Files
Continentis/Assets/Mods/Basic/Characters/CombatBuffs/General/Heavy.cs
SoulliesOfficial 76157e3cb1 继续
2025-10-24 09:11:22 -04:00

44 lines
1.4 KiB
C#

using Continentis.MainGame;
using Continentis.MainGame.Character;
using UnityEngine;
namespace Continentis.Mods.Basic.Buffs
{
public class Heavy : CharacterCombatBuffBase
{
private readonly bool isAdditive;
public Heavy(bool additive = false, int actionCount = 1)
{
Initialize(BuffType.Negative, BuffDispelLevel.Basic);
this.isAdditive = additive;
this.contentSubmodule = new ContentSubmodule(this)
.AddParameterGetter("Count", () => actionCountSubmodule.remainingCount.ToString());
this.iconSubmodule = new IconSubmodule(this);
this.actionCountSubmodule = new CountSubmodule(this, actionCount);
this.statusSubmodule = new StatusSubmodule(this, StatusType.Heavy);
}
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
{
MainGameManager.Instance.basePrefabs.GenerateInfoText("Heavy", attachedCharacter.characterView);
if (FindExistingSameBuff(out existingBuff))
{
if (this.isAdditive) //可叠加型状态
{
existingBuff.actionCountSubmodule.AddMaxCount(this.actionCountSubmodule.maximumCount);
}
return false;
}
return true;
}
}
}