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ichni_Creator_Studio/Assets/Scripts/GameElements/Notes/Flick.cs

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using System.Collections;
using System.Collections.Generic;
using Dreamteck.Splines;
using Lean.Pool;
using Unity.VisualScripting;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class Flick : NoteBase
{
public List<Vector2> availableFlickDirections;
public static Flick GenerateElement(string elementName, float exactJudgeTime, BaseElement attach, List<Vector2> directions)
{
Flick flick = Instantiate(EditorManager.instance.basePrefabs.tapNote, attach.transform).GetComponent<Flick>();
flick.Initialize(elementName);
flick.exactJudgeTime = exactJudgeTime;
flick.availableFlickDirections = directions;
flick.transformSubmodule = new TransformSubmodule(flick);
flick.timeDurationSubmodule = new TimeDurationSubmodule(flick);
flick.SetParent(attach);
if (attach.TryGetComponent(out Track track))
{
if (track.trackTimeSubmodule != null)
{
flick.track = track;
flick.trackPositioner = flick.AddComponent<SplinePositioner>();
flick.trackPositioner.spline = track.trackPathSubmodule.path;
flick.isOnTrack = true;
flick.UpdateNoteInTrack();
}
else
{
throw new System.Exception("如果Note要生成在Track上Track必须有TrackTimeSubmodule组件。");
}
}
else
{
flick.track = null;
flick.isOnTrack = false;
}
return flick;
}
}
}