Files
Continentis/Assets/Mods/Basic/Characters/CombatBuffs/General/Blind.cs
2025-10-31 10:02:30 -04:00

43 lines
1.8 KiB
C#

using Continentis.MainGame;
using Continentis.MainGame.Character;
using UnityEngine;
namespace Continentis.Mods.Basic.Buffs
{
public sealed class Blind : CharacterCombatBuffBase
{
public Blind(int initialCount, int stack = 25)
{
Initialize(BuffType.Negative, BuffDispelLevel.Basic);
this.contentSubmodule = new ContentSubmodule(this)
.AddParameterGetter("Count", () => actionCountSubmodule.remainingCount.ToString())
.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString());
this.iconSubmodule = new IconSubmodule(this);
actionCountSubmodule = new CountSubmodule(this, initialCount);
generalAttributeSubmodule = new GeneralAttributeSubmodule(this);
generalAttributeSubmodule.numericChange.Add("DodgeCheckStartDamageMultiplier", -0.01f * stack);
}
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
{
MainGameManager.Instance.basePrefabs.GenerateInfoText("Blind", attachedCharacter.characterView);
if (FindExistingSameBuff(out existingBuff))
{
existingBuff.unitedStackSubmodule.PickHigherStack(this.unitedStackSubmodule);
existingBuff.actionCountSubmodule.AddRemainingCount(this.actionCountSubmodule.remainingCount);
int remainingCount = existingBuff.actionCountSubmodule.remainingCount;
int stackAmount = existingBuff.unitedStackSubmodule.stackAmount;
existingBuff.generalAttributeSubmodule.numericChange["DodgeCheckStartDamageMultiplier"] = -0.01f * stackAmount;
return false;
}
return true;
}
}
}