using System.Collections.Generic; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using SLSFramework.General; using UnityEngine; namespace Continentis.Mods.Basic.Cards { public class WarmUp : CardLogicBase { public override CommandGroup PlayEffect(List targetList) { return Cmd.Sequential( new Cmd_PlayAnimation(user.characterView, "Skill"), Cmd.Do(() => CreateCharacterBuff(GetAttribute("Buff_Strength_Stack")).Apply(user, user, this)) ); } } }