using System.Collections.Generic; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using Continentis.Mods.Basic.Buffs; using SLSFramework.General; namespace Continentis.Mods.Basic.Cards { /// /// 石肤术:对使用者施加坚韧 Buff(行动结束后获得格挡)。 /// public class Stoneskin : CardLogicBase { private const string BUFF_WITHSTAND_STACK = "Buff_Withstand_Stack"; public override CommandGroup PlayEffect(List targetList) { return Cmd.Sequential( new Cmd_PlayAnimation(user.characterView, "Skill"), Cmd.Do(() => CreateCharacterBuff(GetAttribute(BUFF_WITHSTAND_STACK)).Apply(user, user, this)) ); } } }