Files
Continentis/Assets/Mods/Basic/Cards/Scripts/Mage/ArcaneMissiles.cs
2025-10-31 10:02:30 -04:00

38 lines
1.3 KiB
C#

using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
public class ArcaneMissiles : CardLogicBase
{
protected override void SetUpLogicComponents()
{
AddLogicComponent<CardLogicComponent_Attack>();
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
List<CommandBase> templates = new List<CommandBase>();
templates.Add(new Cmd_PlayAnimation(user.characterView, "Attack"));
for (int i = 0; i < GetAttribute("AttackCount"); i++) //多段攻击(段数可变)情况的处理
{
templates.Add(new Cmd_ParamFunction<CharacterBase>(0.4f, target => user.Attack(target, GetFinalDamage(target))));
}
CommandGroup mainGroup = TargetListCommandGroup(targetList, ExecutionMode.Sequential, ExecutionMode.Sequential, templates.ToArray());
return mainGroup;
}
public override void ApplyAttributeChangesByCard()
{
LogicComponent<CardLogicComponent_Attack>().SetDamage_Arcane();
}
}
}