using Continentis.MainGame; using Continentis.MainGame.Character; using Continentis.MainGame.Combat; using SLSFramework.General; using UnityEngine; namespace Continentis.Mods.Basic.Buffs { public class Protected : CharacterCombatBuffBase { public CharacterBase protector; public Protecting protectingBuff; public Protected(CharacterBase protector) { Initialize(BuffType.Neutral, BuffDispelLevel.DeathOnly, 100); SetIdentification(protector.elementID.ToString()); this.protector = protector; this.contentSubmodule = new ContentSubmodule(this) .AddParameterGetter("Protector", () => protector.data.displayName);//TODO: 以后增加角色的ContentSubmodule this.iconSubmodule = new IconSubmodule(this).SetTextFunctions(); this.eventSubmodule = new EventSubmodule(this); this.eventSubmodule.onOpponentDecideAction.Add("Protected", new EventUnit((opponent, intendedCard, originalTarget) => { if (opponent is CombatNPC npc) { intendedCard.targets.Remove(originalTarget); intendedCard.targets.Add(protector); //TODO: 后续用设计专门的函数决定目标改变 } })); } public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff) { MainGameManager.Instance.basePrefabs.GenerateInfoText(contentSubmodule.displayName, attachedCharacter.characterView); if (FindExistingSameBuff(out existingBuff)) { return true; //独立处理,直接返回true } return true; } } }