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ichni_Creator_Studio/Assets/Scripts/Base/Manager/BasePrefabsCollection.cs

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using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
[CreateAssetMenu(fileName = "BasePrefabsCollection", menuName = "Ichni/BasePrefabsCollection", order = 0)]
public class BasePrefabsCollection : SerializedScriptableObject
{
[Title("基础预制体")]
public GameObject emptyObject;
public GameObject elementFolder;
public GameObject gameCamera;
[Title("Track相关")]
public GameObject track;
public GameObject pathNode;
public Material defaultTrackMaterial;
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[Title("Trail相关")]
public GameObject trail;
public Material defaultTrailMaterial;
[Title("Note 相关")]
public GameObject tapNote;
public GameObject stayNote;
public GameObject holdNote;
public GameObject flickNote;
public AudioClip tapNoteSound;
public AudioClip stayNoteSound;
public AudioClip holdNoteStartSound;
public AudioClip holdNoteLoopSound;
public AudioClip holdNoteEndSound;
public AudioClip flickNoteSound;
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[Title("Effect相关")]
public GameObject bloomShake;
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[Title("DynamicUI相关")]
public GameObject dynamicUIContainer;
public GameObject inputField;
public GameObject Vec3inputField;
public GameObject text;
}