using System.Collections.Generic; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using SLSUtilities.General; namespace Continentis.Mods.Basic.Cards.Cleric { public class PrayerOfHealing : CardLogicBase { public override CommandGroup PlayEffect(List targetList) { return ForEachTarget(targetList, target => Cmd.Parallel( new Cmd_PlayAnimation(user.characterView, "Skill"), Cmd.After(0.01f, () => target.Heal(GetAttribute("Heal"))) )); } } }