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ichni_Creator_Studio/Assets/Scripts/DynamicUI/DynamicUIElements/Composite/DynamicUIInputFieldUnit.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
namespace Ichni.Editor
{
public class DynamicUIInputFieldUnit : DynamicUICompositeUnit
{
[FormerlySerializedAs("stringInputField")]
public TMP_InputField inputField;
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public override void SetUnit(CompositeParameterWindow window, object itemContent)
{
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compositeParameterWindow = window;
inputField.text = itemContent.ToString();
inputField.onEndEdit.AddListener(_ => compositeParameterWindow.ApplyParameters());
removeButton.onClick.AddListener(() =>
{
compositeParameterWindow.RemoveUnit(this);
compositeParameterWindow.ApplyParameters();
});
}
public T GetValue<T>()
{
return (T)Convert.ChangeType(inputField.text, typeof(T));
}
}
}