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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public class NoteVisualBase : SubstantialObject
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{
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public NoteBase note;
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public GameObject noteMain;
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public GameObject judgeEffect;
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public List<GameObject> notePartList;
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public List<GameObject> effectPartList;
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public void NewInitialize(NoteBase note)
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{
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base.Initialize(note.elementName + " Note Visual");
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this.note = note;
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}
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}
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2025-01-29 23:49:18 -05:00
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}
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