using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSFramework.General;
namespace Continentis.Mods.Basic.Cards
{
///
/// 石肤术:对使用者施加坚韧 Buff(行动结束后获得格挡)。
///
public class Stoneskin : CardLogicBase
{
private const string BUFF_WITHSTAND_STACK = "Buff_Withstand_Stack";
public override CommandGroup PlayEffect(List targetList)
{
return Cmd.Sequential(
new Cmd_PlayAnimation(user.characterView, "Skill"),
Cmd.Do(() => CreateCharacterBuff(GetAttribute(BUFF_WITHSTAND_STACK)).Apply(user, user, this))
);
}
}
}