Assassin_CompoundPosion

This commit is contained in:
FrazeRIP
2025-11-07 00:52:16 -06:00
parent a6fc60775d
commit e27ddb6a07
8 changed files with 254 additions and 67 deletions

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using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSFramework.General;
using System.Collections.Generic;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
public class CompoundPoison : CardLogicBase
{
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_ParamFunction<CharacterBase>(0.05f, target =>
{
CreateCharacterBuff<Weak>(GetAttribute("BuffStack_Weak")).Apply(target, user, this);
}),
new Cmd_ParamFunction<CharacterBase>(0.05f, target =>
{
var debuffCount = 0;
foreach (var buff in target.combatBuffSubmodule.buffList)
{
if (buff.buffType == MainGame.BuffType.Negative)
{
debuffCount++;
}
}
CreateCharacterBuff<Corrosion>(GetAttribute("BuffStack_Corrosion") * debuffCount).Apply(target, user, this);
})
);
return mainGroup;
}
}
}

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