除了充盈都做完了
This commit is contained in:
@@ -21,14 +21,14 @@ namespace Continentis.Mods.Basic.Buffs
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this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
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this.eventSubmodule = new EventSubmodule(this);
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this.eventSubmodule.onActionStart.Add("Bleed", new EventUnit(OnActionStart));
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this.eventSubmodule.onGetAttacked.Add("Bleed", new EventUnit<AttackResult>(OnGetAttacked));
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this.eventSubmodule.onActionStart.Add("Bleed", new PrioritizedAction(OnActionStart));
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this.eventSubmodule.onGetAttacked.Add("Bleed", new PrioritizedAction<AttackResult>(OnGetAttacked));
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}
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private void OnGetAttacked(AttackResult result)
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{
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int stackAmount = unitedStackSubmodule.stackAmount;
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result.attacker.Attack(attachedCharacter, stackAmount, true);
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result.attacker.Attack(attachedCharacter, stackAmount, false, true);
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}
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private void OnActionStart()
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@@ -28,7 +28,7 @@ namespace Continentis.Mods.Basic.Buffs
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if (FindExistingSameBuff(out existingBuff))
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{
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existingBuff.unitedStackSubmodule.PickHigherStack(this.unitedStackSubmodule.stackAmount);
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existingBuff.unitedStackSubmodule.PickHigherStack(this.unitedStackSubmodule);
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existingBuff.actionCountSubmodule.AddRemainingCount(this.actionCountSubmodule.remainingCount);
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int remainingCount = existingBuff.actionCountSubmodule.remainingCount;
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@@ -21,8 +21,8 @@ namespace Continentis.Mods.Basic.Buffs
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this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
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this.eventSubmodule = new EventSubmodule(this);
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this.eventSubmodule.onActionStart.Add("Burn", new EventUnit(OnActionStart));
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this.eventSubmodule.onAfterPlayCard.Add("Burn", new EventUnit<CardInstance, List<CharacterBase>>(OnAfterPlayCard));
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this.eventSubmodule.onActionStart.Add("Burn", new PrioritizedAction(OnActionStart));
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this.eventSubmodule.onAfterPlayCard.Add("Burn", new PrioritizedAction<CardInstance, List<CharacterBase>>(OnAfterPlayCard));
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}
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public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
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@@ -46,7 +46,7 @@ namespace Continentis.Mods.Basic.Buffs
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private void OnAfterPlayCard(CardInstance card, List<CharacterBase> targets)
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{
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sourceCharacter.Attack(attachedCharacter, unitedStackSubmodule.stackAmount, true);
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sourceCharacter.Attack(attachedCharacter, unitedStackSubmodule.stackAmount, false, true);
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}
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}
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}
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@@ -10,7 +10,7 @@ namespace Continentis.Mods.Basic.Buffs
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{
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Initialize(BuffType.Positive, BuffDispelLevel.Strong);
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this.contentSubmodule = new ContentSubmodule(this, false)
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this.contentSubmodule = new ContentSubmodule(this)
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.AddParameterGetter("Count", () => roundCountSubmodule.remainingCount.ToString());
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this.iconSubmodule = new IconSubmodule(this);
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@@ -19,7 +19,7 @@ namespace Continentis.Mods.Basic.Buffs
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this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
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this.eventSubmodule = new EventSubmodule(this);
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this.eventSubmodule.onActionStart.Add("Corrosion", new EventUnit(OnActionStart));
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this.eventSubmodule.onActionStart.Add("Corrosion", new PrioritizedAction(OnActionStart));
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}
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public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
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@@ -38,7 +38,7 @@ namespace Continentis.Mods.Basic.Buffs
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private void OnActionStart()
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{
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sourceCharacter.Attack(attachedCharacter, unitedStackSubmodule.stackAmount, true);
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sourceCharacter.Attack(attachedCharacter, unitedStackSubmodule.stackAmount, false, true);
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unitedStackSubmodule.ReduceStack(1);
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iconSubmodule.Update();
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}
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@@ -30,7 +30,7 @@ namespace Continentis.Mods.Basic.Buffs
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if (FindExistingSameBuff(out existingBuff))
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{
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existingBuff.unitedStackSubmodule.PickHigherStack(this.unitedStackSubmodule.stackAmount);
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existingBuff.unitedStackSubmodule.PickHigherStack(this.unitedStackSubmodule);
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existingBuff.actionCountSubmodule.AddRemainingCount(this.actionCountSubmodule.remainingCount);
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return false;
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}
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@@ -15,6 +15,10 @@ namespace Continentis.Mods.Basic.Buffs
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{
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Initialize(BuffType.Neutral, BuffDispelLevel.DeathOnly, 100);
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this.protectingSources = new List<Protecting>();
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this.statusSubmodule = new StatusSubmodule(this, StatusType.Protected);
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this.contentSubmodule = new ContentSubmodule(this);//TODO: 以后增加角色的ContentSubmodule
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this.iconSubmodule = new IconSubmodule(this).SetTextFunctions();
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@@ -36,6 +40,13 @@ namespace Continentis.Mods.Basic.Buffs
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public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
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{
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MainGameManager.Instance.basePrefabs.GenerateInfoText(contentSubmodule.displayName, attachedCharacter.characterView);
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if (attachedCharacter.combatBuffSubmodule.TryGetBuffs(out List<Protecting> conflictProtectings))
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{
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//如果目标正在保护其他角色时,被保护,则应当将目标的所有Protecting Buff移除,以防止冲突.
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Debug.Log($"Conflicted Protecting buffs found, count: {conflictProtectings.Count}. Removing all.");
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conflictProtectings.For(cp => cp.Remove());
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}
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if (FindExistingSameBuff(out existingBuff))
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{
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@@ -1,5 +1,6 @@
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using Continentis.MainGame;
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using Continentis.MainGame.Character;
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using SLSFramework.General;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Buffs
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@@ -34,6 +35,14 @@ namespace Continentis.Mods.Basic.Buffs
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public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
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{
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MainGameManager.Instance.basePrefabs.GenerateInfoText(contentSubmodule.displayName, attachedCharacter.characterView);
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if (attachedCharacter.combatBuffSubmodule.TryGetBuff(out Protected conflictProtected))
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{
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//如果目标已经有Protected Buff,则应当将其移除,以防止冲突.
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//使用移除所有保护者的方式来移除。
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Debug.Log($"Conflicted Protected buff found, with {conflictProtected.protectingSources.Count} protecting sources. Removing all.");
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conflictProtected.protectingSources.For(ps => ps.Remove());
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}
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if (FindExistingSameBuff(out existingBuff))
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{
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@@ -46,13 +55,12 @@ namespace Continentis.Mods.Basic.Buffs
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existProtecting.roundCountSubmodule.AddCount(this.roundCountSubmodule.remainingCount);
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return false;
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}
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this.protectedBuff ??= target.combatBuffSubmodule.GetBuff<Protected>();
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this.protectedBuff.protectingSources.Add(this);
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return true; //独立处理,直接返回true
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}
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Debug.Log("No existing same buff found.");
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this.protectedBuff ??= target.combatBuffSubmodule.GetBuff<Protected>();
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this.protectedBuff.protectingSources.Add(this);
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Debug.Log(protectedBuff.protectingSources.Count);
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return true;
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}
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@@ -8,8 +8,6 @@ namespace Continentis.Mods.Basic.Buffs
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{
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public sealed class Resonance : CharacterCombatBuffBase, IBuffExtension_IntegerRange
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{
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public Func<string> GetDescription { get; set; }
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public Resonance(int stack)
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{
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Initialize(BuffType.Positive, BuffDispelLevel.Strong);
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@@ -19,7 +19,7 @@ namespace Continentis.Mods.Basic.Buffs
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this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
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this.eventSubmodule = new EventSubmodule(this);
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this.eventSubmodule.onActionEnd.Add("Withstand", new EventUnit(() =>
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this.eventSubmodule.onActionEnd.Add("Withstand", new PrioritizedAction(() =>
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{
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attachedCharacter.AddBlock(this.unitedStackSubmodule.stackAmount, false);
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}));
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@@ -0,0 +1,45 @@
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using Continentis.MainGame;
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using Continentis.MainGame.Character;
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using SLSFramework.General;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Buffs
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{
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public class EstablishFormation : CharacterCombatBuffBase
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{
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public EstablishFormation(int stack, int count)
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{
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Initialize(BuffType.Positive, BuffDispelLevel.Basic);
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this.contentSubmodule = new ContentSubmodule(this)
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.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString())
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.AddParameterGetter("Count", () => actionCountSubmodule.remainingCount.ToString());
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this.iconSubmodule = new IconSubmodule(this);
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this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
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this.actionCountSubmodule = new CountSubmodule(this, count);
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this.eventSubmodule = new EventSubmodule(this);
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this.eventSubmodule.onGetAttacked.Add("EstablishFormation", new PrioritizedAction<AttackResult>(atkResult =>
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{
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attachedCharacter.Attack(atkResult.attacker, unitedStackSubmodule.stackAmount, false, true);
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}));
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}
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public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
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{
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MainGameManager.Instance.basePrefabs.GenerateInfoText(contentSubmodule.displayName, attachedCharacter.characterView);
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if (FindExistingSameBuff(out existingBuff))
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{
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existingBuff.unitedStackSubmodule.PickHigherStack(this.unitedStackSubmodule);
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existingBuff.actionCountSubmodule.PickHigherCount(this.actionCountSubmodule);
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return false;
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}
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return true;
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: ac01d8c37325ef84c919257c58ddb968
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@@ -20,7 +20,7 @@ namespace Continentis.Mods.Basic.Buffs
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this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
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this.eventSubmodule = new EventSubmodule(this);
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this.eventSubmodule.onActionStart.Add("GuardianAura", new EventUnit(() =>
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this.eventSubmodule.onActionStart.Add("GuardianAura", new PrioritizedAction(() =>
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{
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CombatMainManager.Instance.characterController.playerHeroes.ForEach(hero =>
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{
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@@ -35,7 +35,7 @@ namespace Continentis.Mods.Basic.Buffs
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if (FocusingCheck(out existingBuff))
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{
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existingBuff.unitedStackSubmodule.PickHigherStack(this.unitedStackSubmodule.stackAmount);
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existingBuff.unitedStackSubmodule.PickHigherStack(this.unitedStackSubmodule);
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return false;
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}
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8
Assets/Mods/Basic/Characters/CombatBuffs/Mage.meta
Normal file
8
Assets/Mods/Basic/Characters/CombatBuffs/Mage.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 43d48e5f456693a4ca5fad27c40fda7c
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,38 @@
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using Continentis.MainGame;
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using Continentis.MainGame.Character;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Buffs
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{
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public class ConcentratedSpellcasting : CharacterCombatBuffBase
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{
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public ConcentratedSpellcasting(int stack)
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{
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Initialize(BuffType.Focusing, BuffDispelLevel.Strong);
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this.contentSubmodule = new ContentSubmodule(this)
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.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString());
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this.iconSubmodule = new IconSubmodule(this);
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this.unitedStackSubmodule = new UnitedStackSubmodule(this, true, -1, stack, true);
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this.generalAttributeSubmodule = new GeneralAttributeSubmodule(this);
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this.generalAttributeSubmodule.numericChange.Add("MagicDamageDealtOffset", stack);
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}
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public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
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{
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MainGameManager.Instance.basePrefabs.GenerateInfoText(contentSubmodule.displayName, attachedCharacter.characterView);
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if (FocusingCheck(out existingBuff))
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{
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existingBuff.unitedStackSubmodule.PickHigherStack(this.unitedStackSubmodule);
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return false;
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}
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return true;
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 661b4fa4f14f5bf4da76a750f3738e1d
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@@ -0,0 +1,52 @@
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using System.Collections.Generic;
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using Continentis.MainGame;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Combat;
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using SLSFramework.General;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Buffs
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{
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public class FlameInscription : CharacterCombatBuffBase
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{
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public FlameInscription(int stack)
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{
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Initialize(BuffType.Positive, BuffDispelLevel.Strong);
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this.contentSubmodule = new ContentSubmodule(this)
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.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString());
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this.iconSubmodule = new IconSubmodule(this);
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this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
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this.eventSubmodule = new EventSubmodule(this);
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this.eventSubmodule.onAfterPlayCard.Add("FlameInscription",
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new PrioritizedAction<CardInstance, List<CharacterBase>>((card, targets) =>
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{
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if (card.cardLogic.contentSubmodule.cardType == CardType.Attack && card.cardLogic.HasKeyword("Magic"))
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{
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List<CharacterBase> enemies = CombatMainManager.Instance.characterController.GetAllEnemies(attachedCharacter);
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foreach (CharacterBase enemy in enemies)
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{
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CreateCharacterBuff<Burn>(unitedStackSubmodule.stackAmount).Apply(enemy, attachedCharacter);
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}
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}
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}));
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}
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public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
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{
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MainGameManager.Instance.basePrefabs.GenerateInfoText(contentSubmodule.displayName, attachedCharacter.characterView);
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if (FindExistingSameBuff(out existingBuff))
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{
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existingBuff.unitedStackSubmodule.AddStack(this.unitedStackSubmodule.stackAmount);
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return false;
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}
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return true;
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
|
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guid: 30a2988fc4787c14b860f6b235d44fac
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41
Assets/Mods/Basic/Characters/CombatBuffs/Mage/Haste.cs
Normal file
41
Assets/Mods/Basic/Characters/CombatBuffs/Mage/Haste.cs
Normal file
@@ -0,0 +1,41 @@
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using Continentis.MainGame;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Combat;
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using SLSFramework.General;
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using SLSFramework.UModAssistance;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Buffs
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{
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public class Haste : CharacterCombatBuffBase
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{
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public Haste()
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{
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Initialize(BuffType.Focusing, BuffDispelLevel.Strong);
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this.contentSubmodule = new ContentSubmodule(this);
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this.iconSubmodule = new IconSubmodule(this);
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this.eventSubmodule = new EventSubmodule(this);
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this.eventSubmodule.onRoundEnd.Add("Haste", new PrioritizedAction(() =>
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{
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CardData whimsyData = ModManager.GetData<CardData>("CardData_Basic_Whimsy");
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CardInstance.GenerateCardInstance(whimsyData, attachedCharacter.team, "Hand");
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}));
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}
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public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
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{
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MainGameManager.Instance.basePrefabs.GenerateInfoText(contentSubmodule.displayName, attachedCharacter.characterView);
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if (FocusingCheck(out existingBuff))
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{
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return false;
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||||
}
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||||
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return true;
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||||
}
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||||
}
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||||
}
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||||
@@ -0,0 +1,2 @@
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||||
fileFormatVersion: 2
|
||||
guid: f8f47dd84ab44ef4582075fdfe83f23b
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@@ -21,7 +21,7 @@ namespace Continentis.Mods.Basic.Buffs
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this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
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this.eventSubmodule = new EventSubmodule(this);
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this.eventSubmodule.onAfterPlayCard.Add("Basic_Hellfire", new EventUnit<CardInstance, List<CharacterBase>>(OnAfterPlayCard));
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this.eventSubmodule.onAfterPlayCard.Add("Basic_Hellfire", new PrioritizedAction<CardInstance, List<CharacterBase>>(OnAfterPlayCard));
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}
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public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
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@@ -201,14 +201,15 @@ MonoBehaviour:
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derivativeCardDataRefs: []
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derivativeCharacterDataRefs: []
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initialDeckRef:
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- CardData_Basic_Whimsy
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- CardData_Basic_Rouse
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- CardData_Basic_Tactic
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- CardData_Basic_Cover
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- CardData_Basic_OathOfCourage
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- CardData_Basic_BattlefieldExperience
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- CardData_Basic_BodyAsShield
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- CardData_Basic_EchoOfHonor
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- CardData_Basic_IronWall
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- CardData_Basic_FirmBelief
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- CardData_Basic_UtmostStrike
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- CardData_Basic_DivineSmite
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- CardData_Basic_EstablishFormation
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hudDataRefs:
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- HUDData_Basic_Default
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@@ -25,31 +25,31 @@ MonoBehaviour:
|
||||
coreAttributes:
|
||||
dictionaryList:
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||||
- Key: Level
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||||
Value: 0
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||||
Value: 12
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||||
index: 0
|
||||
isKeyDuplicated: 0
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||||
- Key: Strength
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||||
Value: 0
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||||
Value: 12
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||||
index: 1
|
||||
isKeyDuplicated: 0
|
||||
- Key: Agility
|
||||
Value: 0
|
||||
Value: 12
|
||||
index: 2
|
||||
isKeyDuplicated: 0
|
||||
- Key: Intelligence
|
||||
Value: 0
|
||||
Value: 18
|
||||
index: 3
|
||||
isKeyDuplicated: 0
|
||||
- Key: Physique
|
||||
Value: 0
|
||||
Value: 12
|
||||
index: 4
|
||||
isKeyDuplicated: 0
|
||||
- Key: Perception
|
||||
Value: 0
|
||||
Value: 18
|
||||
index: 5
|
||||
isKeyDuplicated: 0
|
||||
- Key: Charisma
|
||||
Value: 0
|
||||
Value: 18
|
||||
index: 6
|
||||
isKeyDuplicated: 0
|
||||
dividerPosProp: 0.5
|
||||
@@ -179,6 +179,10 @@ MonoBehaviour:
|
||||
Value: 0
|
||||
index: 30
|
||||
isKeyDuplicated: 0
|
||||
- Key: MaximumFocusingBuffAmount
|
||||
Value: 1
|
||||
index: 31
|
||||
isKeyDuplicated: 0
|
||||
dividerPosProp: 0.5
|
||||
runtimeGeneralAttributes:
|
||||
dictionaryList:
|
||||
@@ -201,6 +205,15 @@ MonoBehaviour:
|
||||
derivativeCardDataRefs: []
|
||||
derivativeCharacterDataRefs: []
|
||||
initialDeckRef:
|
||||
- CardData_Basic_HolyWaterPreparation
|
||||
- CardData_Basic_Haste
|
||||
- CardData_Basic_FarSighted
|
||||
- CardData_Basic_FlameInscription
|
||||
- CardData_Basic_ArcaneMissiles
|
||||
- CardData_Basic_ConcentratedSpellcasting
|
||||
- CardData_Basic_FireBall
|
||||
- CardData_Basic_Scorch
|
||||
- CardData_Basic_ElectricClaw
|
||||
- CardData_Basic_IdentifyWeakness
|
||||
- CardData_Basic_WitchcraftRay
|
||||
hudDataRefs:
|
||||
- HUDData_Basic_Default
|
||||
|
||||
Reference in New Issue
Block a user