Files
ichni_Creator_Studio/Assets/Scripts/GameElements/EnvironmentObjects/EnvironmentObject.cs

23 lines
952 B
C#
Raw Normal View History

using System.Collections;
using System.Collections.Generic;
using Lean.Pool;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class EnvironmentObject : SubstantialObject
{
public bool isStatic;
public static SubstantialObject GenerateElement(string elementName, string themeBundleName,
string objectName, Vector3 position, Vector3 eulerAngles, Vector3 scale, BaseElement parent,
bool isStatic, bool isFirstGenerated = true)
{
EnvironmentObject themeBundleObject = ThemeBundleManager.instance.GetObject<EnvironmentObject>(themeBundleName, objectName);
EnvironmentObject environmentObject = Instantiate(themeBundleObject, parent.transform).GetComponent<EnvironmentObject>();
environmentObject.Initialize(elementName);
environmentObject.isStatic = isStatic;
return environmentObject;
}
}
}