12.10 进度 基本完成

This commit is contained in:
SoulliesOfficial
2025-12-10 18:22:26 -05:00
parent 8d6267e1a2
commit f7cab3e784
224 changed files with 11116 additions and 6240 deletions

View File

@@ -1,3 +1,4 @@
using System;
using System.Collections.Generic;
using SLSFramework.General;
using UI_Spline_Renderer;
@@ -29,6 +30,11 @@ namespace Continentis.MainGame.UI
[Range(1, 100)]
public int lineSegments = 50;
private void Awake()
{
GetComponent<Canvas>().sortingLayerName = "UI";
}
public void SetArrow(Vector3 start, Vector3 end)
{
startPoint.position = start;
@@ -47,6 +53,8 @@ namespace Continentis.MainGame.UI
Vector2 direction = (uiEnd - uiStart).normalized;
Vector2 perpendicular = new Vector2(-direction.y, direction.x); // 计算垂直向量
Vector2 controlPoint = midPoint + perpendicular * (isEndOnLeftSide ? -curveOffset : curveOffset);
controlPoint += new Vector2(0, Mathf.Abs(uiEnd.y - uiStart.y)); //增加一些垂直偏移
//controlPoint += new Vector2(0f, 500f);
splineContainer.Spline.Clear();
// 2. 计算贝塞尔曲线上所有的点
@@ -66,8 +74,21 @@ namespace Continentis.MainGame.UI
public void SetColor(Color color)
{
endImage.color = color;
arrowBody.color = color;
if (color == Color.clear)
{
endImage.material.SetFloat("_SineGlowFade", 0);
arrowBody.material.SetFloat("_SineGlowFade", 0);
endImage.material.SetColor("_SineGlowColor", Color.white);
arrowBody.material.SetColor("_SineGlowColor", Color.white);
}
else
{
float emissionIntensity = 1.5f;
endImage.material.SetFloat("_SineGlowFade", 1);
arrowBody.material.SetFloat("_SineGlowFade", 1);
endImage.material.SetColor("_SineGlowColor", color * Mathf.Pow(2, emissionIntensity));
arrowBody.material.SetColor("_SineGlowColor", color * Mathf.Pow(2, emissionIntensity));
}
}
}
}