12.10 进度 基本完成

This commit is contained in:
SoulliesOfficial
2025-12-10 18:22:26 -05:00
parent 8d6267e1a2
commit f7cab3e784
224 changed files with 11116 additions and 6240 deletions

View File

@@ -15,7 +15,7 @@ namespace Continentis.MainGame.Commands
private readonly Animator animator;
private bool waitForFinish;
private float overrideDuration;
private string stateName;
private string animationName;
private int layer;
//在动画的normalizedTime执行函数
@@ -23,13 +23,14 @@ namespace Continentis.MainGame.Commands
private float clipScaledLength => clip.length / animator.speed;
private Dictionary<float, Action> animationActions;
public Cmd_PlayAnimation(CombatCharacterViewBase characterView, string stateName,
bool waitForFinish = false, float overrideDuration = -1, int layer = 0) : base(null)
public Cmd_PlayAnimation(CombatCharacterViewBase characterView, string animationName,
bool waitForFinish = true, float overrideDuration = -1, int layer = 0) : base(null)
{
this.characterView = characterView;
this.animator = characterView.animator;
this.stateName = stateName;
this.clip = characterView.animationClips[stateName];
this.animationName = animationName;
this.clip = null;
characterView.animations.TryGetValue(animationName, out clip);
this.waitForFinish = waitForFinish;
this.overrideDuration = overrideDuration;
this.layer = layer;
@@ -63,25 +64,27 @@ namespace Continentis.MainGame.Commands
protected override IObservable<Unit> OnExecute(CommandContext outerContext)
{
if (animator == null)
if (animator == null || clip == null || string.IsNullOrEmpty(animationName))
{
Debug.LogWarning("Animator or stateName is null or empty.");
return Observable.Return(Unit.Default);
}
if (!animator.HasState(layer, Animator.StringToHash(stateName)))
string finalAnimationName = animationName;
if (!characterView.animations.ContainsKey(animationName))
{
if (!animator.HasState(layer, Animator.StringToHash("Default")))
{
Debug.LogWarning($"Animator does not have state: {stateName}, and Default state is also missing.");
return Observable.Return(Unit.Default);
}
stateName = "Default"; // Fallback to Default state
Debug.Log($"Animator does not have state: {stateName}. Falling back to Default state.");
finalAnimationName = "Action";
}
animator.CrossFade(stateName, 0f, layer, 0f);
if (characterView.animations.TryGetValue(finalAnimationName, out clip))
{
characterView.animatorPlus2D.Play(clip);
}
else
{
Debug.LogWarning($"Animation clip not found for state: {finalAnimationName}");
return Observable.Return(Unit.Default);
}
//监听动画进度以执行函数独立Observable
if (animationActions.Count > 0)
@@ -102,7 +105,7 @@ namespace Continentis.MainGame.Commands
if (waitForFinish)
{
float animationDuration = overrideDuration >= 0 ? overrideDuration : characterView.animationClips[stateName].length;
float animationDuration = overrideDuration >= 0 ? overrideDuration / animator.speed : clipScaledLength;
return Observable.Timer(TimeSpan.FromSeconds(animationDuration)).AsUnitObservable();
}
else