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ichni_Creator_Studio/Assets/Scripts/DynamicUI/DynamicUIElements/Simple/DynamicUIHintText.cs

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using System;
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using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame;
using TMPro;
using UniRx;
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using UnityEngine;
namespace Ichni.Editor
{
public class DynamicUIHintText : DynamicUIElement
{
public TMP_Text text;
public void SetContent(string content)
{
text.text = content;
}
public void SetUpdatingContent(Func<string> content)
{
Observable.EveryUpdate().Subscribe(_ => text.text = content()).AddTo(gameObject);
}
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}
}