除了充盈都做完了
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@@ -21,14 +21,14 @@ namespace Continentis.Mods.Basic.Buffs
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this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
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this.eventSubmodule = new EventSubmodule(this);
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this.eventSubmodule.onActionStart.Add("Bleed", new EventUnit(OnActionStart));
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this.eventSubmodule.onGetAttacked.Add("Bleed", new EventUnit<AttackResult>(OnGetAttacked));
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this.eventSubmodule.onActionStart.Add("Bleed", new PrioritizedAction(OnActionStart));
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this.eventSubmodule.onGetAttacked.Add("Bleed", new PrioritizedAction<AttackResult>(OnGetAttacked));
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}
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private void OnGetAttacked(AttackResult result)
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{
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int stackAmount = unitedStackSubmodule.stackAmount;
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result.attacker.Attack(attachedCharacter, stackAmount, true);
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result.attacker.Attack(attachedCharacter, stackAmount, false, true);
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}
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private void OnActionStart()
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@@ -28,7 +28,7 @@ namespace Continentis.Mods.Basic.Buffs
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if (FindExistingSameBuff(out existingBuff))
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{
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existingBuff.unitedStackSubmodule.PickHigherStack(this.unitedStackSubmodule.stackAmount);
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existingBuff.unitedStackSubmodule.PickHigherStack(this.unitedStackSubmodule);
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existingBuff.actionCountSubmodule.AddRemainingCount(this.actionCountSubmodule.remainingCount);
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int remainingCount = existingBuff.actionCountSubmodule.remainingCount;
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@@ -21,8 +21,8 @@ namespace Continentis.Mods.Basic.Buffs
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this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
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this.eventSubmodule = new EventSubmodule(this);
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this.eventSubmodule.onActionStart.Add("Burn", new EventUnit(OnActionStart));
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this.eventSubmodule.onAfterPlayCard.Add("Burn", new EventUnit<CardInstance, List<CharacterBase>>(OnAfterPlayCard));
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this.eventSubmodule.onActionStart.Add("Burn", new PrioritizedAction(OnActionStart));
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this.eventSubmodule.onAfterPlayCard.Add("Burn", new PrioritizedAction<CardInstance, List<CharacterBase>>(OnAfterPlayCard));
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}
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public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
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@@ -46,7 +46,7 @@ namespace Continentis.Mods.Basic.Buffs
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private void OnAfterPlayCard(CardInstance card, List<CharacterBase> targets)
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{
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sourceCharacter.Attack(attachedCharacter, unitedStackSubmodule.stackAmount, true);
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sourceCharacter.Attack(attachedCharacter, unitedStackSubmodule.stackAmount, false, true);
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}
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}
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}
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@@ -10,7 +10,7 @@ namespace Continentis.Mods.Basic.Buffs
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{
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Initialize(BuffType.Positive, BuffDispelLevel.Strong);
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this.contentSubmodule = new ContentSubmodule(this, false)
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this.contentSubmodule = new ContentSubmodule(this)
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.AddParameterGetter("Count", () => roundCountSubmodule.remainingCount.ToString());
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this.iconSubmodule = new IconSubmodule(this);
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@@ -19,7 +19,7 @@ namespace Continentis.Mods.Basic.Buffs
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this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
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this.eventSubmodule = new EventSubmodule(this);
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this.eventSubmodule.onActionStart.Add("Corrosion", new EventUnit(OnActionStart));
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this.eventSubmodule.onActionStart.Add("Corrosion", new PrioritizedAction(OnActionStart));
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}
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public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
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@@ -38,7 +38,7 @@ namespace Continentis.Mods.Basic.Buffs
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private void OnActionStart()
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{
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sourceCharacter.Attack(attachedCharacter, unitedStackSubmodule.stackAmount, true);
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sourceCharacter.Attack(attachedCharacter, unitedStackSubmodule.stackAmount, false, true);
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unitedStackSubmodule.ReduceStack(1);
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iconSubmodule.Update();
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}
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@@ -30,7 +30,7 @@ namespace Continentis.Mods.Basic.Buffs
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if (FindExistingSameBuff(out existingBuff))
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{
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existingBuff.unitedStackSubmodule.PickHigherStack(this.unitedStackSubmodule.stackAmount);
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existingBuff.unitedStackSubmodule.PickHigherStack(this.unitedStackSubmodule);
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existingBuff.actionCountSubmodule.AddRemainingCount(this.actionCountSubmodule.remainingCount);
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return false;
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}
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@@ -15,6 +15,10 @@ namespace Continentis.Mods.Basic.Buffs
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{
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Initialize(BuffType.Neutral, BuffDispelLevel.DeathOnly, 100);
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this.protectingSources = new List<Protecting>();
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this.statusSubmodule = new StatusSubmodule(this, StatusType.Protected);
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this.contentSubmodule = new ContentSubmodule(this);//TODO: 以后增加角色的ContentSubmodule
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this.iconSubmodule = new IconSubmodule(this).SetTextFunctions();
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@@ -36,6 +40,13 @@ namespace Continentis.Mods.Basic.Buffs
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public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
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{
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MainGameManager.Instance.basePrefabs.GenerateInfoText(contentSubmodule.displayName, attachedCharacter.characterView);
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if (attachedCharacter.combatBuffSubmodule.TryGetBuffs(out List<Protecting> conflictProtectings))
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{
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//如果目标正在保护其他角色时,被保护,则应当将目标的所有Protecting Buff移除,以防止冲突.
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Debug.Log($"Conflicted Protecting buffs found, count: {conflictProtectings.Count}. Removing all.");
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conflictProtectings.For(cp => cp.Remove());
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}
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if (FindExistingSameBuff(out existingBuff))
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{
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@@ -1,5 +1,6 @@
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using Continentis.MainGame;
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using Continentis.MainGame.Character;
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using SLSFramework.General;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Buffs
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@@ -34,6 +35,14 @@ namespace Continentis.Mods.Basic.Buffs
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public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
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{
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MainGameManager.Instance.basePrefabs.GenerateInfoText(contentSubmodule.displayName, attachedCharacter.characterView);
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if (attachedCharacter.combatBuffSubmodule.TryGetBuff(out Protected conflictProtected))
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{
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//如果目标已经有Protected Buff,则应当将其移除,以防止冲突.
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//使用移除所有保护者的方式来移除。
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Debug.Log($"Conflicted Protected buff found, with {conflictProtected.protectingSources.Count} protecting sources. Removing all.");
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conflictProtected.protectingSources.For(ps => ps.Remove());
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}
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if (FindExistingSameBuff(out existingBuff))
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{
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@@ -46,13 +55,12 @@ namespace Continentis.Mods.Basic.Buffs
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existProtecting.roundCountSubmodule.AddCount(this.roundCountSubmodule.remainingCount);
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return false;
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}
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this.protectedBuff ??= target.combatBuffSubmodule.GetBuff<Protected>();
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this.protectedBuff.protectingSources.Add(this);
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return true; //独立处理,直接返回true
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}
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Debug.Log("No existing same buff found.");
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this.protectedBuff ??= target.combatBuffSubmodule.GetBuff<Protected>();
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this.protectedBuff.protectingSources.Add(this);
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Debug.Log(protectedBuff.protectingSources.Count);
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return true;
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}
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@@ -8,8 +8,6 @@ namespace Continentis.Mods.Basic.Buffs
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{
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public sealed class Resonance : CharacterCombatBuffBase, IBuffExtension_IntegerRange
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{
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public Func<string> GetDescription { get; set; }
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public Resonance(int stack)
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{
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Initialize(BuffType.Positive, BuffDispelLevel.Strong);
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@@ -19,7 +19,7 @@ namespace Continentis.Mods.Basic.Buffs
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this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
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this.eventSubmodule = new EventSubmodule(this);
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this.eventSubmodule.onActionEnd.Add("Withstand", new EventUnit(() =>
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this.eventSubmodule.onActionEnd.Add("Withstand", new PrioritizedAction(() =>
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{
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attachedCharacter.AddBlock(this.unitedStackSubmodule.stackAmount, false);
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}));
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