51 lines
2.0 KiB
C#
51 lines
2.0 KiB
C#
using Continentis.MainGame;
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using Continentis.MainGame.Character;
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using SLSFramework.General;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Buffs
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{
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public class WoundDeterioration : CharacterCombatBuffBase
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{
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private int damageCount;
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public WoundDeterioration(int stack, int damageCount)
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{
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Initialize(BuffType.Positive, BuffDispelLevel.Basic);
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this.damageCount = damageCount;
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this.contentSubmodule = new ContentSubmodule(this)
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.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString())
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.AddParameterGetter("DamageCount", damageCount.ToString);
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this.iconSubmodule = new IconSubmodule(this);
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this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
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this.eventSubmodule = new EventSubmodule(this);
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this.eventSubmodule.onDealAttack.Add("WoundDeterioration", new PrioritizedAction<AttackResult>(atkRes =>
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{
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if (atkRes.hurtDamage >= 20)
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{
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CreateCharacterBuff<Corrosion>(this.unitedStackSubmodule.stackAmount).Apply(atkRes.target, atkRes.attacker);
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}
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}));
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//TODO: When character damage exceed 20, apply corrision
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//this.attachedCharacter.eventSubmodule.onFinishAttack.Add;
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}
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public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
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{
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MainGameManager.Instance.basePrefabs.GenerateInfoText(contentSubmodule.displayName, attachedCharacter.characterView);
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if (FindExistingSameBuff(out existingBuff))
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{
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WoundDeterioration existing = existingBuff as WoundDeterioration;
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existingBuff.unitedStackSubmodule.PickHigherStack(this.unitedStackSubmodule);
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existing!.damageCount = Mathf.Min(existing.damageCount, this.damageCount);
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return false;
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}
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return true;
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}
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}
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}
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