除了充盈都做完了
This commit is contained in:
BIN
Assets/ExportedMods/Basic.umod
LFS
BIN
Assets/ExportedMods/Basic.umod
LFS
Binary file not shown.
@@ -17,3 +17,4 @@ MonoBehaviour:
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|||||||
- CharacterData_Basic_Mage
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- CharacterData_Basic_Mage
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||||||
enemyCharacters:
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enemyCharacters:
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||||||
- CharacterData_Basic_MarshalOfTheUnderworld
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- CharacterData_Basic_MarshalOfTheUnderworld
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||||||
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- CharacterData_Basic_MarshalOfTheUnderworld
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||||||
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|||||||
@@ -53,13 +53,26 @@ MonoBehaviour:
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|||||||
- CardData_Basic_BattlefieldExperience
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- CardData_Basic_BattlefieldExperience
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||||||
- CardData_Basic_BodyAsShield
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- CardData_Basic_BodyAsShield
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||||||
- CardData_Basic_Cover
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- CardData_Basic_Cover
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||||||
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- CardData_Basic_DivineSmite
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||||||
- CardData_Basic_EchoOfHonor
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- CardData_Basic_EchoOfHonor
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||||||
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- CardData_Basic_EstablishFormation
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||||||
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- CardData_Basic_FirmBelief
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||||||
- CardData_Basic_GuardianAura
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- CardData_Basic_GuardianAura
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||||||
- CardData_Basic_IronWall
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- CardData_Basic_IronWall
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||||||
- CardData_Basic_KightDefense
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- CardData_Basic_KightDefense
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||||||
- CardData_Basic_KnightStrike
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- CardData_Basic_KnightStrike
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||||||
- CardData_Basic_OathOfCourage
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- CardData_Basic_OathOfCourage
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||||||
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- CardData_Basic_OathOfHonor
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||||||
- CardData_Basic_Smite
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- CardData_Basic_Smite
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||||||
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- CardData_Basic_UtmostStrike
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||||||
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- CardData_Basic_ArcaneMissiles
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||||||
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- CardData_Basic_ConcentratedSpellcasting
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||||||
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- CardData_Basic_ElectricClaw
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||||||
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- CardData_Basic_FarSighted
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||||||
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- CardData_Basic_FireBall
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||||||
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- CardData_Basic_FlameInscription
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||||||
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- CardData_Basic_Haste
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||||||
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- CardData_Basic_Scorch
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||||||
characterDataIDList:
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characterDataIDList:
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||||||
- CharacterData_Basic_Knight
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- CharacterData_Basic_Knight
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||||||
- CharacterData_Basic_Mage
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- CharacterData_Basic_Mage
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|||||||
@@ -23,7 +23,7 @@ namespace Continentis.Mods.Basic.Cards
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|||||||
CommandGroup mainGroup = TargetListCommandGroup(targetList,
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CommandGroup mainGroup = TargetListCommandGroup(targetList,
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||||||
new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
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new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
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||||||
{
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{
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||||||
int hurt = user.Attack(target, GetFinalDamage(target));
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int hurt = user.Attack(target, GetFinalDamage(target)).hurtDamage;
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LogicComponent<CardLogicComponent_LifeSteal>().LifeSteal(hurt);
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LogicComponent<CardLogicComponent_LifeSteal>().LifeSteal(hurt);
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Basic_Hellfire hellfireBuff = target.combatBuffSubmodule.GetBuff<Basic_Hellfire>();
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Basic_Hellfire hellfireBuff = target.combatBuffSubmodule.GetBuff<Basic_Hellfire>();
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@@ -25,7 +25,7 @@ namespace Continentis.Mods.Basic.Cards
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new Cmd_PlayAnimation(user.characterView, "Attack"),
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new Cmd_PlayAnimation(user.characterView, "Attack"),
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new Cmd_ParamFunction<CharacterBase>(0.5f, target =>
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new Cmd_ParamFunction<CharacterBase>(0.5f, target =>
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{
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{
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int hurt = user.Attack(target, GetFinalDamage(target));
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int hurt = user.Attack(target, GetFinalDamage(target)).hurtDamage;
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LogicComponent<CardLogicComponent_LifeSteal>().LifeSteal(hurt);
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LogicComponent<CardLogicComponent_LifeSteal>().LifeSteal(hurt);
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})
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})
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);
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);
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||||||
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|||||||
@@ -0,0 +1,67 @@
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m_Name: CardData_Basic_DivineSmite
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m_EditorClassIdentifier:
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modName: Basic
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||||||
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className: DivineSmite
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||||||
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displayName: Card_Basic_DivineSmite_DisplayName
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||||||
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cardRarity: 10
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||||||
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cardType: 0
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keywords:
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cardLayoutTags: []
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functionText: Card_Basic_DivineSmite_FunctionText
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||||||
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cardDescription: Card_Basic_Strike_Description
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||||||
|
baseWeight: 1
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|
variableAttributes:
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dictionaryList:
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|
Value: 30
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index: 0
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isKeyDuplicated: 0
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- Key: StaminaCost
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Value: 1
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index: 1
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isKeyDuplicated: 0
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- Key: ManaCost
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isKeyDuplicated: 0
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- Key: TargetCount
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index: 3
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isKeyDuplicated: 0
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- Key: BuffCount_Protecting
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Value: 1
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index: 4
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isKeyDuplicated: 0
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dividerPosProp: 0.5
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dividerPosProp: 0.5
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upgradeCards: []
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customDescriptions: []
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|
prefabRefs:
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|
- VFX_Basic_RedImpact
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||||||
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derivativeCardDataRefs: []
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derivativeCharacterDataRefs: []
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cardRarity: 20
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cardType: 10
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cardRarity: 20
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@@ -30,7 +30,7 @@ namespace Continentis.Mods.Basic.Cards
|
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|
|
||||||
private void SelectEffect(CardInstance card)
|
private void SelectEffect(CardInstance card)
|
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{
|
{
|
||||||
CommandQueueManager.Instance.AddCommand(user.deckSubmodule.DiscardCard(card), new CommandContext());
|
CommandQueueManager.Instance.AddCommand(user.deckSubmodule.DiscardCard(card, true), new CommandContext());
|
||||||
}
|
}
|
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}
|
}
|
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}
|
}
|
||||||
46
Assets/Mods/Basic/Cards/Scripts/Knight/DivineSmite.cs
Normal file
46
Assets/Mods/Basic/Cards/Scripts/Knight/DivineSmite.cs
Normal file
@@ -0,0 +1,46 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using Continentis.MainGame.Card;
|
||||||
|
using Continentis.MainGame.Character;
|
||||||
|
using Continentis.MainGame.Combat;
|
||||||
|
using Continentis.MainGame.Commands;
|
||||||
|
using Continentis.Mods.Basic.Buffs;
|
||||||
|
using SLSFramework.General;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Continentis.Mods.Basic.Cards
|
||||||
|
{
|
||||||
|
public class DivineSmite : CardLogicBase
|
||||||
|
{
|
||||||
|
protected override void SetUpLogicComponents()
|
||||||
|
{
|
||||||
|
AddLogicComponent<CardLogicComponent_Attack>();
|
||||||
|
AddLogicComponent<CardLogicComponent_Protect>();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||||
|
{
|
||||||
|
CommandGroup mainGroup = TargetListCommandGroup(targetList,
|
||||||
|
new Cmd_PlayAnimation(user.characterView, "Attack"),
|
||||||
|
new Cmd_PlaySFX("SFX_Basic_SwordStrike"),
|
||||||
|
new Cmd_SpawnVFX("VFX_Basic_RedImpact"),
|
||||||
|
new Cmd_ParamFunction<CharacterBase>(target => user.Attack(target, GetFinalDamage(target))));
|
||||||
|
|
||||||
|
foreach (CharacterBase protectTarget in CombatMainManager.Instance.characterController.GetAllAllies(user))
|
||||||
|
{
|
||||||
|
Cmd_ParamFunction<CharacterBase> protectCommand = new Cmd_ParamFunction<CharacterBase>((target) =>
|
||||||
|
{
|
||||||
|
LogicComponent<CardLogicComponent_Protect>().GenerateProtection(user, target, GetAttribute("BuffCount_Protecting"));
|
||||||
|
});
|
||||||
|
protectCommand.selfContext.context["Target"] = protectTarget;
|
||||||
|
mainGroup.AddCommand(protectCommand);
|
||||||
|
}
|
||||||
|
|
||||||
|
return mainGroup;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void ApplyAttributeChangesByCard()
|
||||||
|
{
|
||||||
|
LogicComponent<CardLogicComponent_Attack>().SetDamage_Slash();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e904dc1daa5821a408f2abd6f29c97a0
|
||||||
39
Assets/Mods/Basic/Cards/Scripts/Knight/EstablishFormation.cs
Normal file
39
Assets/Mods/Basic/Cards/Scripts/Knight/EstablishFormation.cs
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using Continentis.MainGame.Card;
|
||||||
|
using Continentis.MainGame.Character;
|
||||||
|
using Continentis.MainGame.Commands;
|
||||||
|
using SLSFramework.General;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Continentis.Mods.Basic.Cards
|
||||||
|
{
|
||||||
|
public class EstablishFormation : CardLogicBase
|
||||||
|
{
|
||||||
|
protected override void SetUpLogicComponents()
|
||||||
|
{
|
||||||
|
AddLogicComponent<CardLogicComponent_Defense>();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||||
|
{
|
||||||
|
base.PlayEffect(targetList);
|
||||||
|
|
||||||
|
CommandGroup mainGroup = TargetListCommandGroup(targetList,
|
||||||
|
new Cmd_PlayAnimation(user.characterView, "Skill"),
|
||||||
|
new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
|
||||||
|
{
|
||||||
|
target.AddBlock(GetAttribute("Block"));
|
||||||
|
int stack = GetAttribute("BuffStack_EstablishFormation");
|
||||||
|
int count = GetAttribute("BuffCount_EstablishFormation");
|
||||||
|
CreateCharacterBuff<Buffs.EstablishFormation>(stack, count).Apply(target, user, this);
|
||||||
|
}));
|
||||||
|
|
||||||
|
return mainGroup;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void ApplyAttributeChangesByCard()
|
||||||
|
{
|
||||||
|
LogicComponent<CardLogicComponent_Defense>().SetBlock_Fortitude();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: eba3b7ce4bc2af042bf93ecb12fc9927
|
||||||
39
Assets/Mods/Basic/Cards/Scripts/Knight/FirmBelief.cs
Normal file
39
Assets/Mods/Basic/Cards/Scripts/Knight/FirmBelief.cs
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using Continentis.MainGame.Card;
|
||||||
|
using Continentis.MainGame.Character;
|
||||||
|
using Continentis.MainGame.Commands;
|
||||||
|
using SLSFramework.General;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Continentis.Mods.Basic.Cards
|
||||||
|
{
|
||||||
|
public class FirmBelief : CardLogicBase
|
||||||
|
{
|
||||||
|
public override void Initialize()
|
||||||
|
{
|
||||||
|
base.Initialize();
|
||||||
|
this.eventSubmodule.onInitiativeDiscard.Add("FirmBelief_PlayWhenDiscard",
|
||||||
|
new PrioritizedCheckAndEffect(() => true, () => this.Play(new List<CharacterBase>(), user)));
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void SetUpLogicComponents()
|
||||||
|
{
|
||||||
|
AddLogicComponent<CardLogicComponent_Defense>();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||||
|
{
|
||||||
|
CommandGroup mainGroup = SingleCommandGroup(
|
||||||
|
new Cmd_PlayAnimation(user.characterView, "Skill"),
|
||||||
|
new Cmd_Function(() => user.AddBlock(GetAttribute("Block"))),
|
||||||
|
new Cmd_Function(() => user.deckSubmodule.DrawCards(GetAttribute("DrawCardAmount"))));
|
||||||
|
|
||||||
|
return mainGroup;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void ApplyAttributeChangesByCard()
|
||||||
|
{
|
||||||
|
LogicComponent<CardLogicComponent_Defense>().SetBlock_Fortitude();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a2f57e9784b12854c823cd5f661beced
|
||||||
21
Assets/Mods/Basic/Cards/Scripts/Knight/OathOfHonor.cs
Normal file
21
Assets/Mods/Basic/Cards/Scripts/Knight/OathOfHonor.cs
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using Continentis.MainGame.Card;
|
||||||
|
using Continentis.MainGame.Character;
|
||||||
|
using Continentis.MainGame.Commands;
|
||||||
|
using SLSFramework.General;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Continentis.Mods.Basic.Cards
|
||||||
|
{
|
||||||
|
public class OathOfHonor : CardLogicBase
|
||||||
|
{
|
||||||
|
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||||
|
{
|
||||||
|
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential,
|
||||||
|
new Cmd_PlayAnimation(user.characterView, "Skill"),
|
||||||
|
new Cmd_Function(() => user.ModifyStamina(GetAttribute("StaminaRestore"))));
|
||||||
|
|
||||||
|
return mainGroup;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9d72f88c86e4d994f874c94972855107
|
||||||
@@ -1,16 +1,50 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using Continentis.MainGame.Card;
|
||||||
|
using Continentis.MainGame.Character;
|
||||||
|
using Continentis.MainGame.Commands;
|
||||||
|
using SLSFramework.General;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class UtmostStrike : MonoBehaviour
|
namespace Continentis.Mods.Basic.Cards
|
||||||
{
|
{
|
||||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
public class UtmostStrike : CardLogicBase
|
||||||
void Start()
|
|
||||||
{
|
{
|
||||||
|
protected override void SetUpLogicComponents()
|
||||||
|
{
|
||||||
|
AddLogicComponent<CardLogicComponent_Attack>();
|
||||||
|
AddLogicComponent<CardLogicComponent_SelectHandCards>().SetCondition(SelectCondition).SetEffect(SelectEffect);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||||
|
{
|
||||||
|
CommandGroup mainGroup = TargetListCommandGroup(targetList,
|
||||||
|
new Cmd_PlayAnimation(user.characterView, "Attack"),
|
||||||
|
new Cmd_PlaySFX("SFX_Basic_SwordStrike"),
|
||||||
|
new Cmd_SpawnVFX("VFX_Basic_RedImpact"),
|
||||||
|
new Cmd_ParamFunction<CharacterBase>(target =>
|
||||||
|
{
|
||||||
|
user.Attack(target, GetFinalDamage(target));
|
||||||
|
})); //对目标造成伤害
|
||||||
|
|
||||||
|
LogicComponent<CardLogicComponent_SelectHandCards>().AddSelectionCommands(ref mainGroup);
|
||||||
|
|
||||||
|
return mainGroup;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void ApplyAttributeChangesByCard()
|
||||||
|
{
|
||||||
|
LogicComponent<CardLogicComponent_Attack>().SetDamage_Slash();
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool SelectCondition(CardInstance card)
|
||||||
|
{
|
||||||
|
return card.cardLogic.contentSubmodule.cardType is not CardType.Attack;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SelectEffect(CardInstance card)
|
||||||
|
{
|
||||||
|
CommandQueueManager.Instance.AddCommand(user.deckSubmodule.DiscardCard(card, true), new CommandContext());
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
8
Assets/Mods/Basic/Cards/Scripts/Mage.meta
Normal file
8
Assets/Mods/Basic/Cards/Scripts/Mage.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b08dd6ea5797f55408bf6b6a69aeba15
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
39
Assets/Mods/Basic/Cards/Scripts/Mage/Abundant.cs
Normal file
39
Assets/Mods/Basic/Cards/Scripts/Mage/Abundant.cs
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using Continentis.MainGame.Card;
|
||||||
|
using Continentis.MainGame.Character;
|
||||||
|
using Continentis.MainGame.Commands;
|
||||||
|
using SLSFramework.General;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Continentis.Mods.Basic.Cards
|
||||||
|
{
|
||||||
|
public class Abundant : CardLogicBase
|
||||||
|
{
|
||||||
|
protected override void SetUpLogicComponents()
|
||||||
|
{
|
||||||
|
AddLogicComponent<CardLogicComponent_SelectHandCards>().SetCondition(SelectCondition).SetEffect(SelectEffect);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||||
|
{
|
||||||
|
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential,
|
||||||
|
new Cmd_PlayAnimation(user.characterView, "Skill"));
|
||||||
|
LogicComponent<CardLogicComponent_SelectHandCards>().AddSelectionCommands(ref mainGroup);
|
||||||
|
|
||||||
|
return mainGroup;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool SelectCondition(CardInstance card)
|
||||||
|
{
|
||||||
|
return card.cardLogic.contentSubmodule.cardType is CardType.Attack && card.cardLogic.HasKeyword("Magic");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SelectEffect(CardInstance card)
|
||||||
|
{
|
||||||
|
/*if (card.cardLogic.HasAttribute("Damage"))
|
||||||
|
{
|
||||||
|
card.cardLogic.ModifyAttribute("Damage", GetAttribute("DamageIncrease"));
|
||||||
|
}*/
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Mods/Basic/Cards/Scripts/Mage/Abundant.cs.meta
Normal file
2
Assets/Mods/Basic/Cards/Scripts/Mage/Abundant.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e7de639785002bc4da8509809e5d12e5
|
||||||
38
Assets/Mods/Basic/Cards/Scripts/Mage/ArcaneMissiles.cs
Normal file
38
Assets/Mods/Basic/Cards/Scripts/Mage/ArcaneMissiles.cs
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using Continentis.MainGame.Card;
|
||||||
|
using Continentis.MainGame.Character;
|
||||||
|
using Continentis.MainGame.Commands;
|
||||||
|
using SLSFramework.General;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Continentis.Mods.Basic.Cards
|
||||||
|
{
|
||||||
|
public class ArcaneMissiles : CardLogicBase
|
||||||
|
{
|
||||||
|
protected override void SetUpLogicComponents()
|
||||||
|
{
|
||||||
|
AddLogicComponent<CardLogicComponent_Attack>();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||||
|
{
|
||||||
|
base.PlayEffect(targetList);
|
||||||
|
|
||||||
|
List<CommandBase> templates = new List<CommandBase>();
|
||||||
|
templates.Add(new Cmd_PlayAnimation(user.characterView, "Attack"));
|
||||||
|
for (int i = 0; i < GetAttribute("AttackCount"); i++) //多段攻击(段数可变)情况的处理
|
||||||
|
{
|
||||||
|
templates.Add(new Cmd_ParamFunction<CharacterBase>(0.4f, target => user.Attack(target, GetFinalDamage(target))));
|
||||||
|
}
|
||||||
|
|
||||||
|
CommandGroup mainGroup = TargetListCommandGroup(targetList, ExecutionMode.Sequential, ExecutionMode.Sequential, templates.ToArray());
|
||||||
|
|
||||||
|
return mainGroup;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void ApplyAttributeChangesByCard()
|
||||||
|
{
|
||||||
|
LogicComponent<CardLogicComponent_Attack>().SetDamage_Arcane();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e2678a4ab435adf448a3c80f56c83f69
|
||||||
@@ -0,0 +1,25 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using Continentis.MainGame.Card;
|
||||||
|
using Continentis.MainGame.Character;
|
||||||
|
using Continentis.MainGame.Commands;
|
||||||
|
using Continentis.Mods.Basic.Buffs;
|
||||||
|
using SLSFramework.General;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Continentis.Mods.Basic.Cards
|
||||||
|
{
|
||||||
|
public class ConcentratedSpellcasting : CardLogicBase
|
||||||
|
{
|
||||||
|
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||||
|
{
|
||||||
|
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential,
|
||||||
|
new Cmd_PlayAnimation(user.characterView, "Skill"),
|
||||||
|
new Cmd_Function(() =>
|
||||||
|
{
|
||||||
|
CreateCharacterBuff<Buffs.ConcentratedSpellcasting>(GetAttribute("BuffStack_ConcentratedSpellcasting")).Apply(user, user, this);
|
||||||
|
}));
|
||||||
|
|
||||||
|
return mainGroup;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0ce9231a091a13f4d9183dbde66a1727
|
||||||
39
Assets/Mods/Basic/Cards/Scripts/Mage/ElectricClaw.cs
Normal file
39
Assets/Mods/Basic/Cards/Scripts/Mage/ElectricClaw.cs
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using Continentis.MainGame.Card;
|
||||||
|
using Continentis.MainGame.Character;
|
||||||
|
using Continentis.MainGame.Commands;
|
||||||
|
using Continentis.Mods.Basic.Buffs;
|
||||||
|
using SLSFramework.General;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Continentis.Mods.Basic.Cards
|
||||||
|
{
|
||||||
|
public class ElectricClaw : CardLogicBase
|
||||||
|
{
|
||||||
|
protected override void SetUpLogicComponents()
|
||||||
|
{
|
||||||
|
AddLogicComponent<CardLogicComponent_Attack>();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||||
|
{
|
||||||
|
CommandGroup mainGroup = TargetListCommandGroup(targetList,
|
||||||
|
new Cmd_PlayAnimation(user.characterView, "Attack"),
|
||||||
|
new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
|
||||||
|
{
|
||||||
|
user.Attack(target, GetFinalDamage(target));
|
||||||
|
}));
|
||||||
|
|
||||||
|
mainGroup.AddCommand(new Cmd_Function(()=>
|
||||||
|
{
|
||||||
|
CreateCharacterBuff<Resonance>(GetAttribute("BuffStack_Resonance")).Apply(user, user, this);
|
||||||
|
}));
|
||||||
|
return mainGroup;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void ApplyAttributeChangesByCard()
|
||||||
|
{
|
||||||
|
LogicComponent<CardLogicComponent_Attack>().SetDamage_Arcane();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f3eb15b57f771d24bb972922dc3efaac
|
||||||
36
Assets/Mods/Basic/Cards/Scripts/Mage/FarSighted.cs
Normal file
36
Assets/Mods/Basic/Cards/Scripts/Mage/FarSighted.cs
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using Continentis.MainGame;
|
||||||
|
using Continentis.MainGame.Card;
|
||||||
|
using Continentis.MainGame.Character;
|
||||||
|
using Continentis.MainGame.Commands;
|
||||||
|
using SLSFramework.General;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Continentis.Mods.Basic.Cards
|
||||||
|
{
|
||||||
|
public class FarSighted : CardLogicBase
|
||||||
|
{
|
||||||
|
protected override void SetUpLogicComponents()
|
||||||
|
{
|
||||||
|
AddLogicComponent<CardLogicComponent_SelectHandCards>().SetEffect(SelectEffect);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||||
|
{
|
||||||
|
base.PlayEffect(targetList);
|
||||||
|
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential);
|
||||||
|
mainGroup.AddCommand(new Cmd_PlayAnimation(user.characterView, "Skill"));
|
||||||
|
LogicComponent<CardLogicComponent_SelectHandCards>()
|
||||||
|
.AddSelectionCommands(ref mainGroup, "Card_Basic_FarSighted_SelectionCommandTitle".Localize(), 1);
|
||||||
|
return mainGroup;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SelectEffect(CardInstance card)
|
||||||
|
{
|
||||||
|
card.cardLogic.contentSubmodule.keywords.Add("Retain");
|
||||||
|
card.cardLogic.contentSubmodule.originalFunctionText += " + $Keyword(\"Retain\")";
|
||||||
|
CardTextInterpreter.InterpretText(card.cardLogic, true);
|
||||||
|
card.handCardView.Setup();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Mods/Basic/Cards/Scripts/Mage/FarSighted.cs.meta
Normal file
2
Assets/Mods/Basic/Cards/Scripts/Mage/FarSighted.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 239a74c46842bee4e8af12f846b405ab
|
||||||
36
Assets/Mods/Basic/Cards/Scripts/Mage/FireBall.cs
Normal file
36
Assets/Mods/Basic/Cards/Scripts/Mage/FireBall.cs
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using Continentis.MainGame.Card;
|
||||||
|
using Continentis.MainGame.Character;
|
||||||
|
using Continentis.MainGame.Commands;
|
||||||
|
using Continentis.Mods.Basic.Buffs;
|
||||||
|
using SLSFramework.General;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Continentis.Mods.Basic.Cards
|
||||||
|
{
|
||||||
|
public class FireBall : CardLogicBase
|
||||||
|
{
|
||||||
|
protected override void SetUpLogicComponents()
|
||||||
|
{
|
||||||
|
AddLogicComponent<CardLogicComponent_Attack>();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||||
|
{
|
||||||
|
CommandGroup mainGroup = TargetListCommandGroup(targetList,
|
||||||
|
new Cmd_PlayAnimation(user.characterView, "Attack"),
|
||||||
|
new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
|
||||||
|
{
|
||||||
|
user.Attack(target, GetFinalDamage(target));
|
||||||
|
CreateCharacterBuff<Burn>(GetAttribute("BuffStack_Burn")).Apply(target, user, this);
|
||||||
|
}));
|
||||||
|
|
||||||
|
return mainGroup;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void ApplyAttributeChangesByCard()
|
||||||
|
{
|
||||||
|
LogicComponent<CardLogicComponent_Attack>().SetDamage_Arcane();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Mods/Basic/Cards/Scripts/Mage/FireBall.cs.meta
Normal file
2
Assets/Mods/Basic/Cards/Scripts/Mage/FireBall.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 69f6031d6d6952b4e90185dbddd38070
|
||||||
24
Assets/Mods/Basic/Cards/Scripts/Mage/FlameInscription.cs
Normal file
24
Assets/Mods/Basic/Cards/Scripts/Mage/FlameInscription.cs
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using Continentis.MainGame.Card;
|
||||||
|
using Continentis.MainGame.Character;
|
||||||
|
using Continentis.MainGame.Commands;
|
||||||
|
using SLSFramework.General;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Continentis.Mods.Basic.Cards
|
||||||
|
{
|
||||||
|
public class FlameInscription : CardLogicBase
|
||||||
|
{
|
||||||
|
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||||
|
{
|
||||||
|
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential,
|
||||||
|
new Cmd_PlayAnimation(user.characterView, "Skill"),
|
||||||
|
new Cmd_Function(() =>
|
||||||
|
{
|
||||||
|
CreateCharacterBuff<Buffs.FlameInscription>(GetAttribute("BuffStack_FlameInscription")).Apply(user, user, this);
|
||||||
|
}));
|
||||||
|
|
||||||
|
return mainGroup;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 10c8d4faf49be8349ac092999f496973
|
||||||
24
Assets/Mods/Basic/Cards/Scripts/Mage/Haste.cs
Normal file
24
Assets/Mods/Basic/Cards/Scripts/Mage/Haste.cs
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using Continentis.MainGame.Card;
|
||||||
|
using Continentis.MainGame.Character;
|
||||||
|
using Continentis.MainGame.Commands;
|
||||||
|
using SLSFramework.General;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Continentis.Mods.Basic.Cards
|
||||||
|
{
|
||||||
|
public class Haste : CardLogicBase
|
||||||
|
{
|
||||||
|
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||||
|
{
|
||||||
|
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential,
|
||||||
|
new Cmd_PlayAnimation(user.characterView, "Skill"),
|
||||||
|
new Cmd_Function(() =>
|
||||||
|
{
|
||||||
|
CreateCharacterBuff<Buffs.Haste>().Apply(user, user, this);
|
||||||
|
}));
|
||||||
|
|
||||||
|
return mainGroup;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Mods/Basic/Cards/Scripts/Mage/Haste.cs.meta
Normal file
2
Assets/Mods/Basic/Cards/Scripts/Mage/Haste.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 96144c951656fe845863917ab00c7643
|
||||||
25
Assets/Mods/Basic/Cards/Scripts/Mage/IdentifyWeakness.cs
Normal file
25
Assets/Mods/Basic/Cards/Scripts/Mage/IdentifyWeakness.cs
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using Continentis.MainGame.Card;
|
||||||
|
using Continentis.MainGame.Character;
|
||||||
|
using Continentis.MainGame.Commands;
|
||||||
|
using Continentis.Mods.Basic.Buffs;
|
||||||
|
using SLSFramework.General;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Continentis.Mods.Basic.Cards
|
||||||
|
{
|
||||||
|
public class IdentifyWeakness : CardLogicBase
|
||||||
|
{
|
||||||
|
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||||
|
{
|
||||||
|
CommandGroup mainGroup = TargetListCommandGroup(targetList,
|
||||||
|
new Cmd_PlayAnimation(user.characterView, "Skill"),
|
||||||
|
new Cmd_ParamFunction<CharacterBase>(0.1f, target =>
|
||||||
|
{
|
||||||
|
CreateCharacterBuff<Vulnerable>(GetAttribute("BuffCount_Vulnerable")).Apply(target, user, this);
|
||||||
|
}));
|
||||||
|
|
||||||
|
return mainGroup;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e84e43305b792e14a94b6983d6fec4ae
|
||||||
29
Assets/Mods/Basic/Cards/Scripts/Mage/Scorch.cs
Normal file
29
Assets/Mods/Basic/Cards/Scripts/Mage/Scorch.cs
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using Continentis.MainGame.Card;
|
||||||
|
using Continentis.MainGame.Character;
|
||||||
|
using Continentis.MainGame.Commands;
|
||||||
|
using Continentis.Mods.Basic.Buffs;
|
||||||
|
using SLSFramework.General;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Continentis.Mods.Basic.Cards
|
||||||
|
{
|
||||||
|
public class Scorch : CardLogicBase
|
||||||
|
{
|
||||||
|
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||||
|
{
|
||||||
|
CommandGroup mainGroup = TargetListCommandGroup(targetList,
|
||||||
|
new Cmd_PlayAnimation(user.characterView, "Skill"),
|
||||||
|
new Cmd_ParamFunction<CharacterBase>(0.1f, target =>
|
||||||
|
{
|
||||||
|
if (target.combatBuffSubmodule.TryGetBuff(out Burn burn))
|
||||||
|
{
|
||||||
|
int stacksToAdd = burn.unitedStackSubmodule.stackAmount * GetAttribute("BuffStackAmplifier_Burn");
|
||||||
|
burn.unitedStackSubmodule.AddStack(stacksToAdd);
|
||||||
|
}
|
||||||
|
}));
|
||||||
|
|
||||||
|
return mainGroup;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Mods/Basic/Cards/Scripts/Mage/Scorch.cs.meta
Normal file
2
Assets/Mods/Basic/Cards/Scripts/Mage/Scorch.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f3bfc86c93def5944a54251d67a3f32a
|
||||||
36
Assets/Mods/Basic/Cards/Scripts/Mage/WitchcraftRay.cs
Normal file
36
Assets/Mods/Basic/Cards/Scripts/Mage/WitchcraftRay.cs
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using Continentis.MainGame.Card;
|
||||||
|
using Continentis.MainGame.Character;
|
||||||
|
using Continentis.MainGame.Commands;
|
||||||
|
using SLSFramework.General;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Continentis.Mods.Basic.Cards
|
||||||
|
{
|
||||||
|
public class WitchcraftRay : CardLogicBase
|
||||||
|
{
|
||||||
|
protected override void SetUpLogicComponents()
|
||||||
|
{
|
||||||
|
AddLogicComponent<CardLogicComponent_Attack>();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||||
|
{
|
||||||
|
base.PlayEffect(targetList);
|
||||||
|
|
||||||
|
CommandGroup mainGroup = TargetListCommandGroup(targetList,
|
||||||
|
new Cmd_PlayAnimation(user.characterView, "Attack"),
|
||||||
|
new Cmd_ParamFunction<CharacterBase>(target =>
|
||||||
|
{
|
||||||
|
user.Attack(target, GetFinalDamage(target));
|
||||||
|
}));
|
||||||
|
|
||||||
|
return mainGroup;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void ApplyAttributeChangesByCard()
|
||||||
|
{
|
||||||
|
LogicComponent<CardLogicComponent_Attack>().SetDamage_Arcane();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0d7c96f898be9d544b7f154a88acdece
|
||||||
@@ -10,7 +10,7 @@ namespace Continentis.Mods.Basic.Cards
|
|||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
{
|
{
|
||||||
base.Initialize();
|
base.Initialize();
|
||||||
eventSubmodule.onDraw.Add("Basic_Faint", new EventUnit(() =>
|
eventSubmodule.onDraw.Add("Basic_Faint", new PrioritizedAction(() =>
|
||||||
{
|
{
|
||||||
user.ModifyStamina(-1);
|
user.ModifyStamina(-1);
|
||||||
}));
|
}));
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ namespace Continentis.Mods.Basic.Cards
|
|||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
{
|
{
|
||||||
base.Initialize();
|
base.Initialize();
|
||||||
eventSubmodule.onActionEnd.Add("Basic_Oblivion_ExhaustCard", new EventUnit(() =>
|
eventSubmodule.onActionEnd.Add("Basic_Oblivion_ExhaustCard", new PrioritizedAction(() =>
|
||||||
{
|
{
|
||||||
List<CardInstance> handPile = user.deckSubmodule.HandPile;
|
List<CardInstance> handPile = user.deckSubmodule.HandPile;
|
||||||
|
|
||||||
|
|||||||
@@ -21,14 +21,14 @@ namespace Continentis.Mods.Basic.Buffs
|
|||||||
this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
|
this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
|
||||||
|
|
||||||
this.eventSubmodule = new EventSubmodule(this);
|
this.eventSubmodule = new EventSubmodule(this);
|
||||||
this.eventSubmodule.onActionStart.Add("Bleed", new EventUnit(OnActionStart));
|
this.eventSubmodule.onActionStart.Add("Bleed", new PrioritizedAction(OnActionStart));
|
||||||
this.eventSubmodule.onGetAttacked.Add("Bleed", new EventUnit<AttackResult>(OnGetAttacked));
|
this.eventSubmodule.onGetAttacked.Add("Bleed", new PrioritizedAction<AttackResult>(OnGetAttacked));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnGetAttacked(AttackResult result)
|
private void OnGetAttacked(AttackResult result)
|
||||||
{
|
{
|
||||||
int stackAmount = unitedStackSubmodule.stackAmount;
|
int stackAmount = unitedStackSubmodule.stackAmount;
|
||||||
result.attacker.Attack(attachedCharacter, stackAmount, true);
|
result.attacker.Attack(attachedCharacter, stackAmount, false, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnActionStart()
|
private void OnActionStart()
|
||||||
|
|||||||
@@ -28,7 +28,7 @@ namespace Continentis.Mods.Basic.Buffs
|
|||||||
|
|
||||||
if (FindExistingSameBuff(out existingBuff))
|
if (FindExistingSameBuff(out existingBuff))
|
||||||
{
|
{
|
||||||
existingBuff.unitedStackSubmodule.PickHigherStack(this.unitedStackSubmodule.stackAmount);
|
existingBuff.unitedStackSubmodule.PickHigherStack(this.unitedStackSubmodule);
|
||||||
existingBuff.actionCountSubmodule.AddRemainingCount(this.actionCountSubmodule.remainingCount);
|
existingBuff.actionCountSubmodule.AddRemainingCount(this.actionCountSubmodule.remainingCount);
|
||||||
|
|
||||||
int remainingCount = existingBuff.actionCountSubmodule.remainingCount;
|
int remainingCount = existingBuff.actionCountSubmodule.remainingCount;
|
||||||
|
|||||||
@@ -21,8 +21,8 @@ namespace Continentis.Mods.Basic.Buffs
|
|||||||
this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
|
this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
|
||||||
|
|
||||||
this.eventSubmodule = new EventSubmodule(this);
|
this.eventSubmodule = new EventSubmodule(this);
|
||||||
this.eventSubmodule.onActionStart.Add("Burn", new EventUnit(OnActionStart));
|
this.eventSubmodule.onActionStart.Add("Burn", new PrioritizedAction(OnActionStart));
|
||||||
this.eventSubmodule.onAfterPlayCard.Add("Burn", new EventUnit<CardInstance, List<CharacterBase>>(OnAfterPlayCard));
|
this.eventSubmodule.onAfterPlayCard.Add("Burn", new PrioritizedAction<CardInstance, List<CharacterBase>>(OnAfterPlayCard));
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
|
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
|
||||||
@@ -46,7 +46,7 @@ namespace Continentis.Mods.Basic.Buffs
|
|||||||
|
|
||||||
private void OnAfterPlayCard(CardInstance card, List<CharacterBase> targets)
|
private void OnAfterPlayCard(CardInstance card, List<CharacterBase> targets)
|
||||||
{
|
{
|
||||||
sourceCharacter.Attack(attachedCharacter, unitedStackSubmodule.stackAmount, true);
|
sourceCharacter.Attack(attachedCharacter, unitedStackSubmodule.stackAmount, false, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -10,7 +10,7 @@ namespace Continentis.Mods.Basic.Buffs
|
|||||||
{
|
{
|
||||||
Initialize(BuffType.Positive, BuffDispelLevel.Strong);
|
Initialize(BuffType.Positive, BuffDispelLevel.Strong);
|
||||||
|
|
||||||
this.contentSubmodule = new ContentSubmodule(this, false)
|
this.contentSubmodule = new ContentSubmodule(this)
|
||||||
.AddParameterGetter("Count", () => roundCountSubmodule.remainingCount.ToString());
|
.AddParameterGetter("Count", () => roundCountSubmodule.remainingCount.ToString());
|
||||||
|
|
||||||
this.iconSubmodule = new IconSubmodule(this);
|
this.iconSubmodule = new IconSubmodule(this);
|
||||||
|
|||||||
@@ -19,7 +19,7 @@ namespace Continentis.Mods.Basic.Buffs
|
|||||||
this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
|
this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
|
||||||
|
|
||||||
this.eventSubmodule = new EventSubmodule(this);
|
this.eventSubmodule = new EventSubmodule(this);
|
||||||
this.eventSubmodule.onActionStart.Add("Corrosion", new EventUnit(OnActionStart));
|
this.eventSubmodule.onActionStart.Add("Corrosion", new PrioritizedAction(OnActionStart));
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
|
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
|
||||||
@@ -38,7 +38,7 @@ namespace Continentis.Mods.Basic.Buffs
|
|||||||
|
|
||||||
private void OnActionStart()
|
private void OnActionStart()
|
||||||
{
|
{
|
||||||
sourceCharacter.Attack(attachedCharacter, unitedStackSubmodule.stackAmount, true);
|
sourceCharacter.Attack(attachedCharacter, unitedStackSubmodule.stackAmount, false, true);
|
||||||
unitedStackSubmodule.ReduceStack(1);
|
unitedStackSubmodule.ReduceStack(1);
|
||||||
iconSubmodule.Update();
|
iconSubmodule.Update();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -30,7 +30,7 @@ namespace Continentis.Mods.Basic.Buffs
|
|||||||
|
|
||||||
if (FindExistingSameBuff(out existingBuff))
|
if (FindExistingSameBuff(out existingBuff))
|
||||||
{
|
{
|
||||||
existingBuff.unitedStackSubmodule.PickHigherStack(this.unitedStackSubmodule.stackAmount);
|
existingBuff.unitedStackSubmodule.PickHigherStack(this.unitedStackSubmodule);
|
||||||
existingBuff.actionCountSubmodule.AddRemainingCount(this.actionCountSubmodule.remainingCount);
|
existingBuff.actionCountSubmodule.AddRemainingCount(this.actionCountSubmodule.remainingCount);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,6 +15,10 @@ namespace Continentis.Mods.Basic.Buffs
|
|||||||
{
|
{
|
||||||
Initialize(BuffType.Neutral, BuffDispelLevel.DeathOnly, 100);
|
Initialize(BuffType.Neutral, BuffDispelLevel.DeathOnly, 100);
|
||||||
|
|
||||||
|
this.protectingSources = new List<Protecting>();
|
||||||
|
|
||||||
|
this.statusSubmodule = new StatusSubmodule(this, StatusType.Protected);
|
||||||
|
|
||||||
this.contentSubmodule = new ContentSubmodule(this);//TODO: 以后增加角色的ContentSubmodule
|
this.contentSubmodule = new ContentSubmodule(this);//TODO: 以后增加角色的ContentSubmodule
|
||||||
|
|
||||||
this.iconSubmodule = new IconSubmodule(this).SetTextFunctions();
|
this.iconSubmodule = new IconSubmodule(this).SetTextFunctions();
|
||||||
@@ -36,6 +40,13 @@ namespace Continentis.Mods.Basic.Buffs
|
|||||||
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
|
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
|
||||||
{
|
{
|
||||||
MainGameManager.Instance.basePrefabs.GenerateInfoText(contentSubmodule.displayName, attachedCharacter.characterView);
|
MainGameManager.Instance.basePrefabs.GenerateInfoText(contentSubmodule.displayName, attachedCharacter.characterView);
|
||||||
|
|
||||||
|
if (attachedCharacter.combatBuffSubmodule.TryGetBuffs(out List<Protecting> conflictProtectings))
|
||||||
|
{
|
||||||
|
//如果目标正在保护其他角色时,被保护,则应当将目标的所有Protecting Buff移除,以防止冲突.
|
||||||
|
Debug.Log($"Conflicted Protecting buffs found, count: {conflictProtectings.Count}. Removing all.");
|
||||||
|
conflictProtectings.For(cp => cp.Remove());
|
||||||
|
}
|
||||||
|
|
||||||
if (FindExistingSameBuff(out existingBuff))
|
if (FindExistingSameBuff(out existingBuff))
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using Continentis.MainGame;
|
using Continentis.MainGame;
|
||||||
using Continentis.MainGame.Character;
|
using Continentis.MainGame.Character;
|
||||||
|
using SLSFramework.General;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Continentis.Mods.Basic.Buffs
|
namespace Continentis.Mods.Basic.Buffs
|
||||||
@@ -34,6 +35,14 @@ namespace Continentis.Mods.Basic.Buffs
|
|||||||
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
|
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
|
||||||
{
|
{
|
||||||
MainGameManager.Instance.basePrefabs.GenerateInfoText(contentSubmodule.displayName, attachedCharacter.characterView);
|
MainGameManager.Instance.basePrefabs.GenerateInfoText(contentSubmodule.displayName, attachedCharacter.characterView);
|
||||||
|
|
||||||
|
if (attachedCharacter.combatBuffSubmodule.TryGetBuff(out Protected conflictProtected))
|
||||||
|
{
|
||||||
|
//如果目标已经有Protected Buff,则应当将其移除,以防止冲突.
|
||||||
|
//使用移除所有保护者的方式来移除。
|
||||||
|
Debug.Log($"Conflicted Protected buff found, with {conflictProtected.protectingSources.Count} protecting sources. Removing all.");
|
||||||
|
conflictProtected.protectingSources.For(ps => ps.Remove());
|
||||||
|
}
|
||||||
|
|
||||||
if (FindExistingSameBuff(out existingBuff))
|
if (FindExistingSameBuff(out existingBuff))
|
||||||
{
|
{
|
||||||
@@ -46,13 +55,12 @@ namespace Continentis.Mods.Basic.Buffs
|
|||||||
existProtecting.roundCountSubmodule.AddCount(this.roundCountSubmodule.remainingCount);
|
existProtecting.roundCountSubmodule.AddCount(this.roundCountSubmodule.remainingCount);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
this.protectedBuff ??= target.combatBuffSubmodule.GetBuff<Protected>();
|
|
||||||
this.protectedBuff.protectingSources.Add(this);
|
|
||||||
return true; //独立处理,直接返回true
|
return true; //独立处理,直接返回true
|
||||||
}
|
}
|
||||||
|
|
||||||
Debug.Log("No existing same buff found.");
|
this.protectedBuff ??= target.combatBuffSubmodule.GetBuff<Protected>();
|
||||||
|
this.protectedBuff.protectingSources.Add(this);
|
||||||
|
Debug.Log(protectedBuff.protectingSources.Count);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -8,8 +8,6 @@ namespace Continentis.Mods.Basic.Buffs
|
|||||||
{
|
{
|
||||||
public sealed class Resonance : CharacterCombatBuffBase, IBuffExtension_IntegerRange
|
public sealed class Resonance : CharacterCombatBuffBase, IBuffExtension_IntegerRange
|
||||||
{
|
{
|
||||||
public Func<string> GetDescription { get; set; }
|
|
||||||
|
|
||||||
public Resonance(int stack)
|
public Resonance(int stack)
|
||||||
{
|
{
|
||||||
Initialize(BuffType.Positive, BuffDispelLevel.Strong);
|
Initialize(BuffType.Positive, BuffDispelLevel.Strong);
|
||||||
|
|||||||
@@ -19,7 +19,7 @@ namespace Continentis.Mods.Basic.Buffs
|
|||||||
this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
|
this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
|
||||||
|
|
||||||
this.eventSubmodule = new EventSubmodule(this);
|
this.eventSubmodule = new EventSubmodule(this);
|
||||||
this.eventSubmodule.onActionEnd.Add("Withstand", new EventUnit(() =>
|
this.eventSubmodule.onActionEnd.Add("Withstand", new PrioritizedAction(() =>
|
||||||
{
|
{
|
||||||
attachedCharacter.AddBlock(this.unitedStackSubmodule.stackAmount, false);
|
attachedCharacter.AddBlock(this.unitedStackSubmodule.stackAmount, false);
|
||||||
}));
|
}));
|
||||||
|
|||||||
@@ -0,0 +1,45 @@
|
|||||||
|
using Continentis.MainGame;
|
||||||
|
using Continentis.MainGame.Character;
|
||||||
|
using SLSFramework.General;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Continentis.Mods.Basic.Buffs
|
||||||
|
{
|
||||||
|
public class EstablishFormation : CharacterCombatBuffBase
|
||||||
|
{
|
||||||
|
public EstablishFormation(int stack, int count)
|
||||||
|
{
|
||||||
|
Initialize(BuffType.Positive, BuffDispelLevel.Basic);
|
||||||
|
|
||||||
|
this.contentSubmodule = new ContentSubmodule(this)
|
||||||
|
.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString())
|
||||||
|
.AddParameterGetter("Count", () => actionCountSubmodule.remainingCount.ToString());
|
||||||
|
|
||||||
|
this.iconSubmodule = new IconSubmodule(this);
|
||||||
|
|
||||||
|
this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
|
||||||
|
|
||||||
|
this.actionCountSubmodule = new CountSubmodule(this, count);
|
||||||
|
|
||||||
|
this.eventSubmodule = new EventSubmodule(this);
|
||||||
|
this.eventSubmodule.onGetAttacked.Add("EstablishFormation", new PrioritizedAction<AttackResult>(atkResult =>
|
||||||
|
{
|
||||||
|
attachedCharacter.Attack(atkResult.attacker, unitedStackSubmodule.stackAmount, false, true);
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
|
||||||
|
{
|
||||||
|
MainGameManager.Instance.basePrefabs.GenerateInfoText(contentSubmodule.displayName, attachedCharacter.characterView);
|
||||||
|
|
||||||
|
if (FindExistingSameBuff(out existingBuff))
|
||||||
|
{
|
||||||
|
existingBuff.unitedStackSubmodule.PickHigherStack(this.unitedStackSubmodule);
|
||||||
|
existingBuff.actionCountSubmodule.PickHigherCount(this.actionCountSubmodule);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ac01d8c37325ef84c919257c58ddb968
|
||||||
@@ -20,7 +20,7 @@ namespace Continentis.Mods.Basic.Buffs
|
|||||||
this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
|
this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
|
||||||
|
|
||||||
this.eventSubmodule = new EventSubmodule(this);
|
this.eventSubmodule = new EventSubmodule(this);
|
||||||
this.eventSubmodule.onActionStart.Add("GuardianAura", new EventUnit(() =>
|
this.eventSubmodule.onActionStart.Add("GuardianAura", new PrioritizedAction(() =>
|
||||||
{
|
{
|
||||||
CombatMainManager.Instance.characterController.playerHeroes.ForEach(hero =>
|
CombatMainManager.Instance.characterController.playerHeroes.ForEach(hero =>
|
||||||
{
|
{
|
||||||
@@ -35,7 +35,7 @@ namespace Continentis.Mods.Basic.Buffs
|
|||||||
|
|
||||||
if (FocusingCheck(out existingBuff))
|
if (FocusingCheck(out existingBuff))
|
||||||
{
|
{
|
||||||
existingBuff.unitedStackSubmodule.PickHigherStack(this.unitedStackSubmodule.stackAmount);
|
existingBuff.unitedStackSubmodule.PickHigherStack(this.unitedStackSubmodule);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
8
Assets/Mods/Basic/Characters/CombatBuffs/Mage.meta
Normal file
8
Assets/Mods/Basic/Characters/CombatBuffs/Mage.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 43d48e5f456693a4ca5fad27c40fda7c
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,38 @@
|
|||||||
|
using Continentis.MainGame;
|
||||||
|
using Continentis.MainGame.Character;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Continentis.Mods.Basic.Buffs
|
||||||
|
{
|
||||||
|
public class ConcentratedSpellcasting : CharacterCombatBuffBase
|
||||||
|
{
|
||||||
|
public ConcentratedSpellcasting(int stack)
|
||||||
|
{
|
||||||
|
Initialize(BuffType.Focusing, BuffDispelLevel.Strong);
|
||||||
|
|
||||||
|
this.contentSubmodule = new ContentSubmodule(this)
|
||||||
|
.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString());
|
||||||
|
|
||||||
|
this.iconSubmodule = new IconSubmodule(this);
|
||||||
|
|
||||||
|
this.unitedStackSubmodule = new UnitedStackSubmodule(this, true, -1, stack, true);
|
||||||
|
|
||||||
|
this.generalAttributeSubmodule = new GeneralAttributeSubmodule(this);
|
||||||
|
this.generalAttributeSubmodule.numericChange.Add("MagicDamageDealtOffset", stack);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
|
||||||
|
{
|
||||||
|
MainGameManager.Instance.basePrefabs.GenerateInfoText(contentSubmodule.displayName, attachedCharacter.characterView);
|
||||||
|
|
||||||
|
if (FocusingCheck(out existingBuff))
|
||||||
|
{
|
||||||
|
|
||||||
|
existingBuff.unitedStackSubmodule.PickHigherStack(this.unitedStackSubmodule);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 661b4fa4f14f5bf4da76a750f3738e1d
|
||||||
@@ -0,0 +1,52 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using Continentis.MainGame;
|
||||||
|
using Continentis.MainGame.Card;
|
||||||
|
using Continentis.MainGame.Character;
|
||||||
|
using Continentis.MainGame.Combat;
|
||||||
|
using SLSFramework.General;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Continentis.Mods.Basic.Buffs
|
||||||
|
{
|
||||||
|
public class FlameInscription : CharacterCombatBuffBase
|
||||||
|
{
|
||||||
|
public FlameInscription(int stack)
|
||||||
|
{
|
||||||
|
Initialize(BuffType.Positive, BuffDispelLevel.Strong);
|
||||||
|
|
||||||
|
this.contentSubmodule = new ContentSubmodule(this)
|
||||||
|
.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString());
|
||||||
|
|
||||||
|
this.iconSubmodule = new IconSubmodule(this);
|
||||||
|
|
||||||
|
this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
|
||||||
|
|
||||||
|
this.eventSubmodule = new EventSubmodule(this);
|
||||||
|
this.eventSubmodule.onAfterPlayCard.Add("FlameInscription",
|
||||||
|
new PrioritizedAction<CardInstance, List<CharacterBase>>((card, targets) =>
|
||||||
|
{
|
||||||
|
if (card.cardLogic.contentSubmodule.cardType == CardType.Attack && card.cardLogic.HasKeyword("Magic"))
|
||||||
|
{
|
||||||
|
List<CharacterBase> enemies = CombatMainManager.Instance.characterController.GetAllEnemies(attachedCharacter);
|
||||||
|
foreach (CharacterBase enemy in enemies)
|
||||||
|
{
|
||||||
|
CreateCharacterBuff<Burn>(unitedStackSubmodule.stackAmount).Apply(enemy, attachedCharacter);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
|
||||||
|
{
|
||||||
|
MainGameManager.Instance.basePrefabs.GenerateInfoText(contentSubmodule.displayName, attachedCharacter.characterView);
|
||||||
|
|
||||||
|
if (FindExistingSameBuff(out existingBuff))
|
||||||
|
{
|
||||||
|
existingBuff.unitedStackSubmodule.AddStack(this.unitedStackSubmodule.stackAmount);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 30a2988fc4787c14b860f6b235d44fac
|
||||||
41
Assets/Mods/Basic/Characters/CombatBuffs/Mage/Haste.cs
Normal file
41
Assets/Mods/Basic/Characters/CombatBuffs/Mage/Haste.cs
Normal file
@@ -0,0 +1,41 @@
|
|||||||
|
using Continentis.MainGame;
|
||||||
|
using Continentis.MainGame.Card;
|
||||||
|
using Continentis.MainGame.Character;
|
||||||
|
using Continentis.MainGame.Combat;
|
||||||
|
using SLSFramework.General;
|
||||||
|
using SLSFramework.UModAssistance;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Continentis.Mods.Basic.Buffs
|
||||||
|
{
|
||||||
|
public class Haste : CharacterCombatBuffBase
|
||||||
|
{
|
||||||
|
public Haste()
|
||||||
|
{
|
||||||
|
Initialize(BuffType.Focusing, BuffDispelLevel.Strong);
|
||||||
|
|
||||||
|
this.contentSubmodule = new ContentSubmodule(this);
|
||||||
|
|
||||||
|
this.iconSubmodule = new IconSubmodule(this);
|
||||||
|
|
||||||
|
this.eventSubmodule = new EventSubmodule(this);
|
||||||
|
this.eventSubmodule.onRoundEnd.Add("Haste", new PrioritizedAction(() =>
|
||||||
|
{
|
||||||
|
CardData whimsyData = ModManager.GetData<CardData>("CardData_Basic_Whimsy");
|
||||||
|
CardInstance.GenerateCardInstance(whimsyData, attachedCharacter.team, "Hand");
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
|
||||||
|
{
|
||||||
|
MainGameManager.Instance.basePrefabs.GenerateInfoText(contentSubmodule.displayName, attachedCharacter.characterView);
|
||||||
|
|
||||||
|
if (FocusingCheck(out existingBuff))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f8f47dd84ab44ef4582075fdfe83f23b
|
||||||
@@ -21,7 +21,7 @@ namespace Continentis.Mods.Basic.Buffs
|
|||||||
this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
|
this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
|
||||||
|
|
||||||
this.eventSubmodule = new EventSubmodule(this);
|
this.eventSubmodule = new EventSubmodule(this);
|
||||||
this.eventSubmodule.onAfterPlayCard.Add("Basic_Hellfire", new EventUnit<CardInstance, List<CharacterBase>>(OnAfterPlayCard));
|
this.eventSubmodule.onAfterPlayCard.Add("Basic_Hellfire", new PrioritizedAction<CardInstance, List<CharacterBase>>(OnAfterPlayCard));
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
|
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
|
||||||
|
|||||||
@@ -201,14 +201,15 @@ MonoBehaviour:
|
|||||||
derivativeCardDataRefs: []
|
derivativeCardDataRefs: []
|
||||||
derivativeCharacterDataRefs: []
|
derivativeCharacterDataRefs: []
|
||||||
initialDeckRef:
|
initialDeckRef:
|
||||||
- CardData_Basic_Whimsy
|
|
||||||
- CardData_Basic_Rouse
|
|
||||||
- CardData_Basic_Tactic
|
|
||||||
- CardData_Basic_Cover
|
- CardData_Basic_Cover
|
||||||
- CardData_Basic_OathOfCourage
|
- CardData_Basic_OathOfCourage
|
||||||
- CardData_Basic_BattlefieldExperience
|
- CardData_Basic_BattlefieldExperience
|
||||||
- CardData_Basic_BodyAsShield
|
- CardData_Basic_BodyAsShield
|
||||||
- CardData_Basic_EchoOfHonor
|
- CardData_Basic_EchoOfHonor
|
||||||
- CardData_Basic_IronWall
|
- CardData_Basic_IronWall
|
||||||
|
- CardData_Basic_FirmBelief
|
||||||
|
- CardData_Basic_UtmostStrike
|
||||||
|
- CardData_Basic_DivineSmite
|
||||||
|
- CardData_Basic_EstablishFormation
|
||||||
hudDataRefs:
|
hudDataRefs:
|
||||||
- HUDData_Basic_Default
|
- HUDData_Basic_Default
|
||||||
|
|||||||
@@ -25,31 +25,31 @@ MonoBehaviour:
|
|||||||
coreAttributes:
|
coreAttributes:
|
||||||
dictionaryList:
|
dictionaryList:
|
||||||
- Key: Level
|
- Key: Level
|
||||||
Value: 0
|
Value: 12
|
||||||
index: 0
|
index: 0
|
||||||
isKeyDuplicated: 0
|
isKeyDuplicated: 0
|
||||||
- Key: Strength
|
- Key: Strength
|
||||||
Value: 0
|
Value: 12
|
||||||
index: 1
|
index: 1
|
||||||
isKeyDuplicated: 0
|
isKeyDuplicated: 0
|
||||||
- Key: Agility
|
- Key: Agility
|
||||||
Value: 0
|
Value: 12
|
||||||
index: 2
|
index: 2
|
||||||
isKeyDuplicated: 0
|
isKeyDuplicated: 0
|
||||||
- Key: Intelligence
|
- Key: Intelligence
|
||||||
Value: 0
|
Value: 18
|
||||||
index: 3
|
index: 3
|
||||||
isKeyDuplicated: 0
|
isKeyDuplicated: 0
|
||||||
- Key: Physique
|
- Key: Physique
|
||||||
Value: 0
|
Value: 12
|
||||||
index: 4
|
index: 4
|
||||||
isKeyDuplicated: 0
|
isKeyDuplicated: 0
|
||||||
- Key: Perception
|
- Key: Perception
|
||||||
Value: 0
|
Value: 18
|
||||||
index: 5
|
index: 5
|
||||||
isKeyDuplicated: 0
|
isKeyDuplicated: 0
|
||||||
- Key: Charisma
|
- Key: Charisma
|
||||||
Value: 0
|
Value: 18
|
||||||
index: 6
|
index: 6
|
||||||
isKeyDuplicated: 0
|
isKeyDuplicated: 0
|
||||||
dividerPosProp: 0.5
|
dividerPosProp: 0.5
|
||||||
@@ -179,6 +179,10 @@ MonoBehaviour:
|
|||||||
Value: 0
|
Value: 0
|
||||||
index: 30
|
index: 30
|
||||||
isKeyDuplicated: 0
|
isKeyDuplicated: 0
|
||||||
|
- Key: MaximumFocusingBuffAmount
|
||||||
|
Value: 1
|
||||||
|
index: 31
|
||||||
|
isKeyDuplicated: 0
|
||||||
dividerPosProp: 0.5
|
dividerPosProp: 0.5
|
||||||
runtimeGeneralAttributes:
|
runtimeGeneralAttributes:
|
||||||
dictionaryList:
|
dictionaryList:
|
||||||
@@ -201,6 +205,15 @@ MonoBehaviour:
|
|||||||
derivativeCardDataRefs: []
|
derivativeCardDataRefs: []
|
||||||
derivativeCharacterDataRefs: []
|
derivativeCharacterDataRefs: []
|
||||||
initialDeckRef:
|
initialDeckRef:
|
||||||
- CardData_Basic_HolyWaterPreparation
|
- CardData_Basic_Haste
|
||||||
|
- CardData_Basic_FarSighted
|
||||||
|
- CardData_Basic_FlameInscription
|
||||||
|
- CardData_Basic_ArcaneMissiles
|
||||||
|
- CardData_Basic_ConcentratedSpellcasting
|
||||||
|
- CardData_Basic_FireBall
|
||||||
|
- CardData_Basic_Scorch
|
||||||
|
- CardData_Basic_ElectricClaw
|
||||||
|
- CardData_Basic_IdentifyWeakness
|
||||||
|
- CardData_Basic_WitchcraftRay
|
||||||
hudDataRefs:
|
hudDataRefs:
|
||||||
- HUDData_Basic_Default
|
- HUDData_Basic_Default
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ namespace Continentis.Mods.Basic.Equipments
|
|||||||
public override void Initialize(CharacterBase character)
|
public override void Initialize(CharacterBase character)
|
||||||
{
|
{
|
||||||
base.Initialize(character);
|
base.Initialize(character);
|
||||||
eventSubmodule.onCombatStart.InsertByPriority("SteelBracer_AddFirm", new EventUnit(() =>
|
eventSubmodule.onCombatStart.InsertByPriority("SteelBracer_AddFirm", new PrioritizedAction(() =>
|
||||||
{
|
{
|
||||||
new Firm(1).Apply(character);
|
new Firm(1).Apply(character);
|
||||||
}));
|
}));
|
||||||
|
|||||||
@@ -92,5 +92,17 @@ MonoBehaviour:
|
|||||||
description: Keyword_Ethereal_Description
|
description: Keyword_Ethereal_Description
|
||||||
index: 12
|
index: 12
|
||||||
isKeyDuplicated: 0
|
isKeyDuplicated: 0
|
||||||
|
- Key: Physics
|
||||||
|
Value:
|
||||||
|
name: Keyword_Physics
|
||||||
|
description: Keyword_Physics_Description
|
||||||
|
index: 13
|
||||||
|
isKeyDuplicated: 0
|
||||||
|
- Key: Magic
|
||||||
|
Value:
|
||||||
|
name: Keyword_Magic
|
||||||
|
description: Keyword_Magic_Description
|
||||||
|
index: 14
|
||||||
|
isKeyDuplicated: 0
|
||||||
dividerPosProp: 0.2
|
dividerPosProp: 0.2
|
||||||
keywordToAdd:
|
keywordToAdd: Magic
|
||||||
|
|||||||
@@ -94,4 +94,12 @@ MonoBehaviour:
|
|||||||
Value:
|
Value:
|
||||||
index: 19
|
index: 19
|
||||||
isKeyDuplicated: 0
|
isKeyDuplicated: 0
|
||||||
|
- Key: Physics
|
||||||
|
Value:
|
||||||
|
index: 20
|
||||||
|
isKeyDuplicated: 0
|
||||||
|
- Key: Magic
|
||||||
|
Value:
|
||||||
|
index: 21
|
||||||
|
isKeyDuplicated: 0
|
||||||
dividerPosProp: 0.3
|
dividerPosProp: 0.3
|
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Binary file not shown.
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After Width: | Height: | Size: 384 KiB |
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user