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ichni_Creator_Studio/Assets/Scripts/DynamicUI/MainUI/ToolBar/ToolBar.cs

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C#
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using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame;
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using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.UI;
namespace Ichni.Editor
{
public partial class ToolBar : StaticWindow
{
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[Title("Buttons")]
public Button projectInfoButton;
public Button songInfoButton;
public Button saveButton;
public Button exportButton;
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public Button clipSaveButton;
public Button clipLoadButton;
[Title("Windows")]
public GeneralSecondaryWindow clipManagementWindow;
protected override void Start()
{
base.Start();
saveButton.onClick.AddListener(EditorManager.instance.projectManager.saveManager.Save);
exportButton.onClick.AddListener(EditorManager.instance.projectManager.exportManager.Export);
clipSaveButton.onClick.AddListener(GenerateSaveClipWindow);
clipLoadButton.onClick.AddListener(GenerateLoadClipWindow);
}
}
public partial class ToolBar
{
private void GenerateSaveClipWindow()
{
GameElement currentElement = EditorManager.instance.operationManager.currentSelectedElement;
if (currentElement == null)
{
LogWindow.Log("No Game Element selected.", Color.red);
return;
}
if (clipManagementWindow != null)
{
LogWindow.Log("Clip Management Window already exists.", Color.red);
return;
}
GeneralSecondaryWindow saveClipWindow =
Instantiate(EditorManager.instance.basePrefabs.generalSecondaryWindow,
EditorManager.instance.uiManager.mainPage.mainCanvas.GetComponent<RectTransform>()).GetComponent<GeneralSecondaryWindow>();
clipManagementWindow = saveClipWindow;
saveClipWindow.Initialize("Save Clip: " + currentElement.elementName, () => clipManagementWindow = null);
var container = saveClipWindow.GenerateContainer();
var clipNameInputField = saveClipWindow.GenerateInputField(container, "Clip Name", currentElement.elementName);
var applyClipButton = saveClipWindow.GenerateButton(container, "Apply", () =>
{
EditorManager.instance.projectManager.beatmapClipManager.SaveClip(clipNameInputField.GetValue<string>());
});
}
private void GenerateLoadClipWindow()
{
GameElement currentElement = EditorManager.instance.operationManager.currentSelectedElement;
if (currentElement == null)
{
LogWindow.Log("No Game Element selected.", Color.red);
return;
}
GameElement loadTarget = currentElement == EditorManager.instance ? null : currentElement.parentElement;
if (clipManagementWindow != null)
{
LogWindow.Log("Clip Management Window already exists.", Color.red);
return;
}
GeneralSecondaryWindow loadClipWindow =
Instantiate(EditorManager.instance.basePrefabs.generalSecondaryWindow,
EditorManager.instance.uiManager.mainPage.mainCanvas.GetComponent<RectTransform>()).GetComponent<GeneralSecondaryWindow>();
clipManagementWindow = loadClipWindow;
loadClipWindow.Initialize("Load Clip", () => clipManagementWindow = null);
var container = loadClipWindow.GenerateContainer();
var clipNameInputField = loadClipWindow.GenerateInputField(container, "Clip Name");
var applyClipButton = loadClipWindow.GenerateButton(container, "Apply", () =>
{
EditorManager.instance.projectManager.beatmapClipManager.LoadClip(clipNameInputField.GetValue<string>());
});
}
}
}