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ichni_Creator_Studio/Assets/ThemeBundles/Basic/Scripts/NoteVisual/BasicHoldVisualMovable.cs

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using System;
using System.Collections;
using System.Collections.Generic;
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using Ichni.RhythmGame.Beatmap;
using UnityEngine;
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namespace Ichni.RhythmGame.ThemeBundles.Basic
{
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public partial class BasicHoldVisualMovable : NoteVisualBaseHold
{
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public static BasicHoldVisualMovable GenerateElement(string elementName, Guid id, List<string> tags,
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bool isFirstGenerated, GameElement parentElement, string themeBundleName, string objectName)
{
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BasicHoldVisualMovable holdVisualMovable = SubstantialObject.GenerateElement(elementName, id, tags,
isFirstGenerated, themeBundleName, objectName, parentElement).GetComponent<BasicHoldVisualMovable>();
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return holdVisualMovable;
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}
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public override void FirstSetUpObject(bool isFirstGenerated)
{
NoteBase note = parentElement as NoteBase;
if(note == null) throw new System.Exception("NoteVisual只能生成在Note下。");
this.note = note;
note.noteVisual = this;
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this.hold = note as Hold;
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if (isFirstGenerated)
{
effectSubmodule.effectCollection["Generate"].Add(new BasicNoteGenerateExpand(this));
effectSubmodule.effectCollection["Holding"].Add(new BasicNoteHoldingExpand(this));
effectSubmodule.effectCollection["Perfect"].Add(new BasicNotePerfectBurst(this));
effectSubmodule.effectCollection["Good"].Add(new BasicNoteGoodBurst(this));
effectSubmodule.effectCollection["Bad"].Add(new BasicNoteBadShrink(this));
effectSubmodule.effectCollection["Miss"].Add(new BasicNoteMissPale(this));
}
}
}
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public partial class BasicHoldVisualMovable
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{
public override void SaveBM()
{
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matchedBM = new Beatmap.BasicHoldVisualMovable_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM, themeBundleName, objectName);
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}
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public override void UpdateHoldInMovableTrack()
{
if (hold.isHolding)
{
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TrackTimeSubmoduleMovable trackTimeSubmoduleMovable = hold.track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
float percent = trackTimeSubmoduleMovable.GetTrackPercent(hold.exactJudgeTime + hold.holdingTime);
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hold.trackPositioner.SetPercent(percent);
}
}
}
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namespace Beatmap
{
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public class BasicHoldVisualMovable_BM : SubstantialObject_BM
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{
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public BasicHoldVisualMovable_BM()
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{
}
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public BasicHoldVisualMovable_BM(string elementName, Guid id, List<string> tags,
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GameElement_BM parent, string themeBundleName, string objectName) :
base(elementName, id, tags, parent, themeBundleName, objectName)
{
}
public override void ExecuteBM()
{
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matchedElement = BasicHoldVisualMovable.GenerateElement(elementName, elementGuid, tags, false,
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GetElement(attachedElementGuid), themeBundleName, objectName);
}
public override GameElement DuplicateBM(GameElement parent)
{
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return BasicHoldVisualMovable.GenerateElement(elementName, Guid.NewGuid(), tags, false, parent, themeBundleName, objectName);
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}
}
}
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}