using System.Collections.Generic;
using Continentis.MainGame;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
namespace Continentis.Mods.Basic.Cards
{
///
/// 顺劈斩:对全体敌人造成物理伤害。
/// AOE 范围由卡牌数据的目标配置决定(targetCount = -1)。
///
public class Cleave : CardLogicBase
{
private AttackContext PhysicsCtx => AttackContext.Default(card)
.WithDamageKeywords(CardKeywords.Physics);
public override void SetUpLogicComponents()
{
AddLogicComponent();
}
public override CommandGroup PlayEffect(List targetList)
{
return Cmd.Sequential(
new Cmd_PlayAnimation(user.characterView, "Attack"),
ForEachTarget(targetList, target => Cmd.Do(() =>
{
AttackContext ctx = PhysicsCtx;
AttackTarget(target, GetTargetedFinalDamage(target, ctx), ctx);
}))
);
}
public override void ApplyAttributeChangesByCard()
{
LogicComponent().SetDamage_Physics();
}
}
}