Files
Continentis/Assets/Mods/Basic/Characters/CombatBuffs/Knight/EstablishFormation.cs
SoulliesOfficial 1bca620966 AttackResult修改
2025-11-08 22:22:43 -05:00

45 lines
1.8 KiB
C#

using Continentis.MainGame;
using Continentis.MainGame.Character;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Buffs
{
public class EstablishFormation : CharacterCombatBuffBase
{
public EstablishFormation(int stack, int count)
{
Initialize(BuffType.Positive, BuffDispelLevel.Basic);
this.contentSubmodule = new ContentSubmodule(this)
.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString())
.AddParameterGetter("Count", () => actionCountSubmodule.remainingCount.ToString());
this.iconSubmodule = new IconSubmodule(this);
this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
this.actionCountSubmodule = new CountSubmodule(this, count);
this.eventSubmodule = new EventSubmodule(this);
this.eventSubmodule.onGetAttacked.Add("EstablishFormation", new PrioritizedAction<AttackResult>(atkResult =>
{
attachedCharacter.Attack(atkResult.attacker, unitedStackSubmodule.stackAmount, null, false, true);
}));
}
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
{
MainGameManager.Instance.basePrefabs.GenerateInfoText(contentSubmodule.displayName, attachedCharacter.characterView);
if (FindExistingSameBuff(out existingBuff))
{
existingBuff.unitedStackSubmodule.PickHigherStack(this.unitedStackSubmodule);
existingBuff.actionCountSubmodule.PickHigherCount(this.actionCountSubmodule);
return false;
}
return true;
}
}
}