12.10 进度 基本完成

This commit is contained in:
SoulliesOfficial
2025-12-10 18:22:26 -05:00
parent 8d6267e1a2
commit f7cab3e784
224 changed files with 11116 additions and 6240 deletions

View File

@@ -60,4 +60,4 @@ Buff_Basic_Withstand_FunctionText,"Whenever you are attacked, deal $ParameterAbs
Buff_Basic_FreedomOfMovement_DisplayName,Freedom Of Movement,行动自如,行動自如,フリーダム・オブ・ムーブメント,자유로운 행동,Di Chuyển Tự Do,อิสระแห่งการเคลื่อนไหว
Buff_Basic_FreedomOfMovement_FunctionText,"Whenever you played a Power card, draw $ParameterAbsInt(""Stack"") card.","每打出一张能力牌,抽$ParameterAbsInt(""Stack"")张牌。","每打出一張能力牌,抽$ParameterAbsInt(""Stack"")張牌。","パワーカードをプレイするたび、カードを$ParameterAbsInt(""Stack"")枚引く。","능력 카드를 낼 때마다 카드 $ParameterAbsInt(""Stack"")장을 뽑습니다.","Mỗi khi đánh một lá bài Năng Lực, rút $ParameterAbsInt(""Stack"") lá bài.","ทุกครั้งที่เล่นการ์ดพาวเวอร์, จั่วการ์ด $ParameterAbsInt(""Stack"") ใบ"
Buff_Basic_Consolidate_DisplayName,Consolidate,稳固,穩固,強固,견고,Vững Chắc,มั่นคง
Buff_Basic_Consolidate_FunctionText,Do not lose Block at the start of your turn.,回合开始时不会失去格挡。,回合開始時不會失去格擋。,ターン開始時にブロックを失わない。,턴 시작 시 방어도를 잃지 않습니다.,Không mất Giáp khi bắt đầu lượt.,ไม่สูญเสียการป้องกันเมื่อเริ่มเทิร์น
Buff_Basic_Consolidate_FunctionText,Do not lose Block at the start of your turn.,回合开始时不会失去格挡。,回合開始時不會失去格擋。,ターン開始時にブロックを失わない。,턴 시작 시 방어도를 잃지 않습니다.,Không mất Giáp khi bắt đầu lượt.,ไม่สูญเสียการป้องกันเมื่อเริ่มเทิร์น
1 Key English Simplified Chinese Traditional Chinese Japanese Korean Vietnamese Thai
60
61
62
63

View File

@@ -1,16 +1,15 @@
Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
Card_Basic_Strike_DisplayName,Strike,打击,打擊,ストライク,타격,Đánh,โจมตี
Card_Basic_Strike_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage.","$Keyword(""Strike""),造成$Attribute(""Damage"")点伤害。","$Keyword(""Strike""),造成$Attribute(""Damage"")點傷害。","$Keyword(""Strike"")、$Attribute(""Damage"")点のダメージを与える。","$Keyword(""Strike""), $Attribute(""Damage"")의 피해를 줍니다.","$Keyword(""Strike""), gây $Attribute(""Damage"") sát thương.","$Keyword(""Strike""), สร้างความเสียหาย $Attribute(""Damage"") หน่วย"
Card_Basic_Cohesion_DisplayName,Cohesion,凝神,凝神,凝縮,응집,Ngưng Thần,รวมใจ
Card_Basic_Cohesion_FunctionText,"$Keyword(""Innate""), $Keyword(""Exhaust""), select a non-status, non-curse Card, reduce its Stamina Cost by 1 and apply $DescKeyword(""Retain"").","$Keyword(""Innate"")$Keyword(""Exhaust"")选择一张非状态非诅咒卡牌减少它的1点体力消耗并附加$HintKeyword(""Retain"")。","$Keyword(""Innate"")$Keyword(""Exhaust"")選擇一張非狀態非詛咒卡牌減少它的1點體力消耗並附加$HintKeyword(""Retain"")。","$Keyword(""Innate"")、$Keyword(""Exhaust"")、状態異常・呪い以外のカードを1枚選び、スタミナコストを1減らし、$HintKeyword(""Retain"")を付与する。","$Keyword(""Innate""), $Keyword(""Exhaust""), 상태 이상 및 저주가 아닌 카드 1장을 선택하여 체력 소모를 1 줄이고 $HintKeyword(""Retain"")을 부여합니다.","$Keyword(""Innate""), $Keyword(""Exhaust""), chọn một lá bài không phải trạng thái hoặc lời nguyền, giảm 1 Thể Lực tiêu hao và áp dụng $HintKeyword(""Retain"").","$Keyword(""Innate""), $Keyword(""Exhaust""), เลือกการ์ดที่ไม่ใช่สถานะและไม่ใช่คำสาป 1 ใบ, ลดค่าใช้จ่าย Stamina ลง 1 และมอบ $HintKeyword(""Retain"")"
Card_Basic_Cohesion_SelectionCommandTitle,"Select a non-status, non curse card.",选择一张非状态,非诅咒牌。,選擇一張非狀態,非詛咒牌。,状態異常・呪い以外のカードを選択。,상태 이상 및 저주가 아닌 카드를 선택하십시오.,Chọn một lá bài không phải trạng thái hoặc lời nguyền.,เลือกการ์ดที่ไม่ใช่สถานะและไม่ใช่คำสาป
Card_Basic_FightingInspiration_DisplayName,Fighting Inspiration,战斗直觉,戰鬥直覺,戦闘の直感,전투 직감,Trực Giác Chiến Đấu,สัญชาตญาณการต่อสู้
Card_Basic_FightingInspiration_FunctionText,"Random get an attack card, send it to your hand pile.",随机获得一张攻击牌,置入手牌堆中。,隨機獲得一張攻擊牌,置入手牌堆中。,ランダムな攻撃カードを1枚得て、手札に加える。,무작위 공격 카드 1장을 얻어 손패에 추가합니다.,Nhận ngẫu nhiên 1 lá bài tấn công và đưa vào tay.,สุ่มรับการ์ดโจมตี 1 ใบ และนำขึ้นมือ
Card_Basic_Recollection_DisplayName,Recollection,回忆,回憶,追憶,회상,Hồi Ức,รำลึก
Card_Basic_Recollection_FunctionText,Draw a card from discard pile.,从弃牌堆中抽回一张牌。,從棄牌堆中抽回一張牌。,捨て札からカードを1枚引く。,버린 카드 더미에서 카드 1장을 가져옵니다.,Rút 1 lá bài từ bộ bài bỏ.,จั่วการ์ด 1 ใบจากกองทิ้ง
Card_Basic_Defense_DisplayName,Defense,防御,防禦,防御,방어,Phòng Thủ,ป้องกัน
Card_Basic_Defense_FunctionText,"$Keyword(""Fortitude""), gain $Attribute(""Block"") block to user.","$Keyword(""Fortitude""), 使用者获得 $Attribute(""Block"") 点格挡.","$Keyword(""Fortitude""), 使用者獲得 $Attribute(""Block"") 點格擋.","$Keyword(""Fortitude"")、使用者は$Attribute(""Block"")点のブロックを得る。","$Keyword(""Fortitude""), 사용자는 $Attribute(""Block"") 방어도를 얻습니다.","$Keyword(""Fortitude""), người sử dụng nhận $Attribute(""Block"") Giáp.","$Keyword(""Fortitude""), ผู้ใช้ได้รับ $Attribute(""Block"") การป้องกัน"
Card_Basic_ThinkingCountermeasures_DisplayName,Thinking Countermeasures,思考对策,思考對策,対策考案,대책 강구,Suy Tính Đối Sách,คิดหาทางรับมือ
Card_Basic_ThinkingCountermeasures_FunctionText,"Draw $Attribute(""DrawCardAmount"") cards.","抽$Attribute(""DrawCardAmount"")张牌。","抽$Attribute(""DrawCardAmount"")張牌。","カードを$Attribute(""DrawCardAmount"")枚引く。","카드 $Attribute(""DrawCardAmount"")장을 뽑습니다.","Rút $Attribute(""DrawCardAmount"") lá bài.","จั่วการ์ด $Attribute(""DrawCardAmount"") ใบ"
Card_Basic_Guard_DisplayName,Guard,守护,守護,守護,수호,Hộ Vệ,ผู้พิทักษ์
Card_Basic_Guard_FunctionText,"Protect target ally for $Attribute(""BuffCount_Protecting"") rounds.","保护目标队友$Attribute(""BuffCount_Protecting"")回合。","保護目標隊友$Attribute(""BuffCount_Protecting"")回合。","対象の味方を$Attribute(""BuffCount_Protecting"")ターン守る。","대상 아군을 $Attribute(""BuffCount_Protecting"")턴 동안 보호합니다.","Bảo vệ đồng minh mục tiêu trong $Attribute(""BuffCount_Protecting"") lượt.","ปกป้องเพื่อนร่วมทีมเป้าหมายเป็นเวลา $Attribute(""BuffCount_Protecting"") เทิร์น"
Card_Basic_Whimsy_DisplayName,Whimsy,奇思,,,,,
Card_Basic_Whimsy_FunctionText,"$Keyword(""Exhaust""), gain 1 Mana.","$Keyword(""Exhaust"")获得1魔力。",,,,,
Card_Basic_Tactic_DisplayName,Tactic,战术,,,,,
Card_Basic_Tactic_FunctionText,"$Keyword(""Exhaust""), discard 1 card and draw 1 card.","$Keyword(""Exhaust"")丢弃1张牌抽1张牌。",,,,,
Card_Basic_Rouse_DisplayName,Rouse,奋起,,,,,
Card_Basic_Rouse_FunctionText,"$Keyword(""Exhaust""), gain 1 Stamina.","$Keyword(""Exhaust"")获得1体力。",,,,,
Card_Basic_CommonHolyWater_DisplayName,Common holy water,普通圣水,,,,,
Card_Basic_CommonHolyWater_FunctionText,"$Keyword(""Exhaust""), $Keyword(""BasicDispel"") self.","$Keyword(""Exhaust""), $Keyword(""BasicDispel"") 自身.",,,,,
Card_Basic_Guard_+E16DisplayName,Guard,守护,守護,守護,수호,Hộ Vệ,ผู้พิทักษ์
Card_Basic_Guard_FunctionText,"Protect target ally for $Attribute(""BuffCount_Protecting"") rounds.","保护目标队友$Attribute(""BuffCount_Protecting"")回合。","保護目標隊友$Attribute(""BuffCount_Protecting"")回合。","対象の味方を$Attribute(""BuffCount_Protecting"")ターン守る。","대상 아군을 $Attribute(""BuffCount_Protecting"")턴 동안 보호합니다.","Bảo vệ đồng minh mục tiêu trong $Attribute(""BuffCount_Protecting"") lượt.","ปกป้องเพื่อนร่วมทีมเป้าหมายเป็นเวลา $Attribute(""BuffCount_Protecting"") เทิร์น"
1 Key English Simplified Chinese Traditional Chinese Japanese Korean Vietnamese Thai
2 Card_Basic_Strike_DisplayName Strike 打击 打擊 ストライク 타격 Đánh โจมตี
3 Card_Basic_Strike_FunctionText $Keyword("Strike"), deal $Attribute("Damage") damage. $Keyword("Strike"),造成$Attribute("Damage")点伤害。 $Keyword("Strike"),造成$Attribute("Damage")點傷害。 $Keyword("Strike")、$Attribute("Damage")点のダメージを与える。 $Keyword("Strike"), $Attribute("Damage")의 피해를 줍니다. $Keyword("Strike"), gây $Attribute("Damage") sát thương. $Keyword("Strike"), สร้างความเสียหาย $Attribute("Damage") หน่วย
Card_Basic_Cohesion_DisplayName Cohesion 凝神 凝神 凝縮 응집 Ngưng Thần รวมใจ
Card_Basic_Cohesion_FunctionText $Keyword("Innate"), $Keyword("Exhaust"), select a non-status, non-curse Card, reduce its Stamina Cost by 1 and apply $DescKeyword("Retain"). $Keyword("Innate"),$Keyword("Exhaust"),选择一张非状态,非诅咒卡牌,减少它的1点体力消耗并附加$HintKeyword("Retain")。 $Keyword("Innate"),$Keyword("Exhaust"),選擇一張非狀態,非詛咒卡牌,減少它的1點體力消耗並附加$HintKeyword("Retain")。 $Keyword("Innate")、$Keyword("Exhaust")、状態異常・呪い以外のカードを1枚選び、スタミナコストを1減らし、$HintKeyword("Retain")を付与する。 $Keyword("Innate"), $Keyword("Exhaust"), 상태 이상 및 저주가 아닌 카드 1장을 선택하여 체력 소모를 1 줄이고 $HintKeyword("Retain")을 부여합니다. $Keyword("Innate"), $Keyword("Exhaust"), chọn một lá bài không phải trạng thái hoặc lời nguyền, giảm 1 Thể Lực tiêu hao và áp dụng $HintKeyword("Retain"). $Keyword("Innate"), $Keyword("Exhaust"), เลือกการ์ดที่ไม่ใช่สถานะและไม่ใช่คำสาป 1 ใบ, ลดค่าใช้จ่าย Stamina ลง 1 และมอบ $HintKeyword("Retain")
Card_Basic_Cohesion_SelectionCommandTitle Select a non-status, non curse card. 选择一张非状态,非诅咒牌。 選擇一張非狀態,非詛咒牌。 状態異常・呪い以外のカードを選択。 상태 이상 및 저주가 아닌 카드를 선택하십시오. Chọn một lá bài không phải trạng thái hoặc lời nguyền. เลือกการ์ดที่ไม่ใช่สถานะและไม่ใช่คำสาป
Card_Basic_FightingInspiration_DisplayName Fighting Inspiration 战斗直觉 戰鬥直覺 戦闘の直感 전투 직감 Trực Giác Chiến Đấu สัญชาตญาณการต่อสู้
Card_Basic_FightingInspiration_FunctionText Random get an attack card, send it to your hand pile. 随机获得一张攻击牌,置入手牌堆中。 隨機獲得一張攻擊牌,置入手牌堆中。 ランダムな攻撃カードを1枚得て、手札に加える。 무작위 공격 카드 1장을 얻어 손패에 추가합니다. Nhận ngẫu nhiên 1 lá bài tấn công và đưa vào tay. สุ่มรับการ์ดโจมตี 1 ใบ และนำขึ้นมือ
Card_Basic_Recollection_DisplayName Recollection 回忆 回憶 追憶 회상 Hồi Ức รำลึก
Card_Basic_Recollection_FunctionText Draw a card from discard pile. 从弃牌堆中抽回一张牌。 從棄牌堆中抽回一張牌。 捨て札からカードを1枚引く。 버린 카드 더미에서 카드 1장을 가져옵니다. Rút 1 lá bài từ bộ bài bỏ. จั่วการ์ด 1 ใบจากกองทิ้ง
4 Card_Basic_Defense_DisplayName Defense 防御 防禦 防御 방어 Phòng Thủ ป้องกัน
5 Card_Basic_Defense_FunctionText $Keyword("Fortitude"), gain $Attribute("Block") block to user. $Keyword("Fortitude"), 使用者获得 $Attribute("Block") 点格挡. $Keyword("Fortitude"), 使用者獲得 $Attribute("Block") 點格擋. $Keyword("Fortitude")、使用者は$Attribute("Block")点のブロックを得る。 $Keyword("Fortitude"), 사용자는 $Attribute("Block") 방어도를 얻습니다. $Keyword("Fortitude"), người sử dụng nhận $Attribute("Block") Giáp. $Keyword("Fortitude"), ผู้ใช้ได้รับ $Attribute("Block") การป้องกัน
6 Card_Basic_ThinkingCountermeasures_DisplayName Card_Basic_Whimsy_DisplayName Thinking Countermeasures Whimsy 思考对策 奇思 思考對策 対策考案 대책 강구 Suy Tính Đối Sách คิดหาทางรับมือ
7 Card_Basic_ThinkingCountermeasures_FunctionText Card_Basic_Whimsy_FunctionText Draw $Attribute("DrawCardAmount") cards. $Keyword("Exhaust"), gain 1 Mana. 抽$Attribute("DrawCardAmount")张牌。 $Keyword("Exhaust"),获得1魔力。 抽$Attribute("DrawCardAmount")張牌。 カードを$Attribute("DrawCardAmount")枚引く。 카드 $Attribute("DrawCardAmount")장을 뽑습니다. Rút $Attribute("DrawCardAmount") lá bài. จั่วการ์ด $Attribute("DrawCardAmount") ใบ
8 Card_Basic_Guard_DisplayName Card_Basic_Tactic_DisplayName Guard Tactic 守护 战术 守護 守護 수호 Hộ Vệ ผู้พิทักษ์
9 Card_Basic_Guard_FunctionText Card_Basic_Tactic_FunctionText Protect target ally for $Attribute("BuffCount_Protecting") rounds. $Keyword("Exhaust"), discard 1 card and draw 1 card. 保护目标队友$Attribute("BuffCount_Protecting")回合。 $Keyword("Exhaust"),丢弃1张牌,抽1张牌。 保護目標隊友$Attribute("BuffCount_Protecting")回合。 対象の味方を$Attribute("BuffCount_Protecting")ターン守る。 대상 아군을 $Attribute("BuffCount_Protecting")턴 동안 보호합니다. Bảo vệ đồng minh mục tiêu trong $Attribute("BuffCount_Protecting") lượt. ปกป้องเพื่อนร่วมทีมเป้าหมายเป็นเวลา $Attribute("BuffCount_Protecting") เทิร์น
10 Card_Basic_Rouse_DisplayName Rouse 奋起
11 Card_Basic_Rouse_FunctionText $Keyword("Exhaust"), gain 1 Stamina. $Keyword("Exhaust"),获得1体力。
12 Card_Basic_CommonHolyWater_DisplayName Common holy water 普通圣水
13 Card_Basic_CommonHolyWater_FunctionText $Keyword("Exhaust"), $Keyword("BasicDispel") self. $Keyword("Exhaust"), $Keyword("BasicDispel") 自身.
14 Card_Basic_Guard_+E16DisplayName Guard 守护 守護 守護 수호 Hộ Vệ ผู้พิทักษ์
15 Card_Basic_Guard_FunctionText Protect target ally for $Attribute("BuffCount_Protecting") rounds. 保护目标队友$Attribute("BuffCount_Protecting")回合。 保護目標隊友$Attribute("BuffCount_Protecting")回合。 対象の味方を$Attribute("BuffCount_Protecting")ターン守る。 대상 아군을 $Attribute("BuffCount_Protecting")턴 동안 보호합니다. Bảo vệ đồng minh mục tiêu trong $Attribute("BuffCount_Protecting") lượt. ปกป้องเพื่อนร่วมทีมเป้าหมายเป็นเวลา $Attribute("BuffCount_Protecting") เทิร์น

View File

@@ -6,7 +6,7 @@ Card_Basic_CompoundPoison_DisplayName,Compound Poison,混合毒药,混合毒藥,
Card_Basic_CompoundPoison_FunctionText,"Apply $Attribute(""BuffStack_Weak"") stacks of $Keyword(""Basic_Weak"").
Apply $Attribute(""BuffStack_Corrosion"") stacks of $Keyword(""Basic_Corrosion"") for each debuff on the target.","给予$Attribute(""BuffStack_Weak"")层$Keyword(""Basic_Weak"")。\n目标每有一种负面效果给予$Attribute(""BuffStack_Corrosion"")层$Keyword(""Basic_Corrosion"")。","給予$Attribute(""BuffStack_Weak"")層$Keyword(""Basic_Weak"")。\n目標每有一種負面效果給予$Attribute(""BuffStack_Corrosion"")層$Keyword(""Basic_Corrosion"")。","$Attribute(""BuffStack_Weak"")層の$Keyword(""Basic_Weak"")を付与する。\n対象が持つデバフ1つにつき、$Attribute(""BuffStack_Corrosion"")層の$Keyword(""Basic_Corrosion"")を付与する。","$Attribute(""BuffStack_Weak"") 층의 $Keyword(""Basic_Weak"") 효과를 부여합니다.\n대상이 가진 디버프 하나당 $Attribute(""BuffStack_Corrosion"") 층의 $Keyword(""Basic_Corrosion"") 효과를 부여합니다.","Áp dụng $Attribute(""BuffStack_Weak"") tầng $Keyword(""Basic_Weak"").\nÁp dụng $Attribute(""BuffStack_Corrosion"") tầng $Keyword(""Basic_Corrosion"") cho mỗi hiệu ứng bất lợi trên mục tiêu.","มอบสถานะ $Keyword(""Basic_Weak"") จำนวน $Attribute(""BuffStack_Weak"") ชั้น.\nมอบสถานะ $Keyword(""Basic_Corrosion"") จำนวน $Attribute(""BuffStack_Corrosion"") ชั้นตามจำนวนดีบัฟที่เป้าหมายมี."
Card_Basic_WoundDeterioration_DisplayName,Compound Poison,恶化伤口,惡化傷口,傷口悪化,상처 악화,Vết Thương Hoại Tử,บาดแผลลุกลาม
Card_Basic_WoundDeterioration_FunctionText,"When dealing at least $Attribute(""DamageCount"") damage in a single hit, apply an additional $Attribute(""BuffStack"") stacks of $Keyword(""Basic_Corrosion"").","单次造成至少$Attribute(""DamageCount"")点伤害时,额外给予$Attribute(""BuffStack"")层$Keyword(""Basic_Corrosion"")。","單次造成至少$Attribute(""DamageCount"")點傷害時,額外給予$Attribute(""BuffStack"")層$Keyword(""Basic_Corrosion"")。","1回で$Attribute(""DamageCount"")点以上のダメージを与えた時、追加で$Attribute(""BuffStack"")層の$Keyword(""Basic_Corrosion"")を付与する。","한 번에 최소 $Attribute(""DamageCount"")의 피해를 줄 때, $Attribute(""BuffStack"") 층의 $Keyword(""Basic_Corrosion"") 효과를 추가로 부여합니다.","Khi gây ít nhất $Attribute(""DamageCount"") sát thương trong 1 lần, áp dụng thêm $Attribute(""BuffStack"") tầng $Keyword(""Basic_Corrosion"").","เมื่อสร้างความเสียหายอย่างน้อย $Attribute(""DamageCount"") หน่วยในครั้งเดียว, มอบสถานะ $Keyword(""Basic_Corrosion") เพิ่มเติม $Attribute(""BuffStack"") ชั้น."
Card_Basic_WoundDeterioration_FunctionText,"When dealing at least $Attribute(""DamageCount"") damage in a single hit, apply an additional $Attribute(""BuffStack"") stacks of $Keyword(""Basic_Corrosion"").","单次造成至少$Attribute(""DamageCount"")点伤害时,额外给予$Attribute(""BuffStack"")层$Keyword(""Basic_Corrosion"")。","單次造成至少$Attribute(""DamageCount"")點傷害時,額外給予$Attribute(""BuffStack"")層$Keyword(""Basic_Corrosion"")。","1回で$Attribute(""DamageCount"")点以上のダメージを与えた時、追加で$Attribute(""BuffStack"")層の$Keyword(""Basic_Corrosion"")を付与する。","한 번에 최소 $Attribute(""DamageCount"")의 피해를 줄 때, $Attribute(""BuffStack"") 층의 $Keyword(""Basic_Corrosion"") 효과를 추가로 부여합니다.","Khi gây ít nhất $Attribute(""DamageCount"") sát thương trong 1 lần, áp dụng thêm $Attribute(""BuffStack"") tầng $Keyword(""Basic_Corrosion"").","เมื่อสร้างความเสียหายอย่างน้อย $Attribute(""DamageCount"") หน่วยในครั้งเดียว, มอบสถานะ $Keyword(""Basic_Corrosion) เพิ่มเติม $Attribute(""""BuffStack"""") ชั้น."""
Card_Basic_Ambush_DisplayName,Ambush,埋伏,埋伏,待ち伏せ,매복,Mai Phục,ซุ่มโจมตี
Card_Basic_Ambush_FunctionText,"Add 1 ""Rouse"" to the shared deck.",将1张“奋起”加入公共牌组。,將1張「奮起」加入公共牌組。,「奮起」カード1枚を共通デッキに加える。,'분기' 카드 1장을 공용 덱에 추가합니다.,"Thêm 1 lá ""Vùng Lên"" vào bộ bài chung.","เพิ่มการ์ด ""ปลุกใจ"" 1 ใบลงในกองการ์ดรวม."
Card_Basic_Stealth_DisplayName,Stealth,潜行,潛行,ステルス,은신,Tàng Hình,ลอบเร้น
@@ -19,7 +19,7 @@ Card_Basic_ExtremePain_FunctionText,"Deal $Attribute(""Damage"") damage.
Target takes additional damage equal to its $Keyword(""Basic_Corrosion"") stacks.","造成$Attribute(""Damage"")点伤害。\n目标额外受到$Keyword(""Basic_Corrosion"")层数点伤害。","造成$Attribute(""Damage"")點傷害。\n目標額外受到$Keyword(""Basic_Corrosion"")層數點傷害。","$Attribute(""Damage"")点のダメージを与える。\n対象の$Keyword(""Basic_Corrosion"")の層数分の追加ダメージを与える。","$Attribute(""Damage"") 피해를 줍니다.\n대상은 $Keyword(""Basic_Corrosion"") 중첩 수만큼 추가 피해를 입습니다.","Gây $Attribute(""Damage"") sát thương.\nMục tiêu chịu thêm sát thương bằng số tầng $Keyword(""Basic_Corrosion"").","สร้างความเสียหาย $Attribute(""Damage"") หน่วย.\nเป้าหมายได้รับความเสียหายเพิ่มเติมเท่ากับจำนวนชั้นของ $Keyword(""Basic_Corrosion"")."
Card_Basic_BladeOfFear_DisplayName,Blade of Fear,怖刃,怖刃,恐怖の刃,공포의 칼날,Lưỡi Dao Kinh Hoàng,คมดาบแห่งความกลัว
Card_Basic_BladeOfFear_FunctionText,"Deal $Attribute(""Damage"") damage.
Gain $Attribute(""BuffStack"") stacks of $Keyword(""Basic_Sharpness"").","造成$Attribute(""Damage"")点伤害。\n获得$Attribute(""BuffStack"")层$Keyword(""Basic_Sharpness"")。","造成$Attribute(""Damage"")點傷害。\n獲得$Attribute(""BuffStack"")層$Keyword(""Basic_Sharpness"")。","$Attribute(""Damage"")点のダメージを与える。\n$Attribute(""BuffStack"")層の$Keyword(""Basic_Sharpness"")を得る。","$Attribute(""Damage"") 피해를 줍니다.\n$Attribute(""BuffStack"") 층의 $Keyword(""Basic_Sharpness"") 효과를 얻습니다.","Gây $Attribute(""Damage"") sát thương.\nNhận $Attribute(""BuffStack"") tầng $Keyword(""Basic_Sharpness"").","สร้างความเสียหาย $Attribute(""Damage"") หน่วย.\nได้รับ $Keyword(""Basic_Sharpness") จำนวน $Attribute(""BuffStack"") ชั้น."
Gain $Attribute(""BuffStack"") stacks of $Keyword(""Basic_Sharpness"").","造成$Attribute(""Damage"")点伤害。\n获得$Attribute(""BuffStack"")层$Keyword(""Basic_Sharpness"")。","造成$Attribute(""Damage"")點傷害。\n獲得$Attribute(""BuffStack"")層$Keyword(""Basic_Sharpness"")。","$Attribute(""Damage"")点のダメージを与える。\n$Attribute(""BuffStack"")層の$Keyword(""Basic_Sharpness"")を得る。","$Attribute(""Damage"") 피해를 줍니다.\n$Attribute(""BuffStack"") 층의 $Keyword(""Basic_Sharpness"") 효과를 얻습니다.","Gây $Attribute(""Damage"") sát thương.\nNhận $Attribute(""BuffStack"") tầng $Keyword(""Basic_Sharpness"").","สร้างความเสียหาย $Attribute(""Damage"") หน่วย.\nได้รับ $Keyword(""Basic_Sharpness) จำนวน $Attribute(""""BuffStack"""") ชั้น."""
Card_Basic_AmbushStance_DisplayName,Ambush Stance,伺机待发,伺機待發,臨戦態勢,기회 포착,Chờ Thời Cơ,เตรียมจู่โจม
Card_Basic_AmbushStance_FunctionText,"Whenever you play a card, gain $Attribute(""BuffStack"") stacks of $Keyword(""Basic_Sharpness"").","每当你打出一张牌,获得$Attribute(""BuffStack"")层$Keyword(""Basic_Sharpness"")。","每當你打出一張牌,獲得$Attribute(""BuffStack"")層$Keyword(""Basic_Sharpness"")。","カードをプレイするたび、$Attribute(""BuffStack"")層の$Keyword(""Basic_Sharpness"")を得る。","카드를 사용할 때마다, $Attribute(""BuffStack"") 층의 $Keyword(""Basic_Sharpness"") 효과를 얻습니다.","Mỗi khi bạn đánh ra 1 lá bài, nhận $Attribute(""BuffStack"") tầng $Keyword(""Basic_Sharpness"").","ทุกครั้งที่คุณเล่นการ์ด, ได้รับ $Keyword(""Basic_Sharpness"") จำนวน $Attribute(""BuffStack"") ชั้น."
Card_Basic_Backstab_DisplayName,Backstab,背刺,背刺,バックスタブ,기습,Đâm Lén,แทงข้างหลัง
@@ -27,4 +27,8 @@ Card_Basic_Backstab_FunctionText,"Deal $Attribute(""Damage"") damage.
Refund the $Keyword(""Basic_Sharpness"") stacks used by this card.","造成$Attribute(""Damage"")点伤害。\n返还这张牌使用的$Keyword(""Basic_Sharpness"")层数。","造成$Attribute(""Damage"")點傷害。\n返還這張牌使用的$Keyword(""Basic_Sharpness"")層數。","$Attribute(""Damage"")点のダメージを与える。\nこのカードに使用された$Keyword(""Basic_Sharpness"")の層数を返還する。","$Attribute(""Damage"") 피해를 줍니다.\n이 카드에 사용된 $Keyword(""Basic_Sharpness"") 층수를 돌려받습니다.","Gây $Attribute(""Damage"") sát thương.\nHoàn trả số tầng $Keyword(""Basic_Sharpness"") đã dùng cho lá bài này.","สร้างความเสียหาย $Attribute(""Damage"") หน่วย.\nคืนจำนวนชั้นของ $Keyword(""Basic_Sharpness"") ที่ใช้ไปกับการ์ดใบนี้."
Card_Basic_FlashTerror_DisplayName,FlashTerror,快速威吓,快速威嚇,威嚇,빠른 위협,Đe Dọa Nhanh,ข่มขู่อย่างรวดเร็ว
Card_Basic_FlashTerror_FunctionText,"$Keyword(""Exhaust"").
Apply $Attribute(""BuffStack"") stacks of $Keyword(""Basic_Vulnerable"") to all enemies.","$Keyword(""Exhaust"")。\n给与全体敌人$Attribute(""BuffStack"")层$Keyword(""Basic_Vulnerable"")。","$Keyword(""Exhaust"")。\n給予全體敵人$Attribute(""BuffStack"")層$Keyword(""Basic_Vulnerable"")。","$Keyword(""Exhaust"")。\n敵全員に$Attribute(""BuffStack"")層の$Keyword(""Basic_Vulnerable"")を付与する。","$Keyword(""Exhaust"")。\n모든 적에게 $Attribute(""BuffStack"") 층의 $Keyword(""Basic_Vulnerable"") 효과를 부여합니다.","$Keyword(""Exhaust"").\nÁp dụng $Attribute(""BuffStack"") tầng $Keyword(""Basic_Vulnerable"") lên tất cả kẻ địch.","$Keyword(""Exhaust"").\nมอบสถานะ $Keyword(""Basic_Vulnerable"") จำนวน $Attribute(""BuffStack"") ชั้นให้กับศัตรูทั้งหมด."
Apply $Attribute(""BuffStack"") stacks of $Keyword(""Basic_Vulnerable"") to all enemies.","$Keyword(""Exhaust"")。\n给与全体敌人$Attribute(""BuffStack"")层$Keyword(""Basic_Vulnerable"")。","$Keyword(""Exhaust"")。\n給予全體敵人$Attribute(""BuffStack"")層$Keyword(""Basic_Vulnerable"")。","$Keyword(""Exhaust"")。\n敵全員に$Attribute(""BuffStack"")層の$Keyword(""Basic_Vulnerable"")を付与する。","$Keyword(""Exhaust"")。\n모든 적에게 $Attribute(""BuffStack"") 층의 $Keyword(""Basic_Vulnerable"") 효과를 부여합니다.","$Keyword(""Exhaust"").\nÁp dụng $Attribute(""BuffStack"") tầng $Keyword(""Basic_Vulnerable"") lên tất cả kẻ địch.","$Keyword(""Exhaust"").\nมอบสถานะ $Keyword(""Basic_Vulnerable"") จำนวน $Attribute(""BuffStack"") ชั้นให้กับศัตรูทั้งหมด."
Card_Basic_ExtremePain_DisplayName,Extreme Pain,极端痛苦,,,,,
Card_Basic_ExtremePain_FunctionText,"Deal $Attribute(""Damage"") damage, damage is increased based on the number of stacks of corrosion on the target.","造成$Attribute(""Damage"")点伤害,伤害受目标腐蚀层数加成。",,,,,
Card_Basic_Ambush_DisplayName,Ambush,埋伏,,,,,
Card_Basic_Ambush_FunctionText,"Add 1 ""Rouse"" to the shared deck.",将1张“奋起”加入公共牌组。,,,,,
Can't render this file because it contains an unexpected character in line 9 and column 1197.

View File

@@ -1,6 +1,6 @@
Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
Card_Basic_LessRestoration_DisplayName,Less Restoration,次级恢复术,次級恢復術,レッサーレストレーション,하급 회복,Hồi Phục Nhẹ,การฟื้นฟูขั้นต้น
Card_Basic_LessRestoration_FunctionText,"$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount""), Heal $Attribute(""HealAmount"") and basic dispel target.","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n$Keyword(""Purify"")并治疗目标$Attribute(""Heal"")点生命值。","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n$Keyword(""Purify"")並治療目標$Attribute(""Heal"")點生命值。","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n$Keyword(""Purify"")し、対象のHPを$Attribute(""Heal"")点回復する。","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n$Keyword(""Purify"") 및 대상을 $Attribute(""Heal"")만큼 치유합니다.","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n$Keyword(""Purify"") và hồi $Attribute(""Heal"") máu cho mục tiêu.","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n$Keyword(""Purify"") และรักษาเป้าหมาย $Attribute(""Heal"") หน่วย."
Card_Basic_LessRestoration_FunctionText,"$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount""), Heal $Attribute(""Heal"") and basic dispel target.","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n$Keyword(""Purify"")并治疗目标$Attribute(""Heal"")点生命值。","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n$Keyword(""Purify"")並治療目標$Attribute(""Heal"")點生命值。","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n$Keyword(""Purify"")し、対象のHPを$Attribute(""Heal"")点回復する。","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n$Keyword(""Purify"") 및 대상을 $Attribute(""Heal"")만큼 치유합니다.","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n$Keyword(""Purify"") và hồi $Attribute(""Heal"") máu cho mục tiêu.","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n$Keyword(""Purify"") และรักษาเป้าหมาย $Attribute(""Heal"") หน่วย."
Card_Basic_PrayerOfHealing_DisplayName,Prayer Of Healing,治疗祷言,治療禱言,癒しの祈り,치유의 기원,Lời Cầu Nguyện Chữa Lành,คำอธิษฐานแห่งการรักษา
Card_Basic_PrayerOfHealing_FunctionText,"$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")
Heal all allies for $Attribute(""Heal"") HP.","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n治疗所有友方目标$Attribute(""Heal"")点生命值。","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n治療所有友方目標$Attribute(""Heal"")點生命值。","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n味方全員のHPを$Attribute(""Heal"")点回復する。","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n모든 아군을 $Attribute(""Heal"")만큼 치유합니다.","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\nHồi $Attribute(""Heal"") máu cho tất cả đồng minh.","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\nรักษาเพื่อนร่วมทีมทั้งหมด $Attribute(""Heal"") หน่วย."
@@ -28,4 +28,4 @@ Card_Basic_DivineProtection_DisplayName,Divine Protection,神圣守护,神聖守
Card_Basic_DivineProtection_FunctionText,"Gain $Attribute(""Block"") Block.
This card's Block +$Attribute(""BlockStack"") for this combat.","获得$Attribute(""Block"")点格挡。\n这张牌在本场战斗中的格挡+$Attribute(""BlockStack"")。","獲得$Attribute(""Block"")點格擋。\n這張牌在本場戰鬥中的格擋+$Attribute(""BlockStack"")。","$Attribute(""Block"")点のブロックを得る。\nこの戦闘中、このカードのブロック+$Attribute(""BlockStack"")。","$Attribute(""Block"") 방어도를 얻습니다.\n이번 전투 동안 이 카드의 방어도 +$Attribute(""BlockStack"").","Nhận $Attribute(""Block"") Giáp.\nGiáp của lá bài này +$Attribute(""BlockStack"") trong trận chiến này.","ได้รับการป้องกัน $Attribute(""Block"") หน่วย.\nการป้องกันของการ์ดใบนี้ +$Attribute(""BlockStack"") ในการต่อสู้นี้."
Card_Basic_ChainBlessing_DisplayName,Chain Blessing,连锁祝福,連鎖祝福,連鎖する祝福,연쇄 축복,Chuỗi Ban Phước,พรอันต่อเนื่อง
Card_Basic_ChainBlessing_FunctionText,"Choose a Power card in hand and copy it $Attribute(""CopyCount"") times.","选择一张手牌里的能力牌并复制$Attribute(""CopyCount"")张。","選擇一張手牌裡的能力牌並複製$Attribute(""CopyCount"")張。","手札のパワーカード1枚を選択し、$Attribute(""CopyCount"")枚コピーする。","손패에 있는 능력 카드 1장을 선택하여 $Attribute(""CopyCount"")장 복사합니다.","Chọn 1 lá bài Năng Lực trên tay và sao chép $Attribute(""CopyCount"") lá.","เลือกการ์ดพาวเวอร์ในมือ 1 ใบ และคัดลอก $Attribute(""CopyCount"") ใบ."
Card_Basic_ChainBlessing_FunctionText,"Choose a Power card in hand and copy it $Attribute(""CopyCount"") times.","选择一张手牌里的能力牌并复制$Attribute(""CopyCount"")张。","選擇一張手牌裡的能力牌並複製$Attribute(""CopyCount"")張。","手札のパワーカード1枚を選択し、$Attribute(""CopyCount"")枚コピーする。","손패에 있는 능력 카드 1장을 선택하여 $Attribute(""CopyCount"")장 복사합니다.","Chọn 1 lá bài Năng Lực trên tay và sao chép $Attribute(""CopyCount"") lá.","เลือกการ์ดพาวเวอร์ในมือ 1 ใบ และคัดลอก $Attribute(""CopyCount"") ใบ."
1 Key English Simplified Chinese Traditional Chinese Japanese Korean Vietnamese Thai
2 Card_Basic_LessRestoration_DisplayName Less Restoration 次级恢复术 次級恢復術 レッサーレストレーション 하급 회복 Hồi Phục Nhẹ การฟื้นฟูขั้นต้น
3 Card_Basic_LessRestoration_FunctionText $Keyword("Exhaustible"): $Attribute("ExhaustibleCount"), Heal $Attribute("HealAmount") and basic dispel target. $Keyword("Exhaustible"): $Attribute("ExhaustibleCount"), Heal $Attribute("Heal") and basic dispel target. $Keyword("Exhaustible"): $Attribute("ExhaustibleCount")\n$Keyword("Purify")并治疗目标$Attribute("Heal")点生命值。 $Keyword("Exhaustible"): $Attribute("ExhaustibleCount")\n$Keyword("Purify")並治療目標$Attribute("Heal")點生命值。 $Keyword("Exhaustible"): $Attribute("ExhaustibleCount")\n$Keyword("Purify")し、対象のHPを$Attribute("Heal")点回復する。 $Keyword("Exhaustible"): $Attribute("ExhaustibleCount")\n$Keyword("Purify") 및 대상을 $Attribute("Heal")만큼 치유합니다. $Keyword("Exhaustible"): $Attribute("ExhaustibleCount")\n$Keyword("Purify") và hồi $Attribute("Heal") máu cho mục tiêu. $Keyword("Exhaustible"): $Attribute("ExhaustibleCount")\n$Keyword("Purify") และรักษาเป้าหมาย $Attribute("Heal") หน่วย.
4 Card_Basic_PrayerOfHealing_DisplayName Prayer Of Healing 治疗祷言 治療禱言 癒しの祈り 치유의 기원 Lời Cầu Nguyện Chữa Lành คำอธิษฐานแห่งการรักษา
5 Card_Basic_PrayerOfHealing_FunctionText $Keyword("Exhaustible"): $Attribute("ExhaustibleCount") Heal all allies for $Attribute("Heal") HP. $Keyword("Exhaustible"): $Attribute("ExhaustibleCount")\n治疗所有友方目标$Attribute("Heal")点生命值。 $Keyword("Exhaustible"): $Attribute("ExhaustibleCount")\n治療所有友方目標$Attribute("Heal")點生命值。 $Keyword("Exhaustible"): $Attribute("ExhaustibleCount")\n味方全員のHPを$Attribute("Heal")点回復する。 $Keyword("Exhaustible"): $Attribute("ExhaustibleCount")\n모든 아군을 $Attribute("Heal")만큼 치유합니다. $Keyword("Exhaustible"): $Attribute("ExhaustibleCount")\nHồi $Attribute("Heal") máu cho tất cả đồng minh. $Keyword("Exhaustible"): $Attribute("ExhaustibleCount")\nรักษาเพื่อนร่วมทีมทั้งหมด $Attribute("Heal") หน่วย.
6 Card_Basic_BlessedHolyWater_DisplayName Blessed Holy Water 祝福圣水 祝福聖水 祝福された聖水 축복받은 성수 Nước Thánh Ban Phước น้ำมนต์ศักดิ์สิทธิ์
28
29
30
31