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Continentis/Assets/OtherPlugins/Sprite Shaders Ultimate/Scripts/Editor/UnscaledTimeSSUEditor.cs
SoulliesOfficial ad4948207e 推进度!
2025-11-25 21:49:03 -05:00

48 lines
1.7 KiB
C#

#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace SpriteShadersUltimate
{
[CustomEditor(typeof(UnscaledTimeSSU))]
[CanEditMultipleObjects]
public class UnscaledTimeSSUEditor : Editor
{
public override void OnInspectorGUI()
{
//Properties:
EditorGUILayout.PropertyField(serializedObject.FindProperty("dontDestroyOnLoad"));
serializedObject.ApplyModifiedProperties();
EditorGUILayout.Space();
//Additional Information:
GUIStyle labelStyle = new GUIStyle(GUI.skin.label);
labelStyle.richText = true;
EditorGUILayout.BeginVertical("Helpbox");
GUI.color = new Color(1, 1, 1, 0.7f);
EditorGUILayout.LabelField("Allows you to use <b>unscaled time</b> in SSU shaders.", labelStyle);
EditorGUILayout.LabelField("Attach this to <b>any</b> gameobject.", labelStyle);
EditorGUILayout.LabelField("You only need <b>one</b> of this component in your scene.", labelStyle);
GUI.color = Color.white;
EditorGUILayout.EndVertical();
EditorGUILayout.Space();
GUI.color = Color.green;
EditorGUILayout.BeginVertical("Helpbox");
EditorGUILayout.LabelField("<b>Unscaled Time</b> can be used.", labelStyle);
if(serializedObject.FindProperty("dontDestroyOnLoad").boolValue)
{
EditorGUILayout.LabelField("This gameobject will <b>not</b> be <b>destroyed</b> when the scene <b>changes</b>.", labelStyle);
}
EditorGUILayout.EndVertical();
GUI.color = Color.white;
}
}
}
#endif