using Continentis.MainGame; using Continentis.MainGame.Character; using UnityEngine; namespace Continentis.Mods.Basic.Buffs { public sealed class Freeze : CharacterCombatBuffBase { public Freeze(int initialCount, int stack = 25) { Initialize(BuffType.Negative, BuffDispelLevel.Basic); this.contentSubmodule = new ContentSubmodule(this) .AddParameterGetter("Count", () => actionCountSubmodule.remainingCount.ToString()) .AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString()); this.iconSubmodule = new IconSubmodule(this); this.actionCountSubmodule = new CountSubmodule(this, initialCount); actionCountSubmodule.onCountChanged = OnCountChanged; this.generalAttributeSubmodule = new GeneralAttributeSubmodule(this); generalAttributeSubmodule.numericChange.Add("Speed", -initialCount); generalAttributeSubmodule.numericChange.Add("DodgeGainMultiplier", -0.01f * stack); } public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff) { MainGameManager.Instance.basePrefabs.GenerateInfoText("Freeze", attachedCharacter.characterView); if (FindExistingSameBuff(out existingBuff)) { existingBuff.unitedStackSubmodule.PickHigherStack(this.unitedStackSubmodule.stackAmount); existingBuff.actionCountSubmodule.AddRemainingCount(this.actionCountSubmodule.remainingCount); return false; } return true; } private void OnCountChanged(int remainingCount) { generalAttributeSubmodule.numericChange["Speed"] = -remainingCount; generalAttributeSubmodule.numericChange["DodgeGainMultiplier"] = -0.01f * unitedStackSubmodule.stackAmount; iconSubmodule.Update(); } } }