Files
Continentis/Assets/Mods/Basic/Characters/CombatBuffs/General/Freeze.cs
2025-10-25 07:49:39 -04:00

48 lines
2.0 KiB
C#

using Continentis.MainGame;
using Continentis.MainGame.Character;
using UnityEngine;
namespace Continentis.Mods.Basic.Buffs
{
public sealed class Freeze : CharacterCombatBuffBase
{
public Freeze(int initialCount, int stack = 25)
{
Initialize(BuffType.Negative, BuffDispelLevel.Basic);
this.contentSubmodule = new ContentSubmodule(this)
.AddParameterGetter("Count", () => actionCountSubmodule.remainingCount.ToString())
.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString());
this.iconSubmodule = new IconSubmodule(this);
this.actionCountSubmodule = new CountSubmodule(this, initialCount);
actionCountSubmodule.onCountChanged = OnCountChanged;
this.generalAttributeSubmodule = new GeneralAttributeSubmodule(this);
generalAttributeSubmodule.numericChange.Add("Speed", -initialCount);
generalAttributeSubmodule.numericChange.Add("DodgeGainMultiplier", -0.01f * stack);
}
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
{
MainGameManager.Instance.basePrefabs.GenerateInfoText("Freeze", attachedCharacter.characterView);
if (FindExistingSameBuff(out existingBuff))
{
existingBuff.unitedStackSubmodule.PickHigherStack(this.unitedStackSubmodule.stackAmount);
existingBuff.actionCountSubmodule.AddRemainingCount(this.actionCountSubmodule.remainingCount);
return false;
}
return true;
}
private void OnCountChanged(int remainingCount)
{
generalAttributeSubmodule.numericChange["Speed"] = -remainingCount;
generalAttributeSubmodule.numericChange["DodgeGainMultiplier"] = -0.01f * unitedStackSubmodule.stackAmount;
iconSubmodule.Update();
}
}
}