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ichni_Creator_Studio/Assets/Scripts/DynamicUI/Hierarchy/Hierarchy.cs

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using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame;
using Unity.VisualScripting;
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using UnityEngine;
using UnityEngine.UI;
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namespace Ichni.Editor
{
public class Hierarchy : StaticWindow
{
public GameObject hierarchyTabPrefab;
public RectTransform tabContainer;
public List<HierarchyTab> tabList;
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public HierarchyTab GenerateTab(GameElement targetElement, GameElement parentElement)
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{
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HierarchyTab tab = Instantiate(hierarchyTabPrefab, tabContainer).GetComponent<HierarchyTab>();
//if(parentElement.connectedTab!=null)tab.transform.SetSiblingIndex(parentElement.connectedTab.transform.GetSiblingIndex());
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tab.SetTab(targetElement, parentElement);
return tab;
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}
}
}