using System.Collections.Generic; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using Continentis.Mods.Basic.Buffs; using SLSFramework.General; namespace Continentis.Mods.Basic.Cards { public class IdentifyWeakness : CardLogicBase { public override CommandGroup PlayEffect(List targetList) { return ForEachTarget(targetList, target => Cmd.Parallel( new Cmd_PlayAnimation(user.characterView, "Action"), Cmd.After(0.1f, () => CreateCharacterBuff(GetAttribute("BuffCount_Vulnerable")).Apply(target, user, this) ) )); } } }