Assassin_CompoundPosion

This commit is contained in:
FrazeRIP
2025-11-07 00:52:16 -06:00
parent a6fc60775d
commit e27ddb6a07
8 changed files with 254 additions and 67 deletions

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@@ -50,6 +50,7 @@ MonoBehaviour:
- CardData_Basic_Dazed
- CardData_Basic_Faint
- CardData_Basic_Oblivion
- CardData_Basic_CompoundPosion
- CardData_Basic_Torture
- CardData_Basic_LessRestoration
- CardData_Basic_BattlefieldExperience

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@@ -0,0 +1,66 @@
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--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
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m_Script: {fileID: 11500000, guid: 9a4129cdd7011ca46b83d8c17d9f3623, type: 3}
m_Name: CardData_Basic_CompoundPosion
m_EditorClassIdentifier: Assembly-CSharp::Continentis.MainGame.Card.CardData
modName: Basic
className: CompoundPoison
displayName: Card_Basic_CompoundPoison_DisplayName
cardRarity: 20
cardType: 10
keywords:
- TargetEnemies
cardSprite: {fileID: 21300000, guid: 38466aa09b7b3dc468a47c6ca7251524, type: 3}
cardLayoutTags: []
functionText: Card_Basic_CompoundPoison_FunctionText
cardDescription:
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- Key: StaminaCost
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- Key: ManaCost
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index: 2
isKeyDuplicated: 0
- Key: BuffStack_Weak
Value: 2
index: 3
isKeyDuplicated: 0
- Key: BuffStack_Corrosion
Value: 2
index: 4
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maxUpgradeLevel: 0
upgradeCards: []
customDescriptions: []
prefabRefs: []
derivativeCardDataRefs:
- CardData_Basic_Strike
derivativeCharacterDataRefs: []

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@@ -0,0 +1,8 @@
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@@ -0,0 +1,37 @@
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSFramework.General;
using System.Collections.Generic;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
public class CompoundPoison : CardLogicBase
{
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_ParamFunction<CharacterBase>(0.05f, target =>
{
CreateCharacterBuff<Weak>(GetAttribute("BuffStack_Weak")).Apply(target, user, this);
}),
new Cmd_ParamFunction<CharacterBase>(0.05f, target =>
{
var debuffCount = 0;
foreach (var buff in target.combatBuffSubmodule.buffList)
{
if (buff.buffType == MainGame.BuffType.Negative)
{
debuffCount++;
}
}
CreateCharacterBuff<Corrosion>(GetAttribute("BuffStack_Corrosion") * debuffCount).Apply(target, user, this);
})
);
return mainGroup;
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: cc6bf37eca5a709478bfa807d4739cea

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@@ -204,5 +204,6 @@ MonoBehaviour:
- CardData_Basic_Torture
- CardData_Basic_Torture
- CardData_Basic_Torture
- CardData_Basic_CompoundPosion
hudDataRefs:
- HUDData_Basic_Default

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@@ -1,3 +1,5 @@
Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
Card_Basic_Torture_DisplayName,Torture,折磨,,,,,
Card_Basic_Torture_FunctionText,Test,抽$Attribute("DrawCardAmount")张牌,\n给予所有敌人$Attribute("MagicNumber")层腐蚀。,,,,,
Card_Basic_Torture_FunctionText,Test Description,抽$Attribute("DrawCardAmount")张牌,\n给予所有敌人$Attribute("MagicNumber")层腐蚀。,,,,,
Card_Basic_CompoundPoison_DisplayName,Compound Poison,混合毒药,,,,,
Card_Basic_CompoundPoison_FunctionText,Test Description,给予$Attribute("BuffStack_Weak")层虚弱。\n目标每有一种负面效果给予$Attribute("BuffStack_Corrosion")层腐蚀。,,,,,
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