除了充盈都做完了
This commit is contained in:
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Assets/ExportedMods/Basic.umod
LFS
BIN
Assets/ExportedMods/Basic.umod
LFS
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@@ -17,3 +17,4 @@ MonoBehaviour:
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||||
- CharacterData_Basic_Mage
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||||
enemyCharacters:
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||||
- CharacterData_Basic_MarshalOfTheUnderworld
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||||
- CharacterData_Basic_MarshalOfTheUnderworld
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||||
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||||
@@ -53,13 +53,26 @@ MonoBehaviour:
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||||
- CardData_Basic_BattlefieldExperience
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||||
- CardData_Basic_BodyAsShield
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||||
- CardData_Basic_Cover
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||||
- CardData_Basic_DivineSmite
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||||
- CardData_Basic_EchoOfHonor
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||||
- CardData_Basic_EstablishFormation
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||||
- CardData_Basic_FirmBelief
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||||
- CardData_Basic_GuardianAura
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||||
- CardData_Basic_IronWall
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||||
- CardData_Basic_KightDefense
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||||
- CardData_Basic_KnightStrike
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||||
- CardData_Basic_OathOfCourage
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||||
- CardData_Basic_OathOfHonor
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||||
- CardData_Basic_Smite
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- CardData_Basic_UtmostStrike
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||||
- CardData_Basic_ArcaneMissiles
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||||
- CardData_Basic_ConcentratedSpellcasting
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||||
- CardData_Basic_ElectricClaw
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||||
- CardData_Basic_FarSighted
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||||
- CardData_Basic_FireBall
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||||
- CardData_Basic_FlameInscription
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||||
- CardData_Basic_Haste
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||||
- CardData_Basic_Scorch
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characterDataIDList:
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- CharacterData_Basic_Knight
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- CharacterData_Basic_Mage
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@@ -23,7 +23,7 @@ namespace Continentis.Mods.Basic.Cards
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CommandGroup mainGroup = TargetListCommandGroup(targetList,
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new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
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{
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int hurt = user.Attack(target, GetFinalDamage(target));
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int hurt = user.Attack(target, GetFinalDamage(target)).hurtDamage;
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LogicComponent<CardLogicComponent_LifeSteal>().LifeSteal(hurt);
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Basic_Hellfire hellfireBuff = target.combatBuffSubmodule.GetBuff<Basic_Hellfire>();
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@@ -25,7 +25,7 @@ namespace Continentis.Mods.Basic.Cards
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new Cmd_PlayAnimation(user.characterView, "Attack"),
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new Cmd_ParamFunction<CharacterBase>(0.5f, target =>
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{
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int hurt = user.Attack(target, GetFinalDamage(target));
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int hurt = user.Attack(target, GetFinalDamage(target)).hurtDamage;
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LogicComponent<CardLogicComponent_LifeSteal>().LifeSteal(hurt);
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})
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);
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8
Assets/Mods/Basic/Cards/Data/PlayerHeros/Mage.meta
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8
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|
||||
|
||||
private void SelectEffect(CardInstance card)
|
||||
{
|
||||
CommandQueueManager.Instance.AddCommand(user.deckSubmodule.DiscardCard(card), new CommandContext());
|
||||
CommandQueueManager.Instance.AddCommand(user.deckSubmodule.DiscardCard(card, true), new CommandContext());
|
||||
}
|
||||
}
|
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}
|
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46
Assets/Mods/Basic/Cards/Scripts/Knight/DivineSmite.cs
Normal file
46
Assets/Mods/Basic/Cards/Scripts/Knight/DivineSmite.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Combat;
|
||||
using Continentis.MainGame.Commands;
|
||||
using Continentis.Mods.Basic.Buffs;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class DivineSmite : CardLogicBase
|
||||
{
|
||||
protected override void SetUpLogicComponents()
|
||||
{
|
||||
AddLogicComponent<CardLogicComponent_Attack>();
|
||||
AddLogicComponent<CardLogicComponent_Protect>();
|
||||
}
|
||||
|
||||
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
CommandGroup mainGroup = TargetListCommandGroup(targetList,
|
||||
new Cmd_PlayAnimation(user.characterView, "Attack"),
|
||||
new Cmd_PlaySFX("SFX_Basic_SwordStrike"),
|
||||
new Cmd_SpawnVFX("VFX_Basic_RedImpact"),
|
||||
new Cmd_ParamFunction<CharacterBase>(target => user.Attack(target, GetFinalDamage(target))));
|
||||
|
||||
foreach (CharacterBase protectTarget in CombatMainManager.Instance.characterController.GetAllAllies(user))
|
||||
{
|
||||
Cmd_ParamFunction<CharacterBase> protectCommand = new Cmd_ParamFunction<CharacterBase>((target) =>
|
||||
{
|
||||
LogicComponent<CardLogicComponent_Protect>().GenerateProtection(user, target, GetAttribute("BuffCount_Protecting"));
|
||||
});
|
||||
protectCommand.selfContext.context["Target"] = protectTarget;
|
||||
mainGroup.AddCommand(protectCommand);
|
||||
}
|
||||
|
||||
return mainGroup;
|
||||
}
|
||||
|
||||
public override void ApplyAttributeChangesByCard()
|
||||
{
|
||||
LogicComponent<CardLogicComponent_Attack>().SetDamage_Slash();
|
||||
}
|
||||
}
|
||||
}
|
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fileFormatVersion: 2
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39
Assets/Mods/Basic/Cards/Scripts/Knight/EstablishFormation.cs
Normal file
39
Assets/Mods/Basic/Cards/Scripts/Knight/EstablishFormation.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class EstablishFormation : CardLogicBase
|
||||
{
|
||||
protected override void SetUpLogicComponents()
|
||||
{
|
||||
AddLogicComponent<CardLogicComponent_Defense>();
|
||||
}
|
||||
|
||||
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
base.PlayEffect(targetList);
|
||||
|
||||
CommandGroup mainGroup = TargetListCommandGroup(targetList,
|
||||
new Cmd_PlayAnimation(user.characterView, "Skill"),
|
||||
new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
|
||||
{
|
||||
target.AddBlock(GetAttribute("Block"));
|
||||
int stack = GetAttribute("BuffStack_EstablishFormation");
|
||||
int count = GetAttribute("BuffCount_EstablishFormation");
|
||||
CreateCharacterBuff<Buffs.EstablishFormation>(stack, count).Apply(target, user, this);
|
||||
}));
|
||||
|
||||
return mainGroup;
|
||||
}
|
||||
|
||||
public override void ApplyAttributeChangesByCard()
|
||||
{
|
||||
LogicComponent<CardLogicComponent_Defense>().SetBlock_Fortitude();
|
||||
}
|
||||
}
|
||||
}
|
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: eba3b7ce4bc2af042bf93ecb12fc9927
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39
Assets/Mods/Basic/Cards/Scripts/Knight/FirmBelief.cs
Normal file
39
Assets/Mods/Basic/Cards/Scripts/Knight/FirmBelief.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class FirmBelief : CardLogicBase
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
this.eventSubmodule.onInitiativeDiscard.Add("FirmBelief_PlayWhenDiscard",
|
||||
new PrioritizedCheckAndEffect(() => true, () => this.Play(new List<CharacterBase>(), user)));
|
||||
}
|
||||
|
||||
protected override void SetUpLogicComponents()
|
||||
{
|
||||
AddLogicComponent<CardLogicComponent_Defense>();
|
||||
}
|
||||
|
||||
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
CommandGroup mainGroup = SingleCommandGroup(
|
||||
new Cmd_PlayAnimation(user.characterView, "Skill"),
|
||||
new Cmd_Function(() => user.AddBlock(GetAttribute("Block"))),
|
||||
new Cmd_Function(() => user.deckSubmodule.DrawCards(GetAttribute("DrawCardAmount"))));
|
||||
|
||||
return mainGroup;
|
||||
}
|
||||
|
||||
public override void ApplyAttributeChangesByCard()
|
||||
{
|
||||
LogicComponent<CardLogicComponent_Defense>().SetBlock_Fortitude();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
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guid: a2f57e9784b12854c823cd5f661beced
|
||||
21
Assets/Mods/Basic/Cards/Scripts/Knight/OathOfHonor.cs
Normal file
21
Assets/Mods/Basic/Cards/Scripts/Knight/OathOfHonor.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class OathOfHonor : CardLogicBase
|
||||
{
|
||||
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential,
|
||||
new Cmd_PlayAnimation(user.characterView, "Skill"),
|
||||
new Cmd_Function(() => user.ModifyStamina(GetAttribute("StaminaRestore"))));
|
||||
|
||||
return mainGroup;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9d72f88c86e4d994f874c94972855107
|
||||
@@ -1,16 +1,50 @@
|
||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
||||
public class UtmostStrike : MonoBehaviour
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
public class UtmostStrike : CardLogicBase
|
||||
{
|
||||
protected override void SetUpLogicComponents()
|
||||
{
|
||||
AddLogicComponent<CardLogicComponent_Attack>();
|
||||
AddLogicComponent<CardLogicComponent_SelectHandCards>().SetCondition(SelectCondition).SetEffect(SelectEffect);
|
||||
}
|
||||
|
||||
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
CommandGroup mainGroup = TargetListCommandGroup(targetList,
|
||||
new Cmd_PlayAnimation(user.characterView, "Attack"),
|
||||
new Cmd_PlaySFX("SFX_Basic_SwordStrike"),
|
||||
new Cmd_SpawnVFX("VFX_Basic_RedImpact"),
|
||||
new Cmd_ParamFunction<CharacterBase>(target =>
|
||||
{
|
||||
user.Attack(target, GetFinalDamage(target));
|
||||
})); //对目标造成伤害
|
||||
|
||||
LogicComponent<CardLogicComponent_SelectHandCards>().AddSelectionCommands(ref mainGroup);
|
||||
|
||||
return mainGroup;
|
||||
}
|
||||
|
||||
public override void ApplyAttributeChangesByCard()
|
||||
{
|
||||
LogicComponent<CardLogicComponent_Attack>().SetDamage_Slash();
|
||||
}
|
||||
|
||||
private bool SelectCondition(CardInstance card)
|
||||
{
|
||||
return card.cardLogic.contentSubmodule.cardType is not CardType.Attack;
|
||||
}
|
||||
|
||||
private void SelectEffect(CardInstance card)
|
||||
{
|
||||
CommandQueueManager.Instance.AddCommand(user.deckSubmodule.DiscardCard(card, true), new CommandContext());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
8
Assets/Mods/Basic/Cards/Scripts/Mage.meta
Normal file
8
Assets/Mods/Basic/Cards/Scripts/Mage.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b08dd6ea5797f55408bf6b6a69aeba15
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
39
Assets/Mods/Basic/Cards/Scripts/Mage/Abundant.cs
Normal file
39
Assets/Mods/Basic/Cards/Scripts/Mage/Abundant.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class Abundant : CardLogicBase
|
||||
{
|
||||
protected override void SetUpLogicComponents()
|
||||
{
|
||||
AddLogicComponent<CardLogicComponent_SelectHandCards>().SetCondition(SelectCondition).SetEffect(SelectEffect);
|
||||
}
|
||||
|
||||
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential,
|
||||
new Cmd_PlayAnimation(user.characterView, "Skill"));
|
||||
LogicComponent<CardLogicComponent_SelectHandCards>().AddSelectionCommands(ref mainGroup);
|
||||
|
||||
return mainGroup;
|
||||
}
|
||||
|
||||
private bool SelectCondition(CardInstance card)
|
||||
{
|
||||
return card.cardLogic.contentSubmodule.cardType is CardType.Attack && card.cardLogic.HasKeyword("Magic");
|
||||
}
|
||||
|
||||
private void SelectEffect(CardInstance card)
|
||||
{
|
||||
/*if (card.cardLogic.HasAttribute("Damage"))
|
||||
{
|
||||
card.cardLogic.ModifyAttribute("Damage", GetAttribute("DamageIncrease"));
|
||||
}*/
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Mods/Basic/Cards/Scripts/Mage/Abundant.cs.meta
Normal file
2
Assets/Mods/Basic/Cards/Scripts/Mage/Abundant.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e7de639785002bc4da8509809e5d12e5
|
||||
38
Assets/Mods/Basic/Cards/Scripts/Mage/ArcaneMissiles.cs
Normal file
38
Assets/Mods/Basic/Cards/Scripts/Mage/ArcaneMissiles.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class ArcaneMissiles : CardLogicBase
|
||||
{
|
||||
protected override void SetUpLogicComponents()
|
||||
{
|
||||
AddLogicComponent<CardLogicComponent_Attack>();
|
||||
}
|
||||
|
||||
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
base.PlayEffect(targetList);
|
||||
|
||||
List<CommandBase> templates = new List<CommandBase>();
|
||||
templates.Add(new Cmd_PlayAnimation(user.characterView, "Attack"));
|
||||
for (int i = 0; i < GetAttribute("AttackCount"); i++) //多段攻击(段数可变)情况的处理
|
||||
{
|
||||
templates.Add(new Cmd_ParamFunction<CharacterBase>(0.4f, target => user.Attack(target, GetFinalDamage(target))));
|
||||
}
|
||||
|
||||
CommandGroup mainGroup = TargetListCommandGroup(targetList, ExecutionMode.Sequential, ExecutionMode.Sequential, templates.ToArray());
|
||||
|
||||
return mainGroup;
|
||||
}
|
||||
|
||||
public override void ApplyAttributeChangesByCard()
|
||||
{
|
||||
LogicComponent<CardLogicComponent_Attack>().SetDamage_Arcane();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e2678a4ab435adf448a3c80f56c83f69
|
||||
@@ -0,0 +1,25 @@
|
||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using Continentis.Mods.Basic.Buffs;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class ConcentratedSpellcasting : CardLogicBase
|
||||
{
|
||||
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential,
|
||||
new Cmd_PlayAnimation(user.characterView, "Skill"),
|
||||
new Cmd_Function(() =>
|
||||
{
|
||||
CreateCharacterBuff<Buffs.ConcentratedSpellcasting>(GetAttribute("BuffStack_ConcentratedSpellcasting")).Apply(user, user, this);
|
||||
}));
|
||||
|
||||
return mainGroup;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0ce9231a091a13f4d9183dbde66a1727
|
||||
39
Assets/Mods/Basic/Cards/Scripts/Mage/ElectricClaw.cs
Normal file
39
Assets/Mods/Basic/Cards/Scripts/Mage/ElectricClaw.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using Continentis.Mods.Basic.Buffs;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class ElectricClaw : CardLogicBase
|
||||
{
|
||||
protected override void SetUpLogicComponents()
|
||||
{
|
||||
AddLogicComponent<CardLogicComponent_Attack>();
|
||||
}
|
||||
|
||||
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
CommandGroup mainGroup = TargetListCommandGroup(targetList,
|
||||
new Cmd_PlayAnimation(user.characterView, "Attack"),
|
||||
new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
|
||||
{
|
||||
user.Attack(target, GetFinalDamage(target));
|
||||
}));
|
||||
|
||||
mainGroup.AddCommand(new Cmd_Function(()=>
|
||||
{
|
||||
CreateCharacterBuff<Resonance>(GetAttribute("BuffStack_Resonance")).Apply(user, user, this);
|
||||
}));
|
||||
return mainGroup;
|
||||
}
|
||||
|
||||
public override void ApplyAttributeChangesByCard()
|
||||
{
|
||||
LogicComponent<CardLogicComponent_Attack>().SetDamage_Arcane();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f3eb15b57f771d24bb972922dc3efaac
|
||||
36
Assets/Mods/Basic/Cards/Scripts/Mage/FarSighted.cs
Normal file
36
Assets/Mods/Basic/Cards/Scripts/Mage/FarSighted.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class FarSighted : CardLogicBase
|
||||
{
|
||||
protected override void SetUpLogicComponents()
|
||||
{
|
||||
AddLogicComponent<CardLogicComponent_SelectHandCards>().SetEffect(SelectEffect);
|
||||
}
|
||||
|
||||
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
base.PlayEffect(targetList);
|
||||
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential);
|
||||
mainGroup.AddCommand(new Cmd_PlayAnimation(user.characterView, "Skill"));
|
||||
LogicComponent<CardLogicComponent_SelectHandCards>()
|
||||
.AddSelectionCommands(ref mainGroup, "Card_Basic_FarSighted_SelectionCommandTitle".Localize(), 1);
|
||||
return mainGroup;
|
||||
}
|
||||
|
||||
private void SelectEffect(CardInstance card)
|
||||
{
|
||||
card.cardLogic.contentSubmodule.keywords.Add("Retain");
|
||||
card.cardLogic.contentSubmodule.originalFunctionText += " + $Keyword(\"Retain\")";
|
||||
CardTextInterpreter.InterpretText(card.cardLogic, true);
|
||||
card.handCardView.Setup();
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Mods/Basic/Cards/Scripts/Mage/FarSighted.cs.meta
Normal file
2
Assets/Mods/Basic/Cards/Scripts/Mage/FarSighted.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 239a74c46842bee4e8af12f846b405ab
|
||||
36
Assets/Mods/Basic/Cards/Scripts/Mage/FireBall.cs
Normal file
36
Assets/Mods/Basic/Cards/Scripts/Mage/FireBall.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using Continentis.Mods.Basic.Buffs;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class FireBall : CardLogicBase
|
||||
{
|
||||
protected override void SetUpLogicComponents()
|
||||
{
|
||||
AddLogicComponent<CardLogicComponent_Attack>();
|
||||
}
|
||||
|
||||
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
CommandGroup mainGroup = TargetListCommandGroup(targetList,
|
||||
new Cmd_PlayAnimation(user.characterView, "Attack"),
|
||||
new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
|
||||
{
|
||||
user.Attack(target, GetFinalDamage(target));
|
||||
CreateCharacterBuff<Burn>(GetAttribute("BuffStack_Burn")).Apply(target, user, this);
|
||||
}));
|
||||
|
||||
return mainGroup;
|
||||
}
|
||||
|
||||
public override void ApplyAttributeChangesByCard()
|
||||
{
|
||||
LogicComponent<CardLogicComponent_Attack>().SetDamage_Arcane();
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Mods/Basic/Cards/Scripts/Mage/FireBall.cs.meta
Normal file
2
Assets/Mods/Basic/Cards/Scripts/Mage/FireBall.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 69f6031d6d6952b4e90185dbddd38070
|
||||
24
Assets/Mods/Basic/Cards/Scripts/Mage/FlameInscription.cs
Normal file
24
Assets/Mods/Basic/Cards/Scripts/Mage/FlameInscription.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class FlameInscription : CardLogicBase
|
||||
{
|
||||
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential,
|
||||
new Cmd_PlayAnimation(user.characterView, "Skill"),
|
||||
new Cmd_Function(() =>
|
||||
{
|
||||
CreateCharacterBuff<Buffs.FlameInscription>(GetAttribute("BuffStack_FlameInscription")).Apply(user, user, this);
|
||||
}));
|
||||
|
||||
return mainGroup;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 10c8d4faf49be8349ac092999f496973
|
||||
24
Assets/Mods/Basic/Cards/Scripts/Mage/Haste.cs
Normal file
24
Assets/Mods/Basic/Cards/Scripts/Mage/Haste.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class Haste : CardLogicBase
|
||||
{
|
||||
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential,
|
||||
new Cmd_PlayAnimation(user.characterView, "Skill"),
|
||||
new Cmd_Function(() =>
|
||||
{
|
||||
CreateCharacterBuff<Buffs.Haste>().Apply(user, user, this);
|
||||
}));
|
||||
|
||||
return mainGroup;
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Mods/Basic/Cards/Scripts/Mage/Haste.cs.meta
Normal file
2
Assets/Mods/Basic/Cards/Scripts/Mage/Haste.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 96144c951656fe845863917ab00c7643
|
||||
25
Assets/Mods/Basic/Cards/Scripts/Mage/IdentifyWeakness.cs
Normal file
25
Assets/Mods/Basic/Cards/Scripts/Mage/IdentifyWeakness.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using Continentis.Mods.Basic.Buffs;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class IdentifyWeakness : CardLogicBase
|
||||
{
|
||||
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
CommandGroup mainGroup = TargetListCommandGroup(targetList,
|
||||
new Cmd_PlayAnimation(user.characterView, "Skill"),
|
||||
new Cmd_ParamFunction<CharacterBase>(0.1f, target =>
|
||||
{
|
||||
CreateCharacterBuff<Vulnerable>(GetAttribute("BuffCount_Vulnerable")).Apply(target, user, this);
|
||||
}));
|
||||
|
||||
return mainGroup;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e84e43305b792e14a94b6983d6fec4ae
|
||||
29
Assets/Mods/Basic/Cards/Scripts/Mage/Scorch.cs
Normal file
29
Assets/Mods/Basic/Cards/Scripts/Mage/Scorch.cs
Normal file
@@ -0,0 +1,29 @@
|
||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using Continentis.Mods.Basic.Buffs;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class Scorch : CardLogicBase
|
||||
{
|
||||
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
CommandGroup mainGroup = TargetListCommandGroup(targetList,
|
||||
new Cmd_PlayAnimation(user.characterView, "Skill"),
|
||||
new Cmd_ParamFunction<CharacterBase>(0.1f, target =>
|
||||
{
|
||||
if (target.combatBuffSubmodule.TryGetBuff(out Burn burn))
|
||||
{
|
||||
int stacksToAdd = burn.unitedStackSubmodule.stackAmount * GetAttribute("BuffStackAmplifier_Burn");
|
||||
burn.unitedStackSubmodule.AddStack(stacksToAdd);
|
||||
}
|
||||
}));
|
||||
|
||||
return mainGroup;
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Mods/Basic/Cards/Scripts/Mage/Scorch.cs.meta
Normal file
2
Assets/Mods/Basic/Cards/Scripts/Mage/Scorch.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f3bfc86c93def5944a54251d67a3f32a
|
||||
36
Assets/Mods/Basic/Cards/Scripts/Mage/WitchcraftRay.cs
Normal file
36
Assets/Mods/Basic/Cards/Scripts/Mage/WitchcraftRay.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class WitchcraftRay : CardLogicBase
|
||||
{
|
||||
protected override void SetUpLogicComponents()
|
||||
{
|
||||
AddLogicComponent<CardLogicComponent_Attack>();
|
||||
}
|
||||
|
||||
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
base.PlayEffect(targetList);
|
||||
|
||||
CommandGroup mainGroup = TargetListCommandGroup(targetList,
|
||||
new Cmd_PlayAnimation(user.characterView, "Attack"),
|
||||
new Cmd_ParamFunction<CharacterBase>(target =>
|
||||
{
|
||||
user.Attack(target, GetFinalDamage(target));
|
||||
}));
|
||||
|
||||
return mainGroup;
|
||||
}
|
||||
|
||||
public override void ApplyAttributeChangesByCard()
|
||||
{
|
||||
LogicComponent<CardLogicComponent_Attack>().SetDamage_Arcane();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0d7c96f898be9d544b7f154a88acdece
|
||||
@@ -10,7 +10,7 @@ namespace Continentis.Mods.Basic.Cards
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
eventSubmodule.onDraw.Add("Basic_Faint", new EventUnit(() =>
|
||||
eventSubmodule.onDraw.Add("Basic_Faint", new PrioritizedAction(() =>
|
||||
{
|
||||
user.ModifyStamina(-1);
|
||||
}));
|
||||
|
||||
@@ -12,7 +12,7 @@ namespace Continentis.Mods.Basic.Cards
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
eventSubmodule.onActionEnd.Add("Basic_Oblivion_ExhaustCard", new EventUnit(() =>
|
||||
eventSubmodule.onActionEnd.Add("Basic_Oblivion_ExhaustCard", new PrioritizedAction(() =>
|
||||
{
|
||||
List<CardInstance> handPile = user.deckSubmodule.HandPile;
|
||||
|
||||
|
||||
@@ -21,14 +21,14 @@ namespace Continentis.Mods.Basic.Buffs
|
||||
this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
|
||||
|
||||
this.eventSubmodule = new EventSubmodule(this);
|
||||
this.eventSubmodule.onActionStart.Add("Bleed", new EventUnit(OnActionStart));
|
||||
this.eventSubmodule.onGetAttacked.Add("Bleed", new EventUnit<AttackResult>(OnGetAttacked));
|
||||
this.eventSubmodule.onActionStart.Add("Bleed", new PrioritizedAction(OnActionStart));
|
||||
this.eventSubmodule.onGetAttacked.Add("Bleed", new PrioritizedAction<AttackResult>(OnGetAttacked));
|
||||
}
|
||||
|
||||
private void OnGetAttacked(AttackResult result)
|
||||
{
|
||||
int stackAmount = unitedStackSubmodule.stackAmount;
|
||||
result.attacker.Attack(attachedCharacter, stackAmount, true);
|
||||
result.attacker.Attack(attachedCharacter, stackAmount, false, true);
|
||||
}
|
||||
|
||||
private void OnActionStart()
|
||||
|
||||
@@ -28,7 +28,7 @@ namespace Continentis.Mods.Basic.Buffs
|
||||
|
||||
if (FindExistingSameBuff(out existingBuff))
|
||||
{
|
||||
existingBuff.unitedStackSubmodule.PickHigherStack(this.unitedStackSubmodule.stackAmount);
|
||||
existingBuff.unitedStackSubmodule.PickHigherStack(this.unitedStackSubmodule);
|
||||
existingBuff.actionCountSubmodule.AddRemainingCount(this.actionCountSubmodule.remainingCount);
|
||||
|
||||
int remainingCount = existingBuff.actionCountSubmodule.remainingCount;
|
||||
|
||||
@@ -21,8 +21,8 @@ namespace Continentis.Mods.Basic.Buffs
|
||||
this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
|
||||
|
||||
this.eventSubmodule = new EventSubmodule(this);
|
||||
this.eventSubmodule.onActionStart.Add("Burn", new EventUnit(OnActionStart));
|
||||
this.eventSubmodule.onAfterPlayCard.Add("Burn", new EventUnit<CardInstance, List<CharacterBase>>(OnAfterPlayCard));
|
||||
this.eventSubmodule.onActionStart.Add("Burn", new PrioritizedAction(OnActionStart));
|
||||
this.eventSubmodule.onAfterPlayCard.Add("Burn", new PrioritizedAction<CardInstance, List<CharacterBase>>(OnAfterPlayCard));
|
||||
}
|
||||
|
||||
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
|
||||
@@ -46,7 +46,7 @@ namespace Continentis.Mods.Basic.Buffs
|
||||
|
||||
private void OnAfterPlayCard(CardInstance card, List<CharacterBase> targets)
|
||||
{
|
||||
sourceCharacter.Attack(attachedCharacter, unitedStackSubmodule.stackAmount, true);
|
||||
sourceCharacter.Attack(attachedCharacter, unitedStackSubmodule.stackAmount, false, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -10,7 +10,7 @@ namespace Continentis.Mods.Basic.Buffs
|
||||
{
|
||||
Initialize(BuffType.Positive, BuffDispelLevel.Strong);
|
||||
|
||||
this.contentSubmodule = new ContentSubmodule(this, false)
|
||||
this.contentSubmodule = new ContentSubmodule(this)
|
||||
.AddParameterGetter("Count", () => roundCountSubmodule.remainingCount.ToString());
|
||||
|
||||
this.iconSubmodule = new IconSubmodule(this);
|
||||
|
||||
@@ -19,7 +19,7 @@ namespace Continentis.Mods.Basic.Buffs
|
||||
this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
|
||||
|
||||
this.eventSubmodule = new EventSubmodule(this);
|
||||
this.eventSubmodule.onActionStart.Add("Corrosion", new EventUnit(OnActionStart));
|
||||
this.eventSubmodule.onActionStart.Add("Corrosion", new PrioritizedAction(OnActionStart));
|
||||
}
|
||||
|
||||
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
|
||||
@@ -38,7 +38,7 @@ namespace Continentis.Mods.Basic.Buffs
|
||||
|
||||
private void OnActionStart()
|
||||
{
|
||||
sourceCharacter.Attack(attachedCharacter, unitedStackSubmodule.stackAmount, true);
|
||||
sourceCharacter.Attack(attachedCharacter, unitedStackSubmodule.stackAmount, false, true);
|
||||
unitedStackSubmodule.ReduceStack(1);
|
||||
iconSubmodule.Update();
|
||||
}
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace Continentis.Mods.Basic.Buffs
|
||||
|
||||
if (FindExistingSameBuff(out existingBuff))
|
||||
{
|
||||
existingBuff.unitedStackSubmodule.PickHigherStack(this.unitedStackSubmodule.stackAmount);
|
||||
existingBuff.unitedStackSubmodule.PickHigherStack(this.unitedStackSubmodule);
|
||||
existingBuff.actionCountSubmodule.AddRemainingCount(this.actionCountSubmodule.remainingCount);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -15,6 +15,10 @@ namespace Continentis.Mods.Basic.Buffs
|
||||
{
|
||||
Initialize(BuffType.Neutral, BuffDispelLevel.DeathOnly, 100);
|
||||
|
||||
this.protectingSources = new List<Protecting>();
|
||||
|
||||
this.statusSubmodule = new StatusSubmodule(this, StatusType.Protected);
|
||||
|
||||
this.contentSubmodule = new ContentSubmodule(this);//TODO: 以后增加角色的ContentSubmodule
|
||||
|
||||
this.iconSubmodule = new IconSubmodule(this).SetTextFunctions();
|
||||
@@ -36,6 +40,13 @@ namespace Continentis.Mods.Basic.Buffs
|
||||
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
|
||||
{
|
||||
MainGameManager.Instance.basePrefabs.GenerateInfoText(contentSubmodule.displayName, attachedCharacter.characterView);
|
||||
|
||||
if (attachedCharacter.combatBuffSubmodule.TryGetBuffs(out List<Protecting> conflictProtectings))
|
||||
{
|
||||
//如果目标正在保护其他角色时,被保护,则应当将目标的所有Protecting Buff移除,以防止冲突.
|
||||
Debug.Log($"Conflicted Protecting buffs found, count: {conflictProtectings.Count}. Removing all.");
|
||||
conflictProtectings.For(cp => cp.Remove());
|
||||
}
|
||||
|
||||
if (FindExistingSameBuff(out existingBuff))
|
||||
{
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using Continentis.MainGame;
|
||||
using Continentis.MainGame.Character;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Buffs
|
||||
@@ -34,6 +35,14 @@ namespace Continentis.Mods.Basic.Buffs
|
||||
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
|
||||
{
|
||||
MainGameManager.Instance.basePrefabs.GenerateInfoText(contentSubmodule.displayName, attachedCharacter.characterView);
|
||||
|
||||
if (attachedCharacter.combatBuffSubmodule.TryGetBuff(out Protected conflictProtected))
|
||||
{
|
||||
//如果目标已经有Protected Buff,则应当将其移除,以防止冲突.
|
||||
//使用移除所有保护者的方式来移除。
|
||||
Debug.Log($"Conflicted Protected buff found, with {conflictProtected.protectingSources.Count} protecting sources. Removing all.");
|
||||
conflictProtected.protectingSources.For(ps => ps.Remove());
|
||||
}
|
||||
|
||||
if (FindExistingSameBuff(out existingBuff))
|
||||
{
|
||||
@@ -46,13 +55,12 @@ namespace Continentis.Mods.Basic.Buffs
|
||||
existProtecting.roundCountSubmodule.AddCount(this.roundCountSubmodule.remainingCount);
|
||||
return false;
|
||||
}
|
||||
|
||||
this.protectedBuff ??= target.combatBuffSubmodule.GetBuff<Protected>();
|
||||
this.protectedBuff.protectingSources.Add(this);
|
||||
return true; //独立处理,直接返回true
|
||||
}
|
||||
|
||||
Debug.Log("No existing same buff found.");
|
||||
this.protectedBuff ??= target.combatBuffSubmodule.GetBuff<Protected>();
|
||||
this.protectedBuff.protectingSources.Add(this);
|
||||
Debug.Log(protectedBuff.protectingSources.Count);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -8,8 +8,6 @@ namespace Continentis.Mods.Basic.Buffs
|
||||
{
|
||||
public sealed class Resonance : CharacterCombatBuffBase, IBuffExtension_IntegerRange
|
||||
{
|
||||
public Func<string> GetDescription { get; set; }
|
||||
|
||||
public Resonance(int stack)
|
||||
{
|
||||
Initialize(BuffType.Positive, BuffDispelLevel.Strong);
|
||||
|
||||
@@ -19,7 +19,7 @@ namespace Continentis.Mods.Basic.Buffs
|
||||
this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
|
||||
|
||||
this.eventSubmodule = new EventSubmodule(this);
|
||||
this.eventSubmodule.onActionEnd.Add("Withstand", new EventUnit(() =>
|
||||
this.eventSubmodule.onActionEnd.Add("Withstand", new PrioritizedAction(() =>
|
||||
{
|
||||
attachedCharacter.AddBlock(this.unitedStackSubmodule.stackAmount, false);
|
||||
}));
|
||||
|
||||
@@ -0,0 +1,45 @@
|
||||
using Continentis.MainGame;
|
||||
using Continentis.MainGame.Character;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Buffs
|
||||
{
|
||||
public class EstablishFormation : CharacterCombatBuffBase
|
||||
{
|
||||
public EstablishFormation(int stack, int count)
|
||||
{
|
||||
Initialize(BuffType.Positive, BuffDispelLevel.Basic);
|
||||
|
||||
this.contentSubmodule = new ContentSubmodule(this)
|
||||
.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString())
|
||||
.AddParameterGetter("Count", () => actionCountSubmodule.remainingCount.ToString());
|
||||
|
||||
this.iconSubmodule = new IconSubmodule(this);
|
||||
|
||||
this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
|
||||
|
||||
this.actionCountSubmodule = new CountSubmodule(this, count);
|
||||
|
||||
this.eventSubmodule = new EventSubmodule(this);
|
||||
this.eventSubmodule.onGetAttacked.Add("EstablishFormation", new PrioritizedAction<AttackResult>(atkResult =>
|
||||
{
|
||||
attachedCharacter.Attack(atkResult.attacker, unitedStackSubmodule.stackAmount, false, true);
|
||||
}));
|
||||
}
|
||||
|
||||
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
|
||||
{
|
||||
MainGameManager.Instance.basePrefabs.GenerateInfoText(contentSubmodule.displayName, attachedCharacter.characterView);
|
||||
|
||||
if (FindExistingSameBuff(out existingBuff))
|
||||
{
|
||||
existingBuff.unitedStackSubmodule.PickHigherStack(this.unitedStackSubmodule);
|
||||
existingBuff.actionCountSubmodule.PickHigherCount(this.actionCountSubmodule);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ac01d8c37325ef84c919257c58ddb968
|
||||
@@ -20,7 +20,7 @@ namespace Continentis.Mods.Basic.Buffs
|
||||
this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
|
||||
|
||||
this.eventSubmodule = new EventSubmodule(this);
|
||||
this.eventSubmodule.onActionStart.Add("GuardianAura", new EventUnit(() =>
|
||||
this.eventSubmodule.onActionStart.Add("GuardianAura", new PrioritizedAction(() =>
|
||||
{
|
||||
CombatMainManager.Instance.characterController.playerHeroes.ForEach(hero =>
|
||||
{
|
||||
@@ -35,7 +35,7 @@ namespace Continentis.Mods.Basic.Buffs
|
||||
|
||||
if (FocusingCheck(out existingBuff))
|
||||
{
|
||||
existingBuff.unitedStackSubmodule.PickHigherStack(this.unitedStackSubmodule.stackAmount);
|
||||
existingBuff.unitedStackSubmodule.PickHigherStack(this.unitedStackSubmodule);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
8
Assets/Mods/Basic/Characters/CombatBuffs/Mage.meta
Normal file
8
Assets/Mods/Basic/Characters/CombatBuffs/Mage.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 43d48e5f456693a4ca5fad27c40fda7c
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,38 @@
|
||||
using Continentis.MainGame;
|
||||
using Continentis.MainGame.Character;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Buffs
|
||||
{
|
||||
public class ConcentratedSpellcasting : CharacterCombatBuffBase
|
||||
{
|
||||
public ConcentratedSpellcasting(int stack)
|
||||
{
|
||||
Initialize(BuffType.Focusing, BuffDispelLevel.Strong);
|
||||
|
||||
this.contentSubmodule = new ContentSubmodule(this)
|
||||
.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString());
|
||||
|
||||
this.iconSubmodule = new IconSubmodule(this);
|
||||
|
||||
this.unitedStackSubmodule = new UnitedStackSubmodule(this, true, -1, stack, true);
|
||||
|
||||
this.generalAttributeSubmodule = new GeneralAttributeSubmodule(this);
|
||||
this.generalAttributeSubmodule.numericChange.Add("MagicDamageDealtOffset", stack);
|
||||
}
|
||||
|
||||
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
|
||||
{
|
||||
MainGameManager.Instance.basePrefabs.GenerateInfoText(contentSubmodule.displayName, attachedCharacter.characterView);
|
||||
|
||||
if (FocusingCheck(out existingBuff))
|
||||
{
|
||||
|
||||
existingBuff.unitedStackSubmodule.PickHigherStack(this.unitedStackSubmodule);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 661b4fa4f14f5bf4da76a750f3738e1d
|
||||
@@ -0,0 +1,52 @@
|
||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Combat;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Buffs
|
||||
{
|
||||
public class FlameInscription : CharacterCombatBuffBase
|
||||
{
|
||||
public FlameInscription(int stack)
|
||||
{
|
||||
Initialize(BuffType.Positive, BuffDispelLevel.Strong);
|
||||
|
||||
this.contentSubmodule = new ContentSubmodule(this)
|
||||
.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString());
|
||||
|
||||
this.iconSubmodule = new IconSubmodule(this);
|
||||
|
||||
this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
|
||||
|
||||
this.eventSubmodule = new EventSubmodule(this);
|
||||
this.eventSubmodule.onAfterPlayCard.Add("FlameInscription",
|
||||
new PrioritizedAction<CardInstance, List<CharacterBase>>((card, targets) =>
|
||||
{
|
||||
if (card.cardLogic.contentSubmodule.cardType == CardType.Attack && card.cardLogic.HasKeyword("Magic"))
|
||||
{
|
||||
List<CharacterBase> enemies = CombatMainManager.Instance.characterController.GetAllEnemies(attachedCharacter);
|
||||
foreach (CharacterBase enemy in enemies)
|
||||
{
|
||||
CreateCharacterBuff<Burn>(unitedStackSubmodule.stackAmount).Apply(enemy, attachedCharacter);
|
||||
}
|
||||
}
|
||||
}));
|
||||
}
|
||||
|
||||
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
|
||||
{
|
||||
MainGameManager.Instance.basePrefabs.GenerateInfoText(contentSubmodule.displayName, attachedCharacter.characterView);
|
||||
|
||||
if (FindExistingSameBuff(out existingBuff))
|
||||
{
|
||||
existingBuff.unitedStackSubmodule.AddStack(this.unitedStackSubmodule.stackAmount);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 30a2988fc4787c14b860f6b235d44fac
|
||||
41
Assets/Mods/Basic/Characters/CombatBuffs/Mage/Haste.cs
Normal file
41
Assets/Mods/Basic/Characters/CombatBuffs/Mage/Haste.cs
Normal file
@@ -0,0 +1,41 @@
|
||||
using Continentis.MainGame;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Combat;
|
||||
using SLSFramework.General;
|
||||
using SLSFramework.UModAssistance;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Buffs
|
||||
{
|
||||
public class Haste : CharacterCombatBuffBase
|
||||
{
|
||||
public Haste()
|
||||
{
|
||||
Initialize(BuffType.Focusing, BuffDispelLevel.Strong);
|
||||
|
||||
this.contentSubmodule = new ContentSubmodule(this);
|
||||
|
||||
this.iconSubmodule = new IconSubmodule(this);
|
||||
|
||||
this.eventSubmodule = new EventSubmodule(this);
|
||||
this.eventSubmodule.onRoundEnd.Add("Haste", new PrioritizedAction(() =>
|
||||
{
|
||||
CardData whimsyData = ModManager.GetData<CardData>("CardData_Basic_Whimsy");
|
||||
CardInstance.GenerateCardInstance(whimsyData, attachedCharacter.team, "Hand");
|
||||
}));
|
||||
}
|
||||
|
||||
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
|
||||
{
|
||||
MainGameManager.Instance.basePrefabs.GenerateInfoText(contentSubmodule.displayName, attachedCharacter.characterView);
|
||||
|
||||
if (FocusingCheck(out existingBuff))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f8f47dd84ab44ef4582075fdfe83f23b
|
||||
@@ -21,7 +21,7 @@ namespace Continentis.Mods.Basic.Buffs
|
||||
this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
|
||||
|
||||
this.eventSubmodule = new EventSubmodule(this);
|
||||
this.eventSubmodule.onAfterPlayCard.Add("Basic_Hellfire", new EventUnit<CardInstance, List<CharacterBase>>(OnAfterPlayCard));
|
||||
this.eventSubmodule.onAfterPlayCard.Add("Basic_Hellfire", new PrioritizedAction<CardInstance, List<CharacterBase>>(OnAfterPlayCard));
|
||||
}
|
||||
|
||||
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
|
||||
|
||||
@@ -201,14 +201,15 @@ MonoBehaviour:
|
||||
derivativeCardDataRefs: []
|
||||
derivativeCharacterDataRefs: []
|
||||
initialDeckRef:
|
||||
- CardData_Basic_Whimsy
|
||||
- CardData_Basic_Rouse
|
||||
- CardData_Basic_Tactic
|
||||
- CardData_Basic_Cover
|
||||
- CardData_Basic_OathOfCourage
|
||||
- CardData_Basic_BattlefieldExperience
|
||||
- CardData_Basic_BodyAsShield
|
||||
- CardData_Basic_EchoOfHonor
|
||||
- CardData_Basic_IronWall
|
||||
- CardData_Basic_FirmBelief
|
||||
- CardData_Basic_UtmostStrike
|
||||
- CardData_Basic_DivineSmite
|
||||
- CardData_Basic_EstablishFormation
|
||||
hudDataRefs:
|
||||
- HUDData_Basic_Default
|
||||
|
||||
@@ -25,31 +25,31 @@ MonoBehaviour:
|
||||
coreAttributes:
|
||||
dictionaryList:
|
||||
- Key: Level
|
||||
Value: 0
|
||||
Value: 12
|
||||
index: 0
|
||||
isKeyDuplicated: 0
|
||||
- Key: Strength
|
||||
Value: 0
|
||||
Value: 12
|
||||
index: 1
|
||||
isKeyDuplicated: 0
|
||||
- Key: Agility
|
||||
Value: 0
|
||||
Value: 12
|
||||
index: 2
|
||||
isKeyDuplicated: 0
|
||||
- Key: Intelligence
|
||||
Value: 0
|
||||
Value: 18
|
||||
index: 3
|
||||
isKeyDuplicated: 0
|
||||
- Key: Physique
|
||||
Value: 0
|
||||
Value: 12
|
||||
index: 4
|
||||
isKeyDuplicated: 0
|
||||
- Key: Perception
|
||||
Value: 0
|
||||
Value: 18
|
||||
index: 5
|
||||
isKeyDuplicated: 0
|
||||
- Key: Charisma
|
||||
Value: 0
|
||||
Value: 18
|
||||
index: 6
|
||||
isKeyDuplicated: 0
|
||||
dividerPosProp: 0.5
|
||||
@@ -179,6 +179,10 @@ MonoBehaviour:
|
||||
Value: 0
|
||||
index: 30
|
||||
isKeyDuplicated: 0
|
||||
- Key: MaximumFocusingBuffAmount
|
||||
Value: 1
|
||||
index: 31
|
||||
isKeyDuplicated: 0
|
||||
dividerPosProp: 0.5
|
||||
runtimeGeneralAttributes:
|
||||
dictionaryList:
|
||||
@@ -201,6 +205,15 @@ MonoBehaviour:
|
||||
derivativeCardDataRefs: []
|
||||
derivativeCharacterDataRefs: []
|
||||
initialDeckRef:
|
||||
- CardData_Basic_HolyWaterPreparation
|
||||
- CardData_Basic_Haste
|
||||
- CardData_Basic_FarSighted
|
||||
- CardData_Basic_FlameInscription
|
||||
- CardData_Basic_ArcaneMissiles
|
||||
- CardData_Basic_ConcentratedSpellcasting
|
||||
- CardData_Basic_FireBall
|
||||
- CardData_Basic_Scorch
|
||||
- CardData_Basic_ElectricClaw
|
||||
- CardData_Basic_IdentifyWeakness
|
||||
- CardData_Basic_WitchcraftRay
|
||||
hudDataRefs:
|
||||
- HUDData_Basic_Default
|
||||
|
||||
@@ -12,7 +12,7 @@ namespace Continentis.Mods.Basic.Equipments
|
||||
public override void Initialize(CharacterBase character)
|
||||
{
|
||||
base.Initialize(character);
|
||||
eventSubmodule.onCombatStart.InsertByPriority("SteelBracer_AddFirm", new EventUnit(() =>
|
||||
eventSubmodule.onCombatStart.InsertByPriority("SteelBracer_AddFirm", new PrioritizedAction(() =>
|
||||
{
|
||||
new Firm(1).Apply(character);
|
||||
}));
|
||||
|
||||
@@ -92,5 +92,17 @@ MonoBehaviour:
|
||||
description: Keyword_Ethereal_Description
|
||||
index: 12
|
||||
isKeyDuplicated: 0
|
||||
- Key: Physics
|
||||
Value:
|
||||
name: Keyword_Physics
|
||||
description: Keyword_Physics_Description
|
||||
index: 13
|
||||
isKeyDuplicated: 0
|
||||
- Key: Magic
|
||||
Value:
|
||||
name: Keyword_Magic
|
||||
description: Keyword_Magic_Description
|
||||
index: 14
|
||||
isKeyDuplicated: 0
|
||||
dividerPosProp: 0.2
|
||||
keywordToAdd:
|
||||
keywordToAdd: Magic
|
||||
|
||||
@@ -94,4 +94,12 @@ MonoBehaviour:
|
||||
Value:
|
||||
index: 19
|
||||
isKeyDuplicated: 0
|
||||
- Key: Physics
|
||||
Value:
|
||||
index: 20
|
||||
isKeyDuplicated: 0
|
||||
- Key: Magic
|
||||
Value:
|
||||
index: 21
|
||||
isKeyDuplicated: 0
|
||||
dividerPosProp: 0.3
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 353 KiB |
@@ -0,0 +1,119 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dd72527ca678e294ea29e142f5bb8828
|
||||
labels:
|
||||
- UnityAI
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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convertToNormalMap: 0
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heightScale: 0.25
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normalMapFilter: 0
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flipGreenChannel: 0
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isReadable: 0
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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vTOnly: 0
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ignoreMipmapLimit: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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textureFormat: 1
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maxTextureSize: 2048
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textureSettings:
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serializedVersion: 2
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filterMode: 1
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aniso: 1
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mipBias: 0
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wrapU: 1
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wrapV: 1
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wrapW: 1
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nPOTScale: 0
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lightmap: 0
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compressionQuality: 50
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spriteMode: 1
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 1024
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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textureType: 8
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textureShape: 1
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singleChannelComponent: 0
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flipbookRows: 1
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flipbookColumns: 1
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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textureFormatSet: 0
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ignorePngGamma: 0
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applyGammaDecoding: 0
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swizzle: 50462976
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cookieLightType: 0
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platformSettings:
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- serializedVersion: 4
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 256
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 4
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buildTarget: Standalone
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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outline: []
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customData:
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physicsShape: []
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bones: []
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spriteID: 5e97eb03825dee720800000000000000
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vertices: []
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indices:
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weights: []
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secondaryTextures: []
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spriteCustomMetadata:
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entries: []
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nameFileIdTable: {}
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mipmapLimitGroupName:
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pSDRemoveMatte: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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Binary file not shown.
|
After Width: | Height: | Size: 384 KiB |
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user