage and apply $Attribute(""Buff_Corrosion_Stack"") stacks of Corrosion.","减少目标$Attribute(""Block_Reduction"")点格挡,造成$Attribute(""Damage"")点物理伤害并施加$Attribute(""Buff_Corrosion_Stack"")层腐蚀。",,,,,
Card_Basic_RainOfHealing_DisplayName,Rain of Healing,治疗之雨,,,,,
Card_Basic_RainOfHealing_FunctionText,"$Keyword(""Concentration""). At the start of each round, restore $Attribute(""Heal_Amount"") health to all allies for $Attribute(""Buff_PrayingForRain_Count"") rounds.","$Keyword(""Concentration"")。 每回合开始时为全体友方回复$Attribute(""Heal_Amount"")点生命,持续$Attribute(""Buff_PrayingForRain_Count"")回合。",,,,,
Card_Basic_ShieldBash_DisplayName,Shield Bask,盾击,,,,,
Card_Basic_ShieldBash_FunctionText,"Deal $Attribute(""Damage"") physics damage. Gain $Attribute(""Block"") block.","造成$Attribute(""Damage"")点物理伤害。获得 $Attribute(""Block"") 点格挡.",,,,,
Card_Basic_DualStrike_DisplayName,Dual Strike,双重打击,,,,,
Card_Basic_DualStrike_FunctionText,"Deal $Attribute(""Damage"") physics damage twice.","造成$Attribute(""Damage"")点物理伤害两次。",,,,,
Card_Basic_CinderStrike_DisplayName,Cinder Strike,余烬打击,,,,,
Card_Basic_CinderStrike_FunctionText,"Keyword(""Exhaust"") a card from your hand. Then deal $Attribute(""Damage"") fire damage and apply $Attribute(""Buff_Burn_Stack"") stacks of Burn. If no other cards are in hand, attack will be skipped.","消耗一张手牌后,对目标造成$Attribute(""Damage"")点火焰伤害并施加$Attribute(""Buff_Burn_Stack"")层灼烧。若无其他手牌,不会造成伤害和灼烧。",,,,,
Card_Basic_CinderStrike_SelectHandCards_Title,Select a card to exhaust,选择一张手牌消耗,,,,,
1 Key English Simplified Chinese Traditional Chinese Japanese Korean Vietnamese Thai
2 Card_Basic_Strike_DisplayName Strike 打击 打擊 ストライク 타격 Đánh โจมตี
3 Card_Basic_Strike_FunctionText $Keyword("Strike"), deal $Attribute("Damage") damage. Deal $Attribute("Damage") physics damage. $Keyword("Strike"),造成$Attribute("Damage")点伤害。 造成$Attribute("Damage")点物理伤害。 $Keyword("Strike"),造成$Attribute("Damage")點傷害。 $Keyword("Strike")、$Attribute("Damage")点のダメージを与える。 $Keyword("Strike"), $Attribute("Damage")의 피해를 줍니다. $Keyword("Strike"), gây $Attribute("Damage") sát thương. $Keyword("Strike"), สร้างความเสียหาย $Attribute("Damage") หน่วย
4 Card_Basic_Slash_DisplayName Slash 斩击
5 Card_Basic_Slash_FunctionText $Keyword("Slash"), deal $Attribute("Damage") damage. Deal $Attribute("Damage") physics damage. $Keyword("Slash"),造成$Attribute("Damage")点伤害。 造成$Attribute("Damage")点物理伤害。
6 Card_Basic_Prick_DisplayName Prick 突刺
7 Card_Basic_Prick_FunctionText $Keyword("Prick"), deal $Attribute("Damage") damage. Deal $Attribute("Damage") physics damage. $Keyword("Prick"),造成$Attribute("Damage")点伤害。 造成$Attribute("Damage")点物理伤害。
8 Card_Basic_Defense_DisplayName Defense 防御 防禦 防御 방어 Phòng Thủ ป้องกัน
9 Card_Basic_Defense_FunctionText $Keyword("Fortitude"), gain $Attribute("Block") block. Gain $Attribute("Block") block. $Keyword("Fortitude"), 获得 $Attribute("Block") 点格挡. 获得 $Attribute("Block") 点格挡. $Keyword("Fortitude"), 獲得 $Attribute("Block") 點格擋. $Keyword("Fortitude")、使用者は$Attribute("Block")点のブロックを得る。 $Keyword("Fortitude"), 사용자는 $Attribute("Block") 방어도를 얻습니다. $Keyword("Fortitude"), người sử dụng nhận $Attribute("Block") Giáp. $Keyword("Fortitude"), ผู้ใช้ได้รับ $Attribute("Block") การป้องกัน
10 Card_Basic_Guard_DisplayName Guard 守护 守護 守護 수호 Hộ Vệ ผู้พิทักษ์
11 Card_Basic_Guard_FunctionText Protect target ally for $Attribute("BuffCount_Protecting") rounds. 保护目标队友$Attribute("BuffCount_Protecting")回合。 保護目標隊友$Attribute("BuffCount_Protecting")回合。 対象の味方を$Attribute("BuffCount_Protecting")ターン守る。 대상 아군을 $Attribute("BuffCount_Protecting")턴 동안 보호합니다. Bảo vệ đồng minh mục tiêu trong $Attribute("BuffCount_Protecting") lượt. ปกป้องเพื่อนร่วมทีมเป้าหมายเป็นเวลา $Attribute("BuffCount_Protecting") เทิร์น
12 Card_Basic_Bless_DisplayName Bless 祝福术
13 Card_Basic_Bless_FunctionText Target allied character gain $Attribute("Buff_Blessing_Stack") Blessing. 目标友方角色获得$Attribute("Buff_Blessing_Stack") 层祝福。
14 Card_Basic_Command_DisplayName Command 命令术 命令術 コマンド 명령 Ra Lệnh สั่งการ
15 Card_Basic_Command_FunctionText [Showcase] Perform a Perception check on the target; this may influence their Intent or insert a Status card into their Draw Pile. [/Showcase][Target: CombatNPC] Perform a Perception check on the target. If their Perception is below $Attribute("Perception_Threshold_Low"), randomly remove one Intent; if below $Attribute("Perception_Threshold_High"), randomly change one Intent. [/Target][Target: PlayerHero] Perform a Perception check on the target. If their Perception is below $Attribute("Perception_Threshold_Low"), insert a Stifled card into the target's Draw Pile; if below $Attribute("Perception_Threshold_High"), insert a Disrupted card into the target's Draw Pile. [/Target] [Showcase] Compare your Level with the target's. If the level gap is large enough, this may influence their Intent or insert a Status card into their Draw Pile. [/Showcase][Target: CombatNPC] Compare your Level with the target's. If your Level exceeds theirs by $Attribute("LevelGap_High") or more, randomly remove one Intent; if by $Attribute("LevelGap_Low") or more, randomly change one Intent. [/Target][Target: PlayerHero] Compare your Level with the target's. If your Level exceeds theirs by $Attribute("LevelGap_High") or more, insert a Stifled card into the target's Draw Pile; if by $Attribute("LevelGap_Low") or more, insert a Disrupted card into the target's Draw Pile. [/Target] [Showcase]对目标进行感知检定,可能影响其意图或将状态卡牌放入抽牌堆。[/Showcase][Target: CombatNPC]对目标进行感知检定。若感知低于$Attribute("Perception_Threshold_Low"),随机移除一个意图;若低于$Attribute("Perception_Threshold_High"),随机改变一个意图。[/Target] [Target: PlayerHero]对目标进行感知检定。若感知低于$Attribute("Perception_Threshold_Low"),将一张扼制卡牌放入目标抽牌堆;若低于$Attribute("Perception_Threshold_High"),将一张干扰卡牌放入目标的抽牌堆。[/Target] [Showcase]根据你与目标的等级差产生效果,可能影响其意图或将状态卡牌放入抽牌堆。[/Showcase][Target: CombatNPC]将你的等级与目标进行比较。若你的等级比目标高$Attribute("LevelGap_High")级以上,随机移除一个意图;若高$Attribute("LevelGap_Low")级以上,随机改变一个意图。[/Target][Target: PlayerHero]将你的等级与目标进行比较。若你的等级比目标高$Attribute("LevelGap_High")级以上,将一张扼制卡牌放入目标抽牌堆;若高$Attribute("LevelGap_Low")级以上,将一张干扰卡牌放入目标的抽牌堆。[/Target]
16 Card_Basic_Disturbed_DisplayName Disturbed 干扰 干擾 妨害 방해 Gián Đoạn รบกวน
Card_Basic_Disturbed_FunctionText $Keyword("Exhaust") $Keyword("Exhaust")
17 Card_Basic_Stifled_DisplayName Card_Basic_Disturbed_FunctionText Stifled $Keyword("Exhaust") 扼制 $Keyword("Exhaust") 扼制 抑制 억제 Kìm Hãm สกัด
18 Card_Basic_Stifled_FunctionText Card_Basic_Stifled_DisplayName $Keyword("Prerequisite"), $Keyword("Exhaust"), cost 1 Stamina. Stifled $Keyword("Prerequisite"),$Keyword("Exhaust"),消耗1体力。 扼制
19 Card_Basic_BasicHealing_DisplayName Card_Basic_Stifled_FunctionText Basic Healing $Keyword("Prerequisite"), $Keyword("Exhaust"), cost 1 Stamina. 初级治疗术 $Keyword("Prerequisite"),$Keyword("Exhaust"),消耗1体力。
20 Card_Basic_BasicHealing_FunctionText Card_Basic_BasicHealing_DisplayName $Keyword("Exhaust"), heal $Attribute("HealAmount") health. Basic Healing $Keyword("Exhaust"), 治疗 $Attribute("HealAmount") 点生命值。 初级治疗术
21 Card_Basic_BasicDetection_DisplayName Card_Basic_BasicHealing_FunctionText Basic Detection $Keyword("Exhaust"), heal $Attribute("HealAmount") health. 初级探测术 $Keyword("Exhaust"), 治疗 $Attribute("HealAmount") 点生命值。
26 Card_Basic_BasicPurification_FunctionText Card_Basic_BasicPurification_DisplayName Apply a basic dispel to the target, removing all dispellable buffs. Basic Purification 对目标施加弱驱散,移除所有可被驱散的Buff。 初级净化术
27 Card_Basic_Cleave_DisplayName Card_Basic_BasicPurification_FunctionText Cleave Apply a basic dispel to the target, removing all dispellable buffs. 顺劈斩 对目标施加弱驱散,移除所有可被驱散的Buff。
28 Card_Basic_Cleave_FunctionText Card_Basic_Cleave_DisplayName $Keyword("Slash"), Deal $Attribute("Damage") physics damage to all enemies. Cleave $Keyword("Slash"),对全体敌人造成$Attribute("Damage")点物理伤害。 顺劈斩
29 Card_Basic_SearingSlash_DisplayName Card_Basic_Cleave_FunctionText Searing Slash Deal $Attribute("Damage") physics damage to all enemies. 炽焰斩 对全体敌人造成$Attribute("Damage")点物理伤害。
30 Card_Basic_SearingSlash_FunctionText Card_Basic_SearingSlash_DisplayName Deal $Attribute("Damage_Physics") physical damage and $Attribute("Damage_Fire") fire damage, then apply $Attribute("Buff_Burn_Stack") stacks of Burn to the target. Searing Slash 造成$Attribute("Damage_Physics")点物理伤害和$Attribute("Damage_Fire")点火焰伤害,并对目标施加$Attribute("Buff_Burn_Stack")层灼烧。 炽焰斩
31 Card_Basic_SandStorm_DisplayName Card_Basic_SearingSlash_FunctionText Sand Storm Deal $Attribute("Damage_Physics") physical damage and $Attribute("Damage_Fire") fire damage, then apply $Attribute("Buff_Burn_Stack") stacks of Burn to the target. 沙暴 造成$Attribute("Damage_Physics")点物理伤害和$Attribute("Damage_Fire")点火焰伤害,并对目标施加$Attribute("Buff_Burn_Stack")层灼烧。
32 Card_Basic_SandStorm_FunctionText Card_Basic_SandStorm_DisplayName $Keyword("Arcane"). Deal $Attribute("Damage") damage $Attribute("Hit_Count") times to all enemies, then apply Blind for $Attribute("Buff_Blind_Count") rounds. Sand Storm $Keyword("Arcane")。对全体敌人造成$Attribute("Hit_Count")次$Attribute("Damage")点伤害,并施加$Attribute("Buff_Blind_Count")回合的致盲。 沙暴
33 Card_Basic_FireBall_DisplayName Card_Basic_SandStorm_FunctionText Fireball Deal $Attribute("Damage") damage $Attribute("Attack_Count") times to all enemies, then apply Blind for $Attribute("Buff_Blind_Count") rounds. 火球术 对全体敌人造成$Attribute("Attack_Count")次$Attribute("Damage")点伤害,并施加$Attribute("Buff_Blind_Count")回合的致盲。
34 Card_Basic_FireBall_FunctionText Card_Basic_FireBall_DisplayName $Keyword("Arcane"). Deal $Attribute("Damage_Main") fire damage to target and apply $Attribute("Buff_Burn_Stack_Main") stacks of Burn. Deal $Attribute("Damage_Others") fire damage to all other enemies and apply $Attribute("Buff_Burn_Stack_Others") stacks of Burn. Fireball $Keyword("Arcane")。对目标造成$Attribute("Damage_Main")点火焰伤害并附加$Attribute("Buff_Burn_Stack_Main")层灼烧,对其余所有敌人造成$Attribute("Damage_Others")点火焰伤害并附加$Attribute("Buff_Burn_Stack_Others")层灼烧。 火球术
35 Card_Basic_FireBolt_DisplayName Card_Basic_FireBall_FunctionText Fire Bolt Deal $Attribute("Damage_Main") fire damage to target and apply $Attribute("Buff_Burn_Stack_Main") stacks of Burn. Deal $Attribute("Damage_Others") fire damage to all other enemies and apply $Attribute("Buff_Burn_Stack_Others") stacks of Burn. 火焰箭 对目标造成$Attribute("Damage_Main")点火焰伤害并附加$Attribute("Buff_Burn_Stack_Main")层灼烧,对其余所有敌人造成$Attribute("Damage_Others")点火焰伤害并附加$Attribute("Buff_Burn_Stack_Others")层灼烧。
36 Card_Basic_FireBolt_FunctionText Card_Basic_FireBolt_DisplayName $Keyword("Arcane")。 Deal $Attribute("Damage") fire damage to target and apply $Attribute("Buff_Burn_Stack") stacks of Burn. Fire Bolt $Keyword("Arcane")。对目标造成$Attribute("Damage")点火焰伤害并附加$Attribute("Buff_Burn_Stack")层灼烧。 火焰箭
37 Card_Basic_FireBolt_FunctionText Deal $Attribute("Damage") fire damage to target and apply $Attribute("Buff_Burn_Stack") stacks of Burn. 对目标造成$Attribute("Damage")点火焰伤害并附加$Attribute("Buff_Burn_Stack")层灼烧。
38 Card_Basic_FireRays_DisplayName Fire Rays 火焰射线
39 Card_Basic_FireRays_FunctionText Choose a target 3 times (may repeat). Each time, deal $Attribute("Damage") fire damage and apply $Attribute("Buff_Burn_Stack") stacks of Burn. 选择3次目标(可重复),每次对目标造成$Attribute("Damage")点火焰伤害并附加$Attribute("Buff_Burn_Stack")层灼烧。
40 Card_Basic_FlameSpear_DisplayName Flame Spear 炎枪术
41 Card_Basic_FlameSpear_FunctionText Reduce target's Block by $Attribute("Block_Reduction"), then deal $Attribute("Damage") fire damage and apply $Attribute("Buff_Burn_Stack") stacks of Burn. 削减目标$Attribute("Block_Reduction")点格挡,然后对目标造成$Attribute("Damage")点火焰伤害并附加$Attribute("Buff_Burn_Stack")层灼烧。
42 Card_Basic_RayOfFrost_DisplayName Ray of Frost 冰冻射线
43 Card_Basic_RayOfFrost_FunctionText Deal $Attribute("Damage") ice damage to target and apply $Attribute("Buff_Freeze_Count") rounds of Freeze. 对目标造成$Attribute("Damage")点寒冰伤害并附加$Attribute("Buff_Freeze_Count")回合的冻结。
44 Card_Basic_Blizzard_DisplayName Blizzard 暴风雪
45 Card_Basic_Blizzard_FunctionText Deal $Attribute("Damage") ice damage to all enemies and apply Freeze $Attribute("Freeze_Count_Enemy") rounds. Also apply Freeze $Attribute("Freeze_Count_Ally") rounds to all allies. 对全体敌人造成$Attribute("Damage")点冰霜伤害并附加$Attribute("Freeze_Count_Enemy")回合的冻结,同时对我方全体施加$Attribute("Freeze_Count_Ally")回合的冻结。
46 Card_Basic_Icebound_DisplayName Icebound 冰封术
47 Card_Basic_Icebound_FunctionText Apply Freeze for $Attribute("Buff_Freeze_Count") rounds and Weak for $Attribute("Buff_Weak_Count") rounds to target. 对目标施加$Attribute("Buff_Freeze_Count")回合的冻结和$Attribute("Buff_Weak_Count")回合的虚弱。
48 Card_Basic_Bludgeon_DisplayName Bludgeon 沉重一击
49 Card_Basic_Bludgeon_FunctionText Deal $Attribute("Damage") physical damage. Apply $Attribute("Buff_Heavy_Stack") stack of Heavy to self. 造成$Attribute("Damage")点物理伤害,对自身施加$Attribute("Buff_Heavy_Stack")层沉重。
50 Card_Basic_Meditation_DisplayName Meditation 冥想
51 Card_Basic_Meditation_FunctionText Gain $Attribute("Buff_Resonance_Stack") stacks of Resonance. 获得$Attribute("Buff_Resonance_Stack")层共鸣。
52 Card_Basic_WarmUp_DisplayName Warm Up 热身
53 Card_Basic_WarmUp_FunctionText Gain $Attribute("Buff_Strength_Stack") stacks of Strength. 获得$Attribute("Buff_Strength_Stack")层力量。
54 Card_Basic_ActionSurge_DisplayName Action Surge 动作如潮
55 Card_Basic_ActionSurge_FunctionText Recover $Attribute("Stamina_Recover") Stamina. 恢复$Attribute("Stamina_Recover")点体力。
56 Card_Basic_ArcaneRecovery_DisplayName Arcane Recovery 奥术复原
57 Card_Basic_ArcaneRecovery_FunctionText Recover $Attribute("Mana_Recover") Mana. 恢复$Attribute("Mana_Recover")点法力。
58 Card_Basic_Evasion_DisplayName Evasion 闪躲
59 Card_Basic_Evasion_FunctionText Gain $Attribute("Dodge") dodge. 获得$Attribute("Dodge")点闪避。
60 Card_Basic_Recollection_DisplayName Recollection 追忆
61 Card_Basic_Recollection_FunctionText Choose $Attribute("Draw_Card_Count") card from your Discard Pile and add it to your hand. 从弃牌堆中选择$Attribute("Draw_Card_Count")张牌加入手牌。
62 Card_Basic_Recollection_SelectCustomCards_Title Select $Attribute("Draw_Card_Amount") non-status or non-curse card. 选择$Attribute("Draw_Card_Amount")张非状态,非诅咒卡牌。
63 Card_Basic_ThinkingCountermeasures_DisplayName Thinking Countermeasures 思考对策
64 Card_Basic_ThinkingCountermeasures_FunctionText Draw $Attribute("Draw_Card_Count") cards. 抽$Attribute("Draw_Card_Count")张牌。
65 Card_Basic_Frostbite_DisplayName Frostbite 冻伤
66 Card_Basic_Frostbite_FunctionText Deal $Attribute("Damage") ice damage. Apply $Attribute("Buff_Freeze_Count") stacks of Freeze and $Attribute("Buff_Vulnerable_Count") stacks of Vulnerable to the target. 造成$Attribute("Damage")点冰属性伤害。对目标施加$Attribute("Buff_Freeze_Count")层冻结和$Attribute("Buff_Vulnerable_Count")层易伤。
67 Card_Basic_Sanctuary_DisplayName Sanctuary 庇护术
68 Card_Basic_Sanctuary_FunctionText $Keyword("Reuseable"). $Keyword("BasicDispel") an ally or self. Every time played will add 1 mana cost. $Keyword("Reuseable")。$Keyword("BasicDispel")自身或一名友方目标。每次使用后增加1点魔力消耗。
69 Card_Basic_Laceration_DisplayName Laceration 裂伤
70 Card_Basic_Laceration_FunctionText Deal $Attribute("Damage") physical damage. Apply $Attribute("Buff_Vulnerable_Count") stacks of Vulnerable. Then apply Bleed equal to the target's Vulnerable count. 造成$Attribute("Damage")点物理伤害。施加$Attribute("Buff_Vulnerable_Count")层易伤,随后对目标施加等同于其易伤层数的流血。
71 Card_Basic_Anticipation_DisplayName Anticipation 预判
72 Card_Basic_Anticipation_FunctionText Gain $Attribute("Dodge") Dodge. If no enemy has acted before you this round, gain an additional $Attribute("Bonus_Dodge") Dodge. 获得$Attribute("Dodge")点闪避值。若本回合内没有敌人在你之前行动,则额外获得$Attribute("Bonus_Dodge")的闪避值。
73 Card_Basic_EyePoking_DisplayName Eye Poking 戳眼
74 Card_Basic_EyePoking_FunctionText Deal $Attribute("Damage") physical damage. Apply $Attribute("Buff_Blind_Count") stacks of Blind to the target. 造成$Attribute("Damage")点物理伤害。对目标施加$Attribute("Buff_Blind_Count")层目盲。
75 Card_Basic_Cutting_DisplayName Cutting 切割
76 Card_Basic_Cutting_FunctionText Deal $Attribute("Damage") physical damage. Apply $Attribute("Buff_Bleed_Stack") stacks of Bleed to the target. 造成$Attribute("Damage")点物理伤害。对目标施加$Attribute("Buff_Bleed_Stack")层流血。
77 Card_Basic_Stoneskin_DisplayName Stoneskin 石肤术
78 Card_Basic_Stoneskin_FunctionText Gain $Attribute("Buff_Withstand_Stack") stacks of Withstand. 获得$Attribute("Buff_Withstand_Stack")层抵御。
79 Card_Basic_Tactic_DisplayName Tactic 战术
80 Card_Basic_Tactic_FunctionText Discard $Attribute("Discard_Card_Count") cards, draw $Attribute("Draw_Card_Count") cards. 丢弃$Attribute("Discard_Card_Count")张牌,抽$Attribute("Draw_Card_Count")张牌。
81 Card_Basic_ArcaneMissiles_DisplayName Arcane Missiles 奥术飞弹
82 Card_Basic_ArcaneMissiles_FunctionText Deal $Attribute("Damage") damage for $Attribute("Attack_Count") times. 造成$Attribute("Damage")点伤害 $Attribute("Attack_Count")次。
83 Card_Basic_Cover_DisplayName Cover 援护
84 Card_Basic_Cover_FunctionText Gain $Attribute("Block") Block. Protect 1 allies for $Keyword("Buff_Protecting_Count") rounds. 获得$Attribute("Block")点格挡。守护1名队友$Attribute("Buff_Protecting_Count")回合。
85 Card_Basic_PreciseShot_DisplayName Precise Shot 精准射击
86 Card_Basic_PreciseShot_FunctionText $Keyword("GuaranteedHit"), deal $Attribute("Damage") physics damage. $Keyword("GuaranteedHit"),造成 $Attribute("Damage")点物理伤害。
87 Card_Basic_PowerfulShot_DisplayName Powerful Shot 强力射击
88 Card_Basic_PowerfulShot_FunctionText $Keyword("Penetration"), deal $Attribute("Damage") physics damage. $Keyword("Penetration"),造成 $Attribute("Damage")点物理伤害。
89 Card_Basic_FrenziedClawSlashes_DisplayName Frenzied Claw Slashes 狂乱爪击
90 Card_Basic_FrenziedClawSlashes_FunctionText Hit random enemies $Attribute("Target_Count") times (may repeat). Each hit deals $Attribute("Damage") physical damage and applies $Attribute("Buff_Bleed_Stack") stacks of Bleed. 随机攻击敌人$Attribute("Target_Count")次(可重复),每次造成$Attribute("Damage")点物理伤害并施加$Attribute("Buff_Bleed_Stack")层流血。
91 Card_Basic_VenomSpray_DisplayName Venom Spray 猛毒喷射
92 Card_Basic_VenomSpray_FunctionText Apply $Attribute("Buff_Corrosion_Stack") stacks of Corrosion to the target and $Attribute("Extra_Target_Count") other random enemy. 对目标和另$Attribute("Extra_Target_Count")个随机敌人各施加$Attribute("Buff_Corrosion_Stack")层腐蚀。
93 Card_Basic_AcidArrow_DisplayName Acid Arrow 强酸箭矢
94 Card_Basic_AcidArrow_FunctionText Reduce target's block by $Attribute("Block_Reduction"). Deal $Attribute("Damage") physics damage and apply $Attribute("Buff_Corrosion_Stack") stacks of Corrosion. 减少目标$Attribute("Block_Reduction")点格挡,造成$Attribute("Damage")点物理伤害并施加$Attribute("Buff_Corrosion_Stack")层腐蚀。
95 Card_Basic_RainOfHealing_DisplayName Rain of Healing 治疗之雨
96 Card_Basic_RainOfHealing_FunctionText $Keyword("Concentration"). At the start of each round, restore $Attribute("Heal_Amount") health to all allies for $Attribute("Buff_PrayingForRain_Count") rounds. $Keyword("Concentration")。 每回合开始时为全体友方回复$Attribute("Heal_Amount")点生命,持续$Attribute("Buff_PrayingForRain_Count")回合。
97 Card_Basic_ShieldBash_DisplayName Shield Bask 盾击
98 Card_Basic_ShieldBash_FunctionText Deal $Attribute("Damage") physics damage. Gain $Attribute("Block") block. 造成$Attribute("Damage")点物理伤害。获得 $Attribute("Block") 点格挡.
99 Card_Basic_DualStrike_DisplayName Dual Strike 双重打击
100 Card_Basic_DualStrike_FunctionText Deal $Attribute("Damage") physics damage twice. 造成$Attribute("Damage")点物理伤害两次。
101 Card_Basic_CinderStrike_DisplayName Cinder Strike 余烬打击
102 Card_Basic_CinderStrike_FunctionText Keyword("Exhaust") a card from your hand. Then deal $Attribute("Damage") fire damage and apply $Attribute("Buff_Burn_Stack") stacks of Burn. If no other cards are in hand, attack will be skipped. 消耗一张手牌后,对目标造成$Attribute("Damage")点火焰伤害并施加$Attribute("Buff_Burn_Stack")层灼烧。若无其他手牌,不会造成伤害和灼烧。
103 Card_Basic_CinderStrike_SelectHandCards_Title Select a card to exhaust 选择一张手牌消耗
104

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@@ -1,16 +1,4 @@
Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
Keyword_Strike,Strike,打击,打擊,ストライク,타격,Đánh,โจมตี
Keyword_Strike_Description,This card's base attack attributes are adjusted by player's strength.,这张牌的基础攻击数值受到打出者的力量调整值影响。,這張牌的基礎攻擊數值受到打出者的力量調整值影響。,このカードの基本攻撃値は、使用者の筋力補正値の影響を受ける。,이 카드의 기본 공격력은 사용자의 힘 수치에 따라 조정됩니다.,Sát thương cơ bản của lá bài này được điều chỉnh bởi Sức Mạnh của người chơi.,ค่าพลังโจมตีพื้นฐานของการ์ดใบนี้จะถูกปรับตามค่า Strength ของผู้เล่น.
Keyword_Prick,Prick,突刺,突刺,刺突,찌르기,Đâm,แทง
Keyword_Prick_Description,This card's base attack attributes are adjusted by player's agility.,这张牌的基础攻击数值受到打出者的敏捷调整值影响。,這張牌的基礎攻擊數值受到打出者的敏捷調整值影響。,このカードの基本攻撃値は、使用者の敏捷補正値の影響を受ける。,이 카드의 기본 공격력은 사용자의 민첩 수치에 따라 조정됩니다.,Sát thương cơ bản của lá bài này được điều chỉnh bởi Nhanh Nhẹn của người chơi.,ค่าพลังโจมตีพื้นฐานของการ์ดใบนี้จะถูกปรับตามค่า Agility ของผู้เล่น.
Keyword_Slash,Slash,斩击,斬擊,斬撃,베기,Chém,ฟัน
Keyword_Slash_Description,This card's base attack attributes are adjusted by player's average value of strength and agility.,这张牌的基础攻击数值受到打出者的力量和敏捷的平均调整值影响。,這張牌的基礎攻擊數值受到打出者的力量和敏捷的平均調整值影響。,このカードの基本攻撃値は、使用者の筋力と敏捷の平均補正値の影響を受ける。,이 카드의 기본 공격력은 사용자의 힘과 민첩 평균 수치에 따라 조정됩니다.,Sát thương cơ bản của lá bài này được điều chỉnh bởi trung bình cộng Sức Mạnh và Nhanh Nhẹn của người chơi.,ค่าพลังโจมตีพื้นฐานของการ์ดใบนี้จะถูกปรับตามค่าเฉลี่ยของ Strength และ Agility ของผู้เล่น.
Keyword_Arcane,Arcane,奥术,奧術,アーケイン,비전,Ma Pháp,อาร์เคน
Keyword_Arcane_Description,This card's base attributes are adjusted by player's intelligence.,这张牌的基础数值受到打出者的智力调整值影响。,這張牌的基礎數值受到打出者的智力調整值影響。,このカードの基本値は、使用者の知力補正値の影響を受ける。,이 카드의 기본 수치는 사용자의 지능 수치에 따라 조정됩니다.,Chỉ số cơ bản của lá bài này được điều chỉnh bởi Trí Tuệ của người chơi.,ค่าพื้นฐานของการ์ดใบนี้จะถูกปรับตามค่า Intelligence ของผู้เล่น.
Keyword_Sorcery,Sorcery,契术,契術,ソーサリー,마법,Tà Thuật,เวทมนตร์
Keyword_Sorcery_Description,This card's base attributes are adjusted by player's charisma.,这张牌的基础数值受到打出者的魅力调整值影响。,這張牌的基礎數值受到打出者的魅力調整值影響。,このカードの基本値は、使用者の魅力補正値の影響を受ける。,이 카드의 기본 수치는 사용자의 매력 수치에 따라 조정됩니다.,Chỉ số cơ bản của lá bài này được điều chỉnh bởi Hấp Dẫn của người chơi.,ค่าพื้นฐานของการ์ดใบนี้จะถูกปรับตามค่า Charisma ของผู้เล่น.
Keyword_Prediction,Prediction,预测,預測,予見,예측,Tiên Đoán,ทำนาย
Keyword_Prediction_Description,This card's base attributes are adjusted by player's perception.,这张牌的基础数值受到打出者的感知调整值影响。,這張牌的基礎數值受到打出者的感知調整值影響。,このカードの基本値は、使用者の感知補正値の影響を受ける。,이 카드의 기본 수치는 사용자의 감지 수치에 따라 조정됩니다.,Chỉ số cơ bản của lá bài này được điều chỉnh bởi Nhận Thức của người chơi.,ค่าพื้นฐานของการ์ดใบนี้จะถูกปรับตามค่า Perception ของผู้เล่น.
Keyword_Exhaust,Exhaust,消耗,消耗,廃棄,소멸,Tiêu Hao,สลาย
Keyword_Exhaust_Description,"After you play this card, it goes into the exhaust pile.",你打出这张牌之后,它进入消耗堆。,你打出這張牌之後,它進入消耗堆。,このカードをプレイした後、廃棄パイルに置かれる。,이 카드를 사용하면 소멸 카드 더미로 이동합니다.,"Sau khi đánh lá bài này, nó sẽ vào xấp bài tiêu hao.","หลังจากคุณเล่นการ์ดใบนี้, มันจะไปยังกองสลาย."
Keyword_Instant,Instant,瞬发,瞬發,インスタント,즉발,Tức Thì,ทันที
@@ -45,6 +33,9 @@ Keyword_Magic,Magic,魔法,,,,,
Keyword_Magic_Description,This card is magic.,这是魔法类卡牌。,,,,,
Keyword_Prerequisite,Prerequisite,先决,先決,前提,선결,Tiên Quyết,เงื่อนไขเบื้องต้น
Keyword_Prerequisite,Prerequisite,先决,先決,前提条件,선결,Tiên Quyết,เงื่อนไขเบื้องต้น
Keyword_Prerequisite_Description,"You must play this card before playing any other card.","你必须先打出这张牌,才能打出其他牌。","你必須先打出這張牌,才能打出其他牌。","他のカードをプレイする前に、このカードをプレイしなければならない。","다른 카드를 사용하기 전에 이 카드를 먼저 사용해야 합니다.","Bạn phải đánh lá bài này trước khi đánh bất kỳ lá bài nào khác.","คุณต้องเล่นการ์ดใบนี้ก่อนจึงจะเล่นการ์ดอื่นได้."
Keyword_Prerequisite_Description,You must play this card before playing any other card.,你必须先打出这张牌,才能打出其他牌。,你必須先打出這張牌,才能打出其他牌。,他のカードをプレイする前に、このカードをプレイしなければならない。,다른 카드를 사용하기 전에 이 카드를 먼저 사용해야 합니다.,Bạn phải đánh lá bài này trước khi đánh bất kỳ lá bài nào khác.,คุณต้องเล่นการ์ดใบนี้ก่อนจึงจะเล่นการ์ดอื่นได้.
Keyword_Prerequisite_Warning,Must play prerequisite card first!,必须先打出先决卡牌!,必須先打出先決卡牌!,前提条件のカードを先にプレイしてください!,선결 카드를 먼저 사용해야 합니다!,Phải đánh lá bài tiên quyết trước!,ต้องเล่นการ์ดเงื่อนไขเบื้องต้นก่อน!
Keyword_BasicDispel,Basic Dispel,弱驱散,,,,,
Keyword_BasicDispel_Description,Remove dispellable negative buffs on Ally or positive buffs on Enemy.,如果允许,则移除友方的负面效果,或者敌方的正面效果。,,,,,
Keyword_StrongDispel,Strong Dispel,强驱散,,,,,
Keyword_StrongDispel_Description,Remove most dispellable negative buffs on Ally or positive buffs on Enemy.,移除友方的负面效果,或者敌方的正面效果。大多数效果都可被移除,,,,,
1 Key English Simplified Chinese Traditional Chinese Japanese Korean Vietnamese Thai
Keyword_Strike Strike 打击 打擊 ストライク 타격 Đánh โจมตี
Keyword_Strike_Description This card's base attack attributes are adjusted by player's strength. 这张牌的基础攻击数值受到打出者的力量调整值影响。 這張牌的基礎攻擊數值受到打出者的力量調整值影響。 このカードの基本攻撃値は、使用者の筋力補正値の影響を受ける。 이 카드의 기본 공격력은 사용자의 힘 수치에 따라 조정됩니다. Sát thương cơ bản của lá bài này được điều chỉnh bởi Sức Mạnh của người chơi. ค่าพลังโจมตีพื้นฐานของการ์ดใบนี้จะถูกปรับตามค่า Strength ของผู้เล่น.
Keyword_Prick Prick 突刺 突刺 刺突 찌르기 Đâm แทง
Keyword_Prick_Description This card's base attack attributes are adjusted by player's agility. 这张牌的基础攻击数值受到打出者的敏捷调整值影响。 這張牌的基礎攻擊數值受到打出者的敏捷調整值影響。 このカードの基本攻撃値は、使用者の敏捷補正値の影響を受ける。 이 카드의 기본 공격력은 사용자의 민첩 수치에 따라 조정됩니다. Sát thương cơ bản của lá bài này được điều chỉnh bởi Nhanh Nhẹn của người chơi. ค่าพลังโจมตีพื้นฐานของการ์ดใบนี้จะถูกปรับตามค่า Agility ของผู้เล่น.
Keyword_Slash Slash 斩击 斬擊 斬撃 베기 Chém ฟัน
Keyword_Slash_Description This card's base attack attributes are adjusted by player's average value of strength and agility. 这张牌的基础攻击数值受到打出者的力量和敏捷的平均调整值影响。 這張牌的基礎攻擊數值受到打出者的力量和敏捷的平均調整值影響。 このカードの基本攻撃値は、使用者の筋力と敏捷の平均補正値の影響を受ける。 이 카드의 기본 공격력은 사용자의 힘과 민첩 평균 수치에 따라 조정됩니다. Sát thương cơ bản của lá bài này được điều chỉnh bởi trung bình cộng Sức Mạnh và Nhanh Nhẹn của người chơi. ค่าพลังโจมตีพื้นฐานของการ์ดใบนี้จะถูกปรับตามค่าเฉลี่ยของ Strength และ Agility ของผู้เล่น.
Keyword_Arcane Arcane 奥术 奧術 アーケイン 비전 Ma Pháp อาร์เคน
Keyword_Arcane_Description This card's base attributes are adjusted by player's intelligence. 这张牌的基础数值受到打出者的智力调整值影响。 這張牌的基礎數值受到打出者的智力調整值影響。 このカードの基本値は、使用者の知力補正値の影響を受ける。 이 카드의 기본 수치는 사용자의 지능 수치에 따라 조정됩니다. Chỉ số cơ bản của lá bài này được điều chỉnh bởi Trí Tuệ của người chơi. ค่าพื้นฐานของการ์ดใบนี้จะถูกปรับตามค่า Intelligence ของผู้เล่น.
Keyword_Sorcery Sorcery 契术 契術 ソーサリー 마법 Tà Thuật เวทมนตร์
Keyword_Sorcery_Description This card's base attributes are adjusted by player's charisma. 这张牌的基础数值受到打出者的魅力调整值影响。 這張牌的基礎數值受到打出者的魅力調整值影響。 このカードの基本値は、使用者の魅力補正値の影響を受ける。 이 카드의 기본 수치는 사용자의 매력 수치에 따라 조정됩니다. Chỉ số cơ bản của lá bài này được điều chỉnh bởi Hấp Dẫn của người chơi. ค่าพื้นฐานของการ์ดใบนี้จะถูกปรับตามค่า Charisma ของผู้เล่น.
Keyword_Prediction Prediction 预测 預測 予見 예측 Tiên Đoán ทำนาย
Keyword_Prediction_Description This card's base attributes are adjusted by player's perception. 这张牌的基础数值受到打出者的感知调整值影响。 這張牌的基礎數值受到打出者的感知調整值影響。 このカードの基本値は、使用者の感知補正値の影響を受ける。 이 카드의 기본 수치는 사용자의 감지 수치에 따라 조정됩니다. Chỉ số cơ bản của lá bài này được điều chỉnh bởi Nhận Thức của người chơi. ค่าพื้นฐานของการ์ดใบนี้จะถูกปรับตามค่า Perception ของผู้เล่น.
2 Keyword_Exhaust Exhaust 消耗 消耗 廃棄 소멸 Tiêu Hao สลาย
3 Keyword_Exhaust_Description After you play this card, it goes into the exhaust pile. 你打出这张牌之后,它进入消耗堆。 你打出這張牌之後,它進入消耗堆。 このカードをプレイした後、廃棄パイルに置かれる。 이 카드를 사용하면 소멸 카드 더미로 이동합니다. Sau khi đánh lá bài này, nó sẽ vào xấp bài tiêu hao. หลังจากคุณเล่นการ์ดใบนี้, มันจะไปยังกองสลาย.
4 Keyword_Instant Instant 瞬发 瞬發 インスタント 즉발 Tức Thì ทันที
33 Keyword_Magic_Description This card is magic. 这是魔法类卡牌。
34 Keyword_Prerequisite Prerequisite 先决 先決 前提 선결 Tiên Quyết เงื่อนไขเบื้องต้น
35 Keyword_Prerequisite Prerequisite 先决 先決 前提条件 선결 Tiên Quyết เงื่อนไขเบื้องต้น
36 Keyword_Prerequisite_Description You must play this card before playing any other card. 你必须先打出这张牌,才能打出其他牌。 你必須先打出這張牌,才能打出其他牌。 他のカードをプレイする前に、このカードをプレイしなければならない。 다른 카드를 사용하기 전에 이 카드를 먼저 사용해야 합니다. Bạn phải đánh lá bài này trước khi đánh bất kỳ lá bài nào khác. คุณต้องเล่นการ์ดใบนี้ก่อนจึงจะเล่นการ์ดอื่นได้.
37 Keyword_Prerequisite_Warning Must play prerequisite card first! 必须先打出先决卡牌! 必須先打出先決卡牌! 前提条件のカードを先にプレイしてください! 선결 카드를 먼저 사용해야 합니다! Phải đánh lá bài tiên quyết trước! ต้องเล่นการ์ดเงื่อนไขเบื้องต้นก่อน!
38 Keyword_BasicDispel Basic Dispel 弱驱散
39 Keyword_BasicDispel_Description Remove dispellable negative buffs on Ally or positive buffs on Enemy. 如果允许,则移除友方的负面效果,或者敌方的正面效果。
40 Keyword_StrongDispel Strong Dispel 强驱散
41 Keyword_StrongDispel_Description Remove most dispellable negative buffs on Ally or positive buffs on Enemy. 移除友方的负面效果,或者敌方的正面效果。大多数效果都可被移除

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@@ -6,9 +6,8 @@ Card_Basic_PrayerOfHealing_FunctionText,"$Keyword(""Exhaustible""): $Attribute("
Heal all allies for $Attribute(""Heal"") HP.","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n治疗所有友方目标$Attribute(""Heal"")点生命值。","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n治療所有友方目標$Attribute(""Heal"")點生命值。","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n味方全員のHPを$Attribute(""Heal"")点回復する。","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n모든 아군을 $Attribute(""Heal"")만큼 치유합니다.","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\nHồi $Attribute(""Heal"") máu cho tất cả đồng minh.","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\nรักษาเพื่อนร่วมทีมทั้งหมด $Attribute(""Heal"") หน่วย."
Card_Basic_BlessedHolyWater_DisplayName,Blessed Holy Water,祝福圣水,祝福聖水,祝福された聖水,축복받은 성수,Nước Thánh Ban Phước,น้ำมนต์ศักดิ์สิทธิ์
Card_Basic_BlessedHolyWater_FunctionText,"Add 1 ""Holy Water"" to the shared deck.",将1张“圣水”加入公共牌组。,將1張「聖水」加入公共牌組。,「聖水」カード1枚を共通デッキに加える。,'성수' 카드 1장을 공용 덱에 추가합니다.,"Thêm 1 lá ""Nước Thánh"" vào bộ bài chung.","เพิ่มการ์ด ""น้ำมนต์"" 1 ใบลงในกองการ์ดรวม."
Card_Basic_Sanctuary_DisplayName,Sanctuary,庇护术,庇護術,サンクチュアリ,성역,Thánh Địa,สถานที่ศักดิ์สิทธิ์
Card_Basic_Sanctuary_FunctionText,"$Keyword(""Purify"") an ally.
$Keyword(""Reuseable"").","$Keyword(""Purify"")一名友方目标。\n$Keyword(""Reuseable"")。","$Keyword(""Purify"")一名友方目標。\n$Keyword(""Reuseable"")。","味方1体を$Keyword(""Purify"")する。\n$Keyword(""Reuseable"")。","아군 1명을 $Keyword(""Purify"").\n$Keyword(""Reuseable"").","$Keyword(""Purify"") 1 đồng minh.\n$Keyword(""Reuseable"").","$Keyword(""Purify"") เพื่อนร่วมทีม 1 คน.\n$Keyword(""Reuseable"")."
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Card_Basic_ShieldOfDevotion_DisplayName,Shield Of Devotion,虔诚护盾,虔誠護盾,信仰の盾,경건의 방패,Khiên Sùng Kính,โล่แห่งศรัทธา
Card_Basic_ShieldOfDevotion_FunctionText,"$Keyword(""Blessing"").
Gain $Attribute(""BuffStack"") stacks of $Keyword(""Basic_Withstand"").","$Keyword(""Blessing"")。\n获得$Attribute(""BuffStack"")层$Keyword(""Basic_Withstand"")。","$Keyword(""Blessing"")。\n獲得$Attribute(""BuffStack"")層$Keyword(""Basic_Withstand"")。","$Keyword(""Blessing"")。\n$Attribute(""BuffStack"")層の$Keyword(""Basic_Withstand"")を得る。","$Keyword(""Blessing"")。\n$Attribute(""BuffStack"") 층의 $Keyword(""Basic_Withstand"") 효과를 얻습니다.","$Keyword(""Blessing"").\nNhận $Attribute(""BuffStack"") tầng $Keyword(""Basic_Withstand"").","$Keyword(""Blessing"").\nได้รับ $Keyword(""Basic_Withstand"") จำนวน $Attribute(""BuffStack"") ชั้น."
1 Key English Simplified Chinese Traditional Chinese Japanese Korean Vietnamese Thai
6 Card_Basic_BlessedHolyWater_DisplayName Blessed Holy Water 祝福圣水 祝福聖水 祝福された聖水 축복받은 성수 Nước Thánh Ban Phước น้ำมนต์ศักดิ์สิทธิ์
7 Card_Basic_BlessedHolyWater_FunctionText Add 1 "Holy Water" to the shared deck. 将1张“圣水”加入公共牌组。 將1張「聖水」加入公共牌組。 「聖水」カード1枚を共通デッキに加える。 '성수' 카드 1장을 공용 덱에 추가합니다. Thêm 1 lá "Nước Thánh" vào bộ bài chung. เพิ่มการ์ด "น้ำมนต์" 1 ใบลงในกองการ์ดรวม.
8 Card_Basic_Sanctuary_DisplayName Sanctuary 庇护术 庇護術 サンクチュアリ 성역 Thánh Địa สถานที่ศักดิ์สิทธิ์
9 Card_Basic_Sanctuary_FunctionText $Keyword("Purify") an ally. $Keyword("Reuseable"). $Keyword("Purify")一名友方目标。\n$Keyword("Reuseable")。 $Keyword("Purify")一名友方目標。\n$Keyword("Reuseable")。 味方1体を$Keyword("Purify")する。\n$Keyword("Reuseable")。 아군 1명을 $Keyword("Purify").\n$Keyword("Reuseable"). $Keyword("Purify") 1 đồng minh.\n$Keyword("Reuseable"). $Keyword("Purify") เพื่อนร่วมทีม 1 คน.\n$Keyword("Reuseable").
10 Card_Basic_ShieldOfDevotion_DisplayName Shield Of Devotion 虔诚护盾 虔誠護盾 信仰の盾 경건의 방패 Khiên Sùng Kính โล่แห่งศรัทธา
Card_Basic_ShieldOfDevotion_FunctionText $Keyword("Blessing"). Gain $Attribute("BuffStack") stacks of $Keyword("Basic_Withstand"). $Keyword("Blessing")。\n获得$Attribute("BuffStack")层$Keyword("Basic_Withstand")。 $Keyword("Blessing")。\n獲得$Attribute("BuffStack")層$Keyword("Basic_Withstand")。 $Keyword("Blessing")。\n$Attribute("BuffStack")層の$Keyword("Basic_Withstand")を得る。 $Keyword("Blessing")。\n$Attribute("BuffStack") 층의 $Keyword("Basic_Withstand") 효과를 얻습니다. $Keyword("Blessing").\nNhận $Attribute("BuffStack") tầng $Keyword("Basic_Withstand"). $Keyword("Blessing").\nได้รับ $Keyword("Basic_Withstand") จำนวน $Attribute("BuffStack") ชั้น.
11 Card_Basic_FreedomOfMovement_DisplayName Card_Basic_ShieldOfDevotion_FunctionText Freedom Of Movement $Keyword("Blessing"). Gain $Attribute("BuffStack") stacks of $Keyword("Basic_Withstand"). 行动自如 $Keyword("Blessing")。\n获得$Attribute("BuffStack")层$Keyword("Basic_Withstand")。 行動自如 $Keyword("Blessing")。\n獲得$Attribute("BuffStack")層$Keyword("Basic_Withstand")。 フリーダム・オブ・ムーブメント $Keyword("Blessing")。\n$Attribute("BuffStack")層の$Keyword("Basic_Withstand")を得る。 자유로운 행동 $Keyword("Blessing")。\n$Attribute("BuffStack") 층의 $Keyword("Basic_Withstand") 효과를 얻습니다. Di Chuyển Tự Do $Keyword("Blessing").\nNhận $Attribute("BuffStack") tầng $Keyword("Basic_Withstand"). อิสระแห่งการเคลื่อนไหว $Keyword("Blessing").\nได้รับ $Keyword("Basic_Withstand") จำนวน $Attribute("BuffStack") ชั้น.
12 Card_Basic_FreedomOfMovement_FunctionText Card_Basic_FreedomOfMovement_DisplayName $Keyword("Blessing"). Whenever you play a Power card, draw $Attribute("BuffStack") cards. Freedom Of Movement $Keyword("Blessing")。\n每打出一张能力牌,抽$Attribute("BuffStack")张牌。 行动自如 $Keyword("Blessing")。\n每打出一張能力牌,抽$Attribute("BuffStack")張牌。 行動自如 $Keyword("Blessing")。\nパワーカードをプレイするたび、カードを$Attribute("BuffStack")枚引く。 フリーダム・オブ・ムーブメント $Keyword("Blessing")。\n능력 카드를 사용할 때마다, 카드 $Attribute("BuffStack")장을 뽑습니다. 자유로운 행동 $Keyword("Blessing").\nMỗi khi đánh ra 1 lá bài Năng Lực, rút $Attribute("BuffStack") lá bài. Di Chuyển Tự Do $Keyword("Blessing").\nทุกครั้งที่เล่นการ์ดพาวเวอร์, จั่วการ์ด $Attribute("BuffStack") ใบ. อิสระแห่งการเคลื่อนไหว
13 Card_Basic_SpiritGuardian_DisplayName Card_Basic_FreedomOfMovement_FunctionText Spirit Guardian $Keyword("Blessing"). Whenever you play a Power card, draw $Attribute("BuffStack") cards. 灵体卫士 $Keyword("Blessing")。\n每打出一张能力牌,抽$Attribute("BuffStack")张牌。 靈體衛士 $Keyword("Blessing")。\n每打出一張能力牌,抽$Attribute("BuffStack")張牌。 スピリット・ガーディアン $Keyword("Blessing")。\nパワーカードをプレイするたび、カードを$Attribute("BuffStack")枚引く。 수호령 $Keyword("Blessing")。\n능력 카드를 사용할 때마다, 카드 $Attribute("BuffStack")장을 뽑습니다. Vệ Binh Linh Hồn $Keyword("Blessing").\nMỗi khi đánh ra 1 lá bài Năng Lực, rút $Attribute("BuffStack") lá bài. ผู้พิทักษ์วิญญาณ $Keyword("Blessing").\nทุกครั้งที่เล่นการ์ดพาวเวอร์, จั่วการ์ด $Attribute("BuffStack") ใบ.

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@@ -9,8 +9,8 @@ Card_Basic_FlameInscription_FunctionText,"Whenever you play a Spell Attack, appl
Card_Basic_ConcentratedSpellcasting_DisplayName,Concentrated Spellcasting,集中施法,集中施法,集中詠唱,집중 시전,Tập Trung Niệm Chú,ร่ายเวทย์อย่างจดจ่อ
Card_Basic_ConcentratedSpellcasting_FunctionText,"$Keyword(""Concentrate"").
Gain $Attribute(""BuffStack_ConcentratedSpellcasting"") $Keyword(""Basic_ConcentratedSpellcasting"").","$Keyword(""Concentrate"")。\n获得$Attribute(""BuffStack_ConcentratedSpellcasting"")点$Keyword(""Basic_ConcentratedSpellcasting"")。","$Keyword(""Concentrate"")。\n獲得$Attribute(""BuffStack_ConcentratedSpellcasting"")點$Keyword(""Basic_ConcentratedSpellcasting"")。","$Keyword(""Concentrate"")。\n$Attribute(""BuffStack_ConcentratedSpellcasting"")点の$Keyword(""Basic_ConcentratedSpellcasting"")を得る。","$Keyword(""Concentrate"")。\n$Attribute(""BuffStack_ConcentratedSpellcasting"") 포인트의 $Keyword(""Basic_ConcentratedSpellcasting"") 효과를 얻습니다.","$Keyword(""Concentrate"").\nNhận $Attribute(""BuffStack_ConcentratedSpellcasting"") điểm $Keyword(""Basic_ConcentratedSpellcasting"").","$Keyword(""Concentrate"").\nได้รับ $Keyword(""Basic_ConcentratedSpellcasting"") จำนวน $Attribute(""BuffStack_ConcentratedSpellcasting"") แต้ม."
Card_Basic_ArcaneMissiles_DisplayName,Arcane Missiles,奥术飞弹,奧術飛彈,アーケインミサイル,비전 화살,Tên Lửa Ma Pháp,ศรเวทมนตร์
Card_Basic_ArcaneMissiles_FunctionText,"Deal $Attribute(""Damage"") damage for $Attribute(""AttackCount"") times.","造成$Attribute(""Damage"")点伤害 $Attribute(""AttackCount"")次。","造成$Attribute(""Damage"")點傷害 $Attribute(""AttackCount"")次。","$Attribute(""Damage"")点のダメージを$Attribute(""AttackCount"")回与える。","$Attribute(""Damage"") 피해를 $Attribute(""AttackCount"")번 줍니다。","Gây $Attribute(""Damage"") sát thương $Attribute(""AttackCount"") lần.","สร้างความเสียหาย $Attribute(""Damage"") หน่วย $Attribute(""AttackCount"") ครั้ง."
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Card_Basic_Scorch_DisplayName,Scorch,烧焦,燒焦,焦熱,그슬리기,Thiêu Rụi,แผดเผา
1 Key English Simplified Chinese Traditional Chinese Japanese Korean Vietnamese Thai
9 Card_Basic_ConcentratedSpellcasting_FunctionText $Keyword("Concentrate"). Gain $Attribute("BuffStack_ConcentratedSpellcasting") $Keyword("Basic_ConcentratedSpellcasting"). $Keyword("Concentrate")。\n获得$Attribute("BuffStack_ConcentratedSpellcasting")点$Keyword("Basic_ConcentratedSpellcasting")。 $Keyword("Concentrate")。\n獲得$Attribute("BuffStack_ConcentratedSpellcasting")點$Keyword("Basic_ConcentratedSpellcasting")。 $Keyword("Concentrate")。\n$Attribute("BuffStack_ConcentratedSpellcasting")点の$Keyword("Basic_ConcentratedSpellcasting")を得る。 $Keyword("Concentrate")。\n$Attribute("BuffStack_ConcentratedSpellcasting") 포인트의 $Keyword("Basic_ConcentratedSpellcasting") 효과를 얻습니다. $Keyword("Concentrate").\nNhận $Attribute("BuffStack_ConcentratedSpellcasting") điểm $Keyword("Basic_ConcentratedSpellcasting"). $Keyword("Concentrate").\nได้รับ $Keyword("Basic_ConcentratedSpellcasting") จำนวน $Attribute("BuffStack_ConcentratedSpellcasting") แต้ม.
10 Card_Basic_ArcaneMissiles_DisplayName Arcane Missiles 奥术飞弹 奧術飛彈 アーケインミサイル 비전 화살 Tên Lửa Ma Pháp ศรเวทมนตร์
11 Card_Basic_ArcaneMissiles_FunctionText Deal $Attribute("Damage") damage for $Attribute("AttackCount") times. 造成$Attribute("Damage")点伤害 $Attribute("AttackCount")次。 造成$Attribute("Damage")點傷害 $Attribute("AttackCount")次。 $Attribute("Damage")点のダメージを$Attribute("AttackCount")回与える。 $Attribute("Damage") 피해를 $Attribute("AttackCount")번 줍니다。 Gây $Attribute("Damage") sát thương $Attribute("AttackCount") lần. สร้างความเสียหาย $Attribute("Damage") หน่วย $Attribute("AttackCount") ครั้ง.
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13
14 Card_Basic_Scorch_DisplayName Scorch 烧焦 燒焦 焦熱 그슬리기 Thiêu Rụi แผดเผา
15 Card_Basic_Scorch_FunctionText $Keyword("Exhaust"). Double the $Keyword("Basic_Burn") stacks on an enemy. $Keyword("Exhaust")。\n将一名敌人的$Keyword("Basic_Burn")层数翻倍。 $Keyword("Exhaust")。\n將一名敵人的$Keyword("Basic_Burn")層數翻倍。 $Keyword("Exhaust")。\n敵1体の$Keyword("Basic_Burn")層数を2倍にする。 $Keyword("Exhaust")。\n적 한 명의 $Keyword("Basic_Burn") 중첩 수를 2배로 만듭니다. $Keyword("Exhaust").\nNhân đôi số tầng $Keyword("Basic_Burn") của 1 kẻ địch. $Keyword("Exhaust").\nเพิ่มจำนวนชั้นของสถานะ $Keyword("Basic_Burn") ของศัตรู 1 ตัวเป็นสองเท่า.
16 Card_Basic_ElectricClaw_DisplayName Electric Claw 电爪 電爪 電爪 전기 발톱 Vuốt Điện กรงเล็บสายฟ้า