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ichni_Creator_Studio/Assets/Scripts/Manager/MusicPlayer.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame;
using UnityEngine;
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using UnityEngine.InputSystem;
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namespace Ichni.Editor
{
public class MusicPlayer : MonoBehaviour
{
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public bool isDebugging;
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public bool isPlaying;
public AudioSource audioSource;
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private float DspTime => (float)AudioSettings.dspTime;
private void Update()
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{
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if (isDebugging)
{
EditorManager.instance.songInformation.songTime += Time.deltaTime;
return;
}
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if (isPlaying)
{
EditorManager.instance.songInformation.songTime = EditorManager.instance.musicPlayer.audioSource.time - EditorManager.instance.songInformation.offset;
}
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}
public void PlayMusic()
{
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isPlaying = !isPlaying;
EditorManager.instance.songInformation.songTime = audioSource.time - EditorManager.instance.songInformation.offset;
if (isPlaying)
{
Trail.FreezeAllTrails(!isPlaying);
audioSource.Play();
}
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else PauseMusic();
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}
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public IEnumerator PlayBackMusic()
{
float startt = audioSource.time - EditorManager.instance.songInformation.offset;
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PlayMusic();
yield return new WaitUntil(() => Keyboard.current.rightAltKey.wasReleasedThisFrame);
audioSource.time = startt + EditorManager.instance.songInformation.offset;
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PauseMusic();
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}
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public void PauseMusic()
{
isPlaying = false;
EditorManager.instance.songInformation.songTime = audioSource.time - EditorManager.instance.songInformation.offset;
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audioSource.Pause();
Trail.FreezeAllTrails(!isPlaying);
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}
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public void StopMusic()
{
isPlaying = false;
EditorManager.instance.songInformation.songTime = 0;
audioSource.Stop();
//EditorManager.instance.uiManager.timeline.timePointerModule.SetRange(0);
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}
}
}