226 lines
9.0 KiB
C#
226 lines
9.0 KiB
C#
|
|
using System;
|
||
|
|
using System.Collections;
|
||
|
|
using System.Collections.Generic;
|
||
|
|
using DG.Tweening;
|
||
|
|
using Ichni.Editor;
|
||
|
|
using Ichni.RhythmGame.Beatmap;
|
||
|
|
using Ichni.RhythmGame.ThemeBundles.Basic.Beatmap;
|
||
|
|
using Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap;
|
||
|
|
using UnityEngine;
|
||
|
|
using UnityEngine.InputSystem;
|
||
|
|
|
||
|
|
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||
|
|
{
|
||
|
|
public partial class DTMTrail : EnvironmentObject, IHaveTrail, IHaveInteraction
|
||
|
|
{
|
||
|
|
public GameObject headPoint, headCircle;
|
||
|
|
public GameObject trailBody;
|
||
|
|
|
||
|
|
public List<Renderer> renderers;
|
||
|
|
public ParticleSystem headCircleParticle;
|
||
|
|
public TrailRenderer trailRenderer { get; set; }
|
||
|
|
|
||
|
|
public bool isHeadEnabled;
|
||
|
|
public FlexibleBool enableTimes;
|
||
|
|
public float enableProcessTime = 0.5f;
|
||
|
|
public float headSize = 1f;
|
||
|
|
|
||
|
|
public FlexibleFloat headRotateSpeed;
|
||
|
|
|
||
|
|
public override bool haveEmission => true;
|
||
|
|
|
||
|
|
public new static DTMTrail GenerateElement(string elementName, Guid id, List<string> tags,
|
||
|
|
bool isFirstGenerated, string themeBundleName, string objectName, GameElement parentElement,
|
||
|
|
bool isStatic, FlexibleBool enableTimes, FlexibleFloat headRotateSpeed, float enableProcessTime,
|
||
|
|
float headSize)
|
||
|
|
{
|
||
|
|
DTMTrail dtmTrail = EnvironmentObject.GenerateElement(elementName, id, tags,
|
||
|
|
isFirstGenerated, themeBundleName, objectName, parentElement, isStatic).GetComponent<DTMTrail>();
|
||
|
|
dtmTrail.trailRenderer = dtmTrail.trailBody.GetComponent<TrailRenderer>();
|
||
|
|
dtmTrail.isHeadEnabled = false;
|
||
|
|
dtmTrail.enableTimes = enableTimes;
|
||
|
|
dtmTrail.headRotateSpeed = headRotateSpeed;
|
||
|
|
dtmTrail.enableProcessTime = enableProcessTime;
|
||
|
|
dtmTrail.headSize = headSize;
|
||
|
|
dtmTrail.SetUpTweeners();
|
||
|
|
|
||
|
|
var rotationBySpeedModule = dtmTrail.headCircleParticle.rotationBySpeed;
|
||
|
|
rotationBySpeedModule.z = 0;
|
||
|
|
|
||
|
|
return dtmTrail;
|
||
|
|
}
|
||
|
|
|
||
|
|
public override void Refresh()
|
||
|
|
{
|
||
|
|
base.Refresh();
|
||
|
|
renderers.ForEach(rend =>
|
||
|
|
{
|
||
|
|
if (colorSubmodule.emissionEnabled)
|
||
|
|
{
|
||
|
|
rend.material.EnableKeyword("_EMISSION_ON");
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
rend.material.DisableKeyword("_EMISSION_ON");
|
||
|
|
}
|
||
|
|
|
||
|
|
rend.material.SetColor("_BaseColor", colorSubmodule.currentBaseColor);
|
||
|
|
rend.material.SetColor("_EmissionColor", colorSubmodule.GetCurrentEmissionColor());
|
||
|
|
});
|
||
|
|
}
|
||
|
|
|
||
|
|
private void Update()
|
||
|
|
{
|
||
|
|
float songTime = EditorManager.instance.songInformation.songTime;
|
||
|
|
enableTimes.UpdateFlexibleBool(songTime);
|
||
|
|
if(enableTimes.value && !isHeadEnabled)
|
||
|
|
{
|
||
|
|
EnableHead();
|
||
|
|
isHeadEnabled = true;
|
||
|
|
}
|
||
|
|
else if(!enableTimes.value && isHeadEnabled)
|
||
|
|
{
|
||
|
|
DisableHead();
|
||
|
|
isHeadEnabled = false;
|
||
|
|
}
|
||
|
|
|
||
|
|
if (isHeadEnabled && headRotateSpeed.animations.Count > 0)
|
||
|
|
{
|
||
|
|
headRotateSpeed.UpdateFlexibleFloat(songTime);
|
||
|
|
var rotationBySpeedModule = headCircleParticle.rotationBySpeed;
|
||
|
|
rotationBySpeedModule.z = headRotateSpeed.value;
|
||
|
|
}
|
||
|
|
|
||
|
|
if (Keyboard.current.spaceKey.wasPressedThisFrame)
|
||
|
|
{
|
||
|
|
TriggerInteraction();
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
private void EnableHead()
|
||
|
|
{
|
||
|
|
if(disableHeadSequence.IsPlaying())
|
||
|
|
{
|
||
|
|
disableHeadSequence.Complete();
|
||
|
|
}
|
||
|
|
|
||
|
|
enableHeadSequence.Restart();
|
||
|
|
}
|
||
|
|
|
||
|
|
private void DisableHead()
|
||
|
|
{
|
||
|
|
if(enableHeadSequence.IsPlaying())
|
||
|
|
{
|
||
|
|
enableHeadSequence.Complete();
|
||
|
|
}
|
||
|
|
|
||
|
|
disableHeadSequence.Restart();
|
||
|
|
}
|
||
|
|
|
||
|
|
private Sequence enableHeadSequence;
|
||
|
|
private Sequence disableHeadSequence;
|
||
|
|
private Sequence headBounceSequence;
|
||
|
|
|
||
|
|
public void SetUpTweeners()
|
||
|
|
{
|
||
|
|
enableHeadSequence = DOTween.Sequence();
|
||
|
|
enableHeadSequence.Append(headPoint.transform.DOScale(headSize, enableProcessTime).SetEase(Ease.OutQuad));
|
||
|
|
enableHeadSequence.Join(headCircle.transform.DOScale(headSize, enableProcessTime).SetEase(Ease.OutQuad));
|
||
|
|
enableHeadSequence.SetAutoKill(false);
|
||
|
|
|
||
|
|
disableHeadSequence = DOTween.Sequence();
|
||
|
|
disableHeadSequence.Append(headPoint.transform.DOScale(0, enableProcessTime).SetEase(Ease.OutQuad));
|
||
|
|
disableHeadSequence.Join(headCircle.transform.DOScale(0, enableProcessTime).SetEase(Ease.OutQuad));
|
||
|
|
disableHeadSequence.SetAutoKill(false);
|
||
|
|
|
||
|
|
headBounceSequence = DOTween.Sequence();
|
||
|
|
headBounceSequence.Append(headPoint.transform.DOBlendableScaleBy(Vector3.one * 0.2f, 0.2f).SetEase(Ease.OutBack));
|
||
|
|
headBounceSequence.Join(headCircle.transform.DOBlendableScaleBy(Vector3.one * 0.2f, 0.2f).SetEase(Ease.OutBack));
|
||
|
|
headBounceSequence.Append(headPoint.transform.DOBlendableScaleBy(Vector3.one * -0.2f, 0.2f).SetEase(Ease.OutBack));
|
||
|
|
headBounceSequence.Join(headCircle.transform.DOBlendableScaleBy(Vector3.one * -0.2f, 0.2f).SetEase(Ease.OutBack));
|
||
|
|
headBounceSequence.SetAutoKill(false);
|
||
|
|
}
|
||
|
|
|
||
|
|
public void TriggerInteraction()
|
||
|
|
{
|
||
|
|
headBounceSequence.Restart();
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
public partial class DTMTrail
|
||
|
|
{
|
||
|
|
public override void SaveBM()
|
||
|
|
{
|
||
|
|
matchedBM = new DTMTrail_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM,
|
||
|
|
themeBundleName, objectName, isStatic, enableTimes, headRotateSpeed, enableProcessTime, headSize);
|
||
|
|
}
|
||
|
|
|
||
|
|
public override void SetUpInspector()
|
||
|
|
{
|
||
|
|
base.SetUpInspector();
|
||
|
|
|
||
|
|
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||
|
|
var container = inspector.GenerateContainer("DTMTrail");
|
||
|
|
|
||
|
|
var enableTimeListButton = inspector.GenerateButton(this, container, "Enable Head Time List", () =>
|
||
|
|
{
|
||
|
|
var ew = inspector.GenerateCompositeParameterWindow(
|
||
|
|
this, "Enable Head Time List", nameof(enableTimes));
|
||
|
|
ew.SetAsFlexibleBool();
|
||
|
|
});
|
||
|
|
|
||
|
|
var headRotateSpeedButton = inspector.GenerateButton(this, container, "Head Rotate Speed", () =>
|
||
|
|
{
|
||
|
|
var ew = inspector.GenerateCompositeParameterWindow(
|
||
|
|
this, "Head Rotate Speed", nameof(headRotateSpeed));
|
||
|
|
ew.SetAsFlexibleFloat();
|
||
|
|
});
|
||
|
|
|
||
|
|
var enableProcessTimeInputField = inspector.GenerateInputField(this, container, "Enable Process Time", nameof(enableProcessTime));
|
||
|
|
var headSizeInputField = inspector.GenerateInputField(this, container, "Head Size", nameof(headSize));
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
namespace Beatmap
|
||
|
|
{
|
||
|
|
public partial class DTMTrail_BM : EnvironmentObject_BM
|
||
|
|
{
|
||
|
|
public FlexibleBool_BM enableTimes;
|
||
|
|
public float enableProcessTime = 0.5f;
|
||
|
|
public float headSize = 1f;
|
||
|
|
|
||
|
|
public FlexibleFloat_BM headRotateSpeed;
|
||
|
|
|
||
|
|
public DTMTrail_BM()
|
||
|
|
{
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
public DTMTrail_BM(string elementName, Guid elementGuid, List<string> tags, GameElement_BM parentElement,
|
||
|
|
string themeBundleName, string objectName, bool isStatic, FlexibleBool enableTimes, FlexibleFloat headRotateSpeed,
|
||
|
|
float enableProcessTime, float headSize):
|
||
|
|
base(elementName, elementGuid, tags, parentElement, themeBundleName, objectName, isStatic)
|
||
|
|
{
|
||
|
|
this.enableTimes = enableTimes.ConvertToBM();
|
||
|
|
this.headRotateSpeed = headRotateSpeed.ConvertToBM();
|
||
|
|
this.enableProcessTime = enableProcessTime;
|
||
|
|
this.headSize = headSize;
|
||
|
|
}
|
||
|
|
|
||
|
|
public override void ExecuteBM()
|
||
|
|
{
|
||
|
|
matchedElement = DTMTrail.GenerateElement(elementName, elementGuid, tags, false,
|
||
|
|
themeBundleName, objectName, GetElement(attachedElementGuid), isStatic,
|
||
|
|
enableTimes.ConvertToGameType(), headRotateSpeed?.ConvertToGameType(), enableProcessTime, headSize);
|
||
|
|
}
|
||
|
|
|
||
|
|
public override GameElement DuplicateBM(GameElement parent)
|
||
|
|
{
|
||
|
|
return DTMTrail.GenerateElement(elementName, Guid.NewGuid(), tags, false,
|
||
|
|
themeBundleName, objectName, parent, isStatic, enableTimes.ConvertToGameType(),
|
||
|
|
headRotateSpeed?.ConvertToGameType(), enableProcessTime, headSize);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|