#if MM_POSTPROCESSING using UnityEngine; using UnityEngine.Rendering.PostProcessing; namespace MoreMountains.Feedbacks { [AddComponentMenu("More Mountains/Springs/MM Spring Motion Blur Shutter Angle")] public class MMSpringMotionBlurShutterAngle : MMSpringFloatComponent { protected MotionBlur _motionBlur; protected override void Initialization() { if (Target == null) { Target = this.gameObject.GetComponent(); } Target.profile.TryGetSettings(out _motionBlur); base.Initialization(); } public override float TargetFloat { get => _motionBlur.shutterAngle; set => _motionBlur.shutterAngle.Override(value); } } } #endif