using System.Collections.Generic; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using SLSFramework.General; using UnityEngine; namespace Continentis.Mods.Basic.Cards { public class ArcaneMissiles : CardLogicBase { protected override void SetUpLogicComponents() { AddLogicComponent(); } protected override CommandBase PlayEffect(List targetList) { base.PlayEffect(targetList); List templates = new List(); templates.Add(new Cmd_PlayAnimation(user.characterView, "Attack")); for (int i = 0; i < GetAttribute("AttackCount"); i++) //多段攻击(段数可变)情况的处理 { templates.Add(new Cmd_ParamFunction(0.4f, target => user.Attack(target, GetFinalDamage(target)))); } CommandGroup mainGroup = TargetListCommandGroup(targetList, ExecutionMode.Sequential, ExecutionMode.Sequential, templates.ToArray()); return mainGroup; } public override void ApplyAttributeChangesByCard() { LogicComponent().SetDamage_Arcane(); } } }