using System.Collections.Generic; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using SLSFramework.General; namespace Continentis.Mods.Basic.Cards { public class EstablishFormation : CardLogicBase { public override void SetUpLogicComponents() { AddLogicComponent(); } public override CommandGroup PlayEffect(List targetList) { base.PlayEffect(targetList); return ForEachTarget(targetList, target => Cmd.Parallel( new Cmd_PlayAnimation(user.characterView, "Skill"), Cmd.After(0.2f, () => { target.AddBlock(GetAttribute("Block")); int stack = GetAttribute("BuffStack_EstablishFormation"); int count = GetAttribute("BuffCount_EstablishFormation"); CreateCharacterBuff(stack, count).Apply(target, user, this); }) )); } public override void ApplyAttributeChangesByCard() { LogicComponent().SetBlock(); } } }