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Continentis/Assets/Mods/Basic/Characters/CombatBuffs/General/Basic_Blind.cs
SoulliesOfficial 61a397dd4c MOD!
2025-10-23 00:49:44 -04:00

48 lines
2.0 KiB
C#

using Continentis.MainGame;
using Continentis.MainGame.Character;
using UnityEngine;
namespace Continentis.Mods.Basic.Buffs
{
public sealed class Basic_Blind : CombatBuffBase
{
private string GetDescription(int rounds, int stacks)
{
return $"This character's start damage in Dodge Check is decreased by {stacks}% for {rounds} rounds.";
}
public Basic_Blind(int initialCount, int stack = 25)
{
Initialize(BuffType.Negative, BuffDispelLevel.Basic);
this.contentSubmodule = new ContentSubmodule(this)
.AddParameterGetter("Count", () => actionCountSubmodule.remainingCount.ToString())
.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString());
this.iconSubmodule = new IconSubmodule(this);
actionCountSubmodule = new CountSubmodule(this, initialCount);
generalAttributeSubmodule = new GeneralAttributeSubmodule(this);
generalAttributeSubmodule.numericChange.Add("DodgeCheckStartDamageMultiplier", -0.01f * stack);
}
public override bool OnBuffApply(out CombatBuffBase existingBuff)
{
MainGameManager.Instance.basePrefabs.GenerateInfoText("Blind", attachedCharacter.characterView);
if (FindExistingSameBuff(out existingBuff))
{
existingBuff.unitedStackSubmodule.PickHigherStack(this.unitedStackSubmodule.stackAmount);
existingBuff.actionCountSubmodule.AddRemainingCount(this.actionCountSubmodule.remainingCount);
int remainingCount = existingBuff.actionCountSubmodule.remainingCount;
int stackAmount = existingBuff.unitedStackSubmodule.stackAmount;
existingBuff.generalAttributeSubmodule.numericChange["DodgeCheckStartDamageMultiplier"] = -0.01f * stackAmount;
return false;
}
return true;
}
}
}